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Messages - StepS

#256
Schemes / Re: Golf (Project-X)
June 12, 2016, 03:05 PM
Great work! I like the water ponds especially, had that idea in mind many years ago. Keep it up.
#257
Wormkit Modules / Re: wkIndiMask
June 09, 2016, 03:09 PM
Quote from: Husk on February 18, 2016, 07:40 PM
yes says Invalid fingernail parameters
That has now been fixed.
#258
Quote from: Anubis on June 05, 2016, 06:05 PM
If the blowtorch does the same as a drill I see no point in having one, though.
but darts
#259
Tech Support / Re: Next turn didn't start
June 05, 2016, 08:20 AM
Good bug.
#260
Quote from: WTF-8 on June 03, 2016, 06:51 PMmmm, ammo and delay numbers got same color... ?
I think it'd make sense to make the delay blue colour, yes.
Quote from: Jonno_Team17 on June 03, 2016, 05:02 PMRemember crew, this is an overview of the multiplayer!

Let's focus on the information you now have - more will be revealed as we move forward and everything is locked in :)
Something very important to remember is that once it's live, it'll be quite difficult to backtrack. If you changed the way the ranking system worked later, you'd have to be careful to preserve the achievements (as in, points) of those who would have already had earned them.
#261
Quote from: Sensei on June 03, 2016, 10:54 AM
2:04, if rope physics are so good, do you really think they would cut it after 2 sec? This story reminds me of Swiss cheese. Good luck to those who'll purchase the game.
I don't think they have skilled W:A ropers in their team, but if you saw their previous livestreams, they used the rope to some extent. They roped slowly, however if you compare W:A's slow-roping with what we saw there, you should agree it's very similar if not the same. Also, like we've already been told, the rope's source code was copied from W:A and modified.
#262
Quote from: Komito on May 31, 2016, 07:24 AM#Worms is one of the most boring places on Earth, everyone is always AFK.
People aren't always AFK, it's just that there's nothing to talk about most of the time. If you start a conversation, it'll follow. I'm open to discussing anything.
#263
General discussion / Re: Volrin
May 29, 2016, 09:03 PM
A volrin replay was previously posted here
#264
Quote from: Rabbit on May 29, 2016, 06:35 AM
Also I have arrows on Num1, 2, 3, 5. And when I hold shift left to walk backward nothing moves and if I hold right shift the worms moves forward and keeps moving forward when i release the keys. I have to use original arrows for it to work. I tried having Num1, 2, 3, 5 = null and that didn't help.

Any ideas for that problem?
This is because the Shift key on the keyboard overrides the Num Lock enabled state (in all applications in Windows), so the game receives numlock-disabled inputs instead, when Shift is held down. You have a few options:

  • Remap Shift to some other key and use that key instead (best).
  • Use Num8,4,5,6 instead; you only need to remap Down to Num5 and Clear (the NumLock-disabled Num5 button). Nevermind, this doesn't work.
  • Remap the corresponding numlock-disabled buttons to the arrowkeys (worst). This is the worst solution because there's no built-in distinction of NumpadPageDown and PageDown, therefore you will be overriding Page Down globally, and will probably become unable to use the chat. Nevermind, doesn't work either, and produces even worse results
#265
Quote from: Sensei on May 27, 2016, 04:22 PMBefore I download it, can you tell me how much megabytes it takes ~30sec of replay with WA Recorder? And will it record 30-60 fps or lower? Thank you.
It depends on the resolution. But if you use the ZMBV codec (best), it should give you a very small size, even with lossless 4K. Because it's optimized for 256 color videos.
#266
Quote from: Rabbit on May 27, 2016, 04:19 AM
I have NumAdd remapped as backspace and it works fine until Im using a grenade then it reverts back to a plus button and changes the bounce. Anyway to fix this?
This is because your NumAdd key is still enabled (so is used whenever the game expects it to be used). If you Add "NumAdd = null", NumAdd will be disabled, and it will do the backflip even when grenades are selected.
#267
Probably the sheep-on-a-rope, like when they mentioned on the stream that it'd have slightly increased weight.

Edit: according to responses from the latest stream, the landing animations are fixed!
#268
Quote from: skunk3 on May 19, 2016, 05:18 PM-blood (once again, optional and no reason to not include it)
I think this would increase the age requirement. I'm not completely sure though. But there have already been issues with that when releasing Worms Armageddon in Steam (the removed soundbanks, etc.)

Regarding replay files: as far as we know, instant replays will be in, just not replay files. If the game can already play instant replays, it should be easier to add replay file playback: the timeline is all the same data, just written into a file with additional information like the map, etc.
#269
Quote from: skunk3 on May 15, 2016, 08:29 PMAlso, on an unrelated note, warmer is the most boring crap ever, both to play and to watch. It shouldn't even be called 'warmer,' as nobody really uses it to warm up, per se. It should be called "freestyle" or "show off" or something else along those lines
Related: https://www.tus-wa.com/forums/worms-armageddon/is-warmer-a-fitting-name-23350/
#270
Tech Support / Re: WA ran for only one time
May 11, 2016, 09:21 PM
If you use ResetRegistryOptions.reg, does it start again?