October 24, 2017, 12:37 AM

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Messages - SiD

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General discussion / Re: wkTerrain
« on: October 19, 2017, 03:03 PM »
ah gotcha. Yeh you're right they all have unsmooth ceilings, except tetris.
Time to make your own boom race maps sensei.


General discussion / Re: wkTerrain
« on: October 19, 2017, 10:57 AM »
Also expecting your tetris terrain in here. Guess that's a bit harder to achieve?
It is in here:
You can install it the same way.

Am I wrong or those custom textures would also be able to avoid pixelated roofs? All these originals can't, unfortunately.
Not sure what you mean by pixelated roofs.

General discussion / Re: wkTerrain
« on: October 18, 2017, 09:53 PM »
yes, unless you convert it to PNG, which I think you do anyway. So you might like these.

General discussion / Re: wkTerrain
« on: October 18, 2017, 08:31 PM »
I don't see too much of an issue uploading the Dinos and Domestic terrains, so I did.

General discussion / Re: Training shots
« on: September 23, 2017, 02:00 PM »
I've added some targets to one of Komo's bng maps and made it indimask enabled.
Only the targets are destructible.

requires wkindimask.dll and any bng scheme.

Schemes Comments / Re: Scheme #2459, Hoops submitted by TheKomodo
« on: September 12, 2017, 12:32 AM »
haha, you don't need permission.
It's nice to present the concept and see where it goes.

speaking of which:

Did someone post my gif somewhere? 14k views haha

Schemes / Hoops
« on: September 10, 2017, 12:51 AM »

Example replay:[attachment=1]

Rubberworm required.
/boom recommended.
Hope ya like it, coz i'd love to play more maps.

Off Topic / Re: Mug shots / Post your face !
« on: September 05, 2017, 12:42 PM »
haha impressive hurz.
philie looks like Charlie from It's Always Sunny in Philadelphia :D

Nobody ask which is me...

Off Topic / Re: Game of games
« on: September 05, 2017, 12:23 PM »

General discussion / Re: Last turn kill Csongi
« on: August 09, 2017, 08:53 PM »
the 1st time I done it with 3 bars wind, I forgot to make the tunnel 0.0.0 so the grenade didn't go through.

Can we see that replay just for the giggles?

General discussion / Re: MapGEN v0.8.6.1
« on: August 09, 2017, 05:01 PM »
The WKB article still says v0.8.6.0

Generating a SSR map in the map editor takes about 15s for me (in the program: 0.3s)

Thanks StepS, I'll look into a way of changing res more easily.
A weird thing I encountered:
The warning message which appears when there's an unsupported res specified came up REALLY faint:

My native res is 2560x1440, but I want to play with 1920x1080 fullscreen.
Using this module by far gives me the most stability (with stretch 1 and fullscreen 0), but the only issue I have is input lag, which I understand is caused by v-sync being on when using this module.

If I don't use this module:
  • and set 1920x1080 in W:A settings with vsyncs off, then the input lag is fixed. But this causes other issues (maximising problems, and Windows resizing when I exit.)
  • and set 2560x1440, everything works fine, except being way too small.

I have the option of setting my Windows 10 resolution to 1920x1080 before running W:A but I haven't found a way to automate this.
Is it possible to use this module with V-sync off?

Promotion Project / Re: Old Maps Remastered
« on: July 02, 2017, 09:56 PM »
that's quite cool, but it's a shame you remastered a ripoff.

Off Topic / Re: Dogecoin
« on: June 13, 2017, 01:25 PM »
oh I have some!

I was a victim of that dogewallet hack (the shame), but i got some back from a donation fund.. can't remember how many tho.. maybe i've regained my losses.

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