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Messages - SiD

#91
Quote from: STRGRN on May 27, 2017, 06:13 PM
i hate it. it isnt worms armageddon if it doesnt have those beautiful 1999 graphics

blasphemy!
your punishment? read the readme 10 times over.
http://worms2d.info/Worms_Armageddon_ReadMe_(English)

and embrace the amazing work these guys (and module authors) do to improve this magnificent game.
*it isn't worms armageddon if it doesn't have these people.
#92
What? no motorcyclists?

#93
Off Topic / Re: Mystery Team 3000
April 21, 2017, 04:59 PM
ah Solo and lales, the only 2 ppl I remember from the WWP days.. Solo never came to W:A?

ßLÄ(K /\/\AN|)EM
#94
Off Topic / Re: Win10 trolling again.
April 09, 2017, 04:24 PM
Mine is similar.
I think the figure you've pointed at is the amount of memory consumed by processes running by the user Toni (excluding system processes)
#95
TUS Discussion / Re: Cueshark is back!
March 27, 2017, 01:00 PM
haha no not a 1 turner, and while it does require some endurance, there are maps which are way harder.
I played with Cueshark the other day, and he still rules even after the inactivity.
#96
Off Topic / some f8 of my own
February 14, 2017, 09:31 PM
I tried a skydive when I travelled Australia (mission beach), it was a tandem of course.. but being strapped to a fat sweaty aussie kinda took the fun out of it. I guess it's 100x better solo.
I also did my first bungee jump in Cairns, and that prompted me to stop in Macau on the way home (apologies for the horribly cut vid):

https://www.youtube.com/watch?v=8tmZm-NiXEQ
#97
Well both those maps, and I'm sure many others are doable with nade jumps only. Why not just make the scheme you want and crack on?

#98
Lex has made a few nade jump boom race maps.
I've attached a few replays, you can extract the scheme/map.

You'll need rubberworm to view/play.
#99
ahh the days when PC games came in massive boxes, how long have you had those theredi?
I only kept the CD, still works though.
http://i.imgur.com/OdV7995.jpg

Just noticed.. it says "Andy Davison" instead of "Andy Davidson"!!
#100
Wormkit Modules / Re: wkTerrain
July 19, 2016, 01:30 PM
https://youtu.be/SX4MgS_2ESs

For your satisfaction.
Seemed like a good idea, but looks a bit (more) silly.
#101
Wormkit Modules / Re: wkTerrain
July 19, 2016, 09:14 AM
Quote from: SiD on July 18, 2016, 11:12 PM
After a fresh install of Windows 10, this module seems to be causing my game to crash when loading a custom terrain.
Error log:
wa caused a Microsoft C++ Exception (0xe06d7363)
in module KERNELBASE.dll at 0023:76a3dad8.
"Land data read error"
Exception parameters: 19930520 00196384 00654670
Version 3.7.2.1

It seems if you're using the CD version, wkfileoverride is required for this module to work. (thanks artec)
#102
Wormkit Modules / Re: wkTerrain
July 18, 2016, 11:12 PM
After a fresh install of Windows 10, this module seems to be causing my game to crash when loading a custom terrain.
Error log:
wa caused a Microsoft C++ Exception (0xe06d7363)
in module KERNELBASE.dll at 0023:76a3dad8.
"Land data read error"
Exception parameters: 19930520 00196384 00654670
Version 3.7.2.1
#103
Tech Support / Re: Help with Rubberworm
July 13, 2016, 08:35 PM
hmm, the tus version has a waLV chunk (which specifies the destroyed soil/bg style) and the wmdb version does not.
Does tus add this chunk to an uploaded map when one isn't present?

It's always good practice to save the soil/bg chunk into the png yourself. If you do not, maps played with hostingbuddy or WMDB can appear glitchy, i'm not sure why this happens.
#104
Wormkit Modules / Re: wkTerrain
June 28, 2016, 07:27 PM
I've attached my Tetris theme for anyone wanting to try it.
Unzip and place Tetris folder in Worms Armageddon\Data\Level
xKoweKx's wkterrain.dll needs to be in your Worms folder.

and yeh Triad, you can convert to png in map editor with no problems (But of course you won't see my non gradient background, and idiotic wind debris)
#105
Wormkit Modules / Re: wkTerrain
June 21, 2016, 08:21 AM
Nice work!

If I generate a random map (without going into the map editor), can the custom terrains still be chosen? or must they always be selected manually?

Some sort of lobby notification could be good. e.g. wkTerrain: this server is using custom terrain 'Dinos'