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Messages - SiD

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1
General discussion / Re: DON'T UPDATE ON 1709! (WIN10)
« on: January 17, 2018, 05:19 PM »
Well, after a small windows update, I'm getting the same error as Sensei.
Replays run fine. Starting a game causes black screen requiring a CtrlAltDel to quit.
Tried all the compatibility modes, none work for me.

For now, I have to use wkD3D9Wnd.
Edit:
And actually it works pretty well!
In the past wkD3D9Wnd caused me to have slight input lag, but now with "disable fullscreen optimizations" checked, all is good.

wkD3D9Wnd.ini:
      [InGameSettings]
      Fullscreen=1


2
Files Comments / File #1307, 1v1 @Dead-And-Gone Vs SiD
« on: December 20, 2017, 11:42 AM »
You've revealed my dirty secret...

..I play supersheeper.

3
Tech Support / Re: Creators update messed something up
« on: December 17, 2017, 11:34 AM »
Is it also fixing vsync problem?

yep, game runs as before when this box is checked.

4
Tech Support / Re: Creators update messed something up
« on: December 16, 2017, 05:57 PM »
I can't minimize the game. If I do, there will be some weird empty geometric bodies on my screen while playing. Or even worse - whole white screen that will require ctrl+alt+del to get rid off.
Also, even tho I always played with vsyncs off, since 1709 - game slowed down and feels like all vsyncs are turned on. 

yep.. both these problems happen to me too after updating to 1709..
https://i.imgur.com/Q0cMpXj.jpg

"Disable fullscreen optimizations" fixes it.

5
If the fuse for random mines is only shown after it's been triggered, I don't see much of an advantage to be had (I might be missing something).

I agreed with HHC when he said wkWater should be made an official feature.
I would say the same for this too.

6
anyone else disabled cough*.wav?
The most irritating sound in worms is a map full of sick worms.

7
Ah these are the front end sfx and in game background music from WWPR.
Cool thanks.

For anyone wanting the WWPR in game sfx: https://www.tus-wa.com/files/file-911/

8
Files Comments / Re: File #1276, WWP terrains (Dinos and Domestic)
« on: October 26, 2017, 10:38 PM »
TEXT.img is the thumbnail in the editor to show the texture for BIT/LEV maps.
SOIL.img is the thumbnail to show destroyed soil texture of PNG maps and reside in Data/Custom/[texture] folders.

So i'm not sure why there is a SOIL.img in *some* of the Data/Level/[texture] folders, I don't think there needs to be (I might be wrong).

If you want to use these terrains with 3.6.31.0, I think your only option is to put the level.dir in an existing texture folder... and use the FileOverride module (http://worms2d.info/WormKit)


9
General discussion / Re: wkTerrain
« on: October 24, 2017, 09:27 AM »
Making custom terrains

Download:
http://worms2d.info/WA_directory_editor

The program has a lot of bugs so good luck.

Open an existing Level.dir file and click "Extract, convert, log" and select a folder.
All the img files and spr files will be converted to img.bmp and spr.bmp.

Inf files: There is one for each map object, and they specify where on the map they can be placed (on the grass, hanging from ceiling, sides)
Spd files: There is one for each spr file (animated sprites), open with text editor. They're self explanatory.
index.txt: Just lists all the objects.
Level.dir.txt: is the log file that sprite editor uses when you click the "Reconstruct from log" button.

All bmp files should use a 113 colour palette (including black).
When creating/editing bmp files, you should save them as 8 bit OS/2, and make sure black is indexed 1 (I only know how to do this in Photoshop)
After you've created your bmps and written your spds and infs.. make sure the img, spr and inf files are listed in level.dir.txt, then use sprite editor to reconstruct from log, and save the DIR file.

The process is a bit of a headache but doable. Any problems feel free to message me.
If you want to try something else to generate your own terrains: http://worms2d.info/MapGEN

10
General discussion / Re: wkTerrain
« on: October 19, 2017, 03:03 PM »
ah gotcha. Yeh you're right they all have unsmooth ceilings, except tetris.
Time to make your own boom race maps sensei.

thx.

11
General discussion / Re: wkTerrain
« on: October 19, 2017, 10:57 AM »
Also expecting your tetris terrain in here. Guess that's a bit harder to achieve?
It is in here: https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/msg247265/#msg247265
You can install it the same way.

Am I wrong or those custom textures would also be able to avoid pixelated roofs? All these originals can't, unfortunately.
Not sure what you mean by pixelated roofs.

12
General discussion / Re: wkTerrain
« on: October 18, 2017, 09:53 PM »
yes, unless you convert it to PNG, which I think you do anyway. So you might like these.

13
General discussion / Re: wkTerrain
« on: October 18, 2017, 08:31 PM »
I don't see too much of an issue uploading the Dinos and Domestic terrains, so I did.
https://www.tus-wa.com/files/file-1276

14
General discussion / Re: Training shots
« on: September 23, 2017, 02:00 PM »
I've added some targets to one of Komo's bng maps and made it indimask enabled.
Only the targets are destructible.

requires wkindimask.dll and any bng scheme.
[attachment=1]


15
Schemes Comments / Re: Scheme #2459, Hoops submitted by TheKomodo
« on: September 12, 2017, 12:32 AM »
haha, you don't need permission.
It's nice to present the concept and see where it goes.

speaking of which:

Did someone post my gif somewhere? 14k views haha

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