Quote from: KoreanRedDragon on January 17, 2014, 11:51 AM
they couldn't get the multiplayer working internally so they axed it completely even though it works perfectly fine
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#496
Promotion Project / Re: Where to buy W:A?
January 18, 2014, 05:34 PM #497
General discussion / Re: IMPO'S NEW YEAR GIFT! Chelsea Simulator ANNOUNCE!
January 16, 2014, 11:41 AM
well, it's a spoiler, but
#498
Wormkit Modules / Re: wkWineVSync
January 12, 2014, 03:54 AMQuote from: Impossible on January 12, 2014, 02:01 AMthat depends
he is too lazy to make something new

one thing is: you tell him to go find some meat, but the other thing: you give him some raw meat and he does the thing. He's too lazy to search.
#499
General discussion / Re: CHELSEA SIMULATOR RELEASE!
January 11, 2014, 03:53 PMQuote from: Impossible on January 11, 2014, 03:19 PMthanks but anyway I had saved the game just before this bug
hahah, funny bug, I thought I fixed that.
Well I did now, here is version 1.0.1 with this bug fixed: http://rghost.ru/51569900
@Steps Ill send you in pm cheat that gives you 100 bottles of vodka so you dont need to collect them again

#500
General discussion / Re: CHELSEA SIMULATOR RELEASE!
January 11, 2014, 03:01 PM
hmmm. after I brought Komo all the 100 bottles, pressed ok, and now he's inside of me and I can't move at all, nor talk, had to close the game
http://puu.sh/6hbRV.png
http://puu.sh/6hbRV.png
#501
General discussion / Re: CHELSEA SIMULATOR RELEASE!
January 11, 2014, 10:30 AM
Nice! 
where to report bugs? warnings started appearing after a worm was pushed here
pressing Cancel disabled them.
Maybe a good idea to create a bugreporting thread here

where to report bugs? warnings started appearing after a worm was pushed here
pressing Cancel disabled them.
Maybe a good idea to create a bugreporting thread here
#502
General discussion / Re: Hi there.
January 08, 2014, 02:59 PM
Hi, yes, the WA servers are still up. Welcome back and enjoy your stay.

#503
General discussion / Re: IMPO'S NEW YEAR GIFT! Chelsea Simulator ANNOUNCE!
January 02, 2014, 11:41 AMQuote from: Doubletime on January 02, 2014, 10:50 AMthose are godmax and tobi puppets in his hands, it's just that the texts are not very visible, could use shadows I think
I really like your avatar Impo : ) You have excellent taste !'
EDIT:How come the captain hook in your image has "Godmax " written on itAre you implying that I am Godmax/Tobi ?
#504
General discussion / Re: wkSnow - enable/disable snow anytime and customize it
January 02, 2014, 11:40 AMQuote from: Statik on January 02, 2014, 11:39 AMyea we still have no snow this winterQuote from: HHC on December 25, 2013, 11:17 PM
Russians should just open a window though.
I wish you were right >.<

#505
General discussion / Re: Happy new year! wkSnow update
January 02, 2014, 11:09 AMQuote from: sHaDoWMaN on January 01, 2014, 11:42 PMTime ago I really dislike it, but now I almost love it lol. Thanks for it, manthere's a big problem with introducing new sprites. Frontend palette is extremely limited (which is why there's no white space in settings screen), and also which is why the doomsday comets only flew in the main screen. Their palette is messed up otherwise. Even if you modify the .pal files it's still not all so good: various graphics use the stars/spanners palette slots, and depend on them.
Btw, you could do something like little worms spinning instead of stars/ snowflakes? would be fun ^^
#506
General discussion / Happy new year! wkSnow update
January 01, 2014, 10:24 PM
Happy new year! wkSnow updated to v0.2.
NEW:
NEW:
- All W:A versions since 3.6.28.0 are supported.
- Change size of snow. Valid sizes are "Small", "Normal", "Big" and similar, or 1, 2, 3, where 2 (Normal) is default.
- Change amount of snow particles to any value from 1 to 2147483647*
- You can force no snow for Christmas (and other days) with the corresponding option in ini file (set ForceNoSnow to 1). Snow will be disabled, and the amount/size values will be ignored. The module still has to be "Enabled" for this to work. Christmas map generation is not affected.
#507
General discussion / Re: IMPO'S NEW YEAR GIFT! Chelsea Simulator ANNOUNCE!
December 31, 2013, 11:23 PM
#508
Tech Support / Re: I have a multi-monitor setup now, can no longer play W:A
December 29, 2013, 09:50 PMQuote from: Kubu-Tsukareta on December 29, 2013, 06:28 AMYes, I have that. That's the reason the frontend is in a corner. I don't know what settings to enable to get a windowed frontend.it is already windowed: it's just borderless. Unfortunately we have to thank Team17 for making a very awkward frontend, in short words, it is impossible to move the frontend's window around because Team17 made it in such an universally stupid way that sticks it to the top left corner. The frontend's window consists of two, or in some extreme cases, even three windows, one of which is a very huge-ass crutch that causes all of these problems. Moving either of these windows will make epicest glitches to both mouse movement and the interface rendering which are not solvable even by the two programmers constantly updating the game for more than a decade with source code access, and we aren't even speaking of enlarging the frontend's bounds. Have you thought why we are still in a 640x480 frontend environment, after all these years?
However you can stretch it graphically by enabling "Stretch" in the ini file (section "Frontend"), or set a custom size, but both of these will eat your mouse inside a window: this is intentional to prevent you from seeing how badly the frontend is made (I have explained something else here). Until frontend is fixed by the game's maintainers (that will happen once an official windowed mode is added) or gets rid of its awkward DXMFC system, moving the frontend window will very likely remain in your dreams.
The most likely reason for a bad frontend implementation is because Worms Armageddon was released for a lot of gaming consoles (nintendo etc), and so Team17 "optimized" it for the console. Worms 2, otherwise, is not console-oriented, and therefore has a nice windowed frontend which still works flawlessly without any glitches even on the newest systems, same for the in-game.
However, everything is perfect when playing a match: the in-game window can have a border without problems and can be moved around, you can do various things there, including multi-monitor play (set "InGame" to 1 and set the number of "Monitors" to use to enable multi-monitor gameplay)
#509
Tech Support / Re: I have a multi-monitor setup now, can no longer play W:A
December 27, 2013, 04:31 PM
This problem only affects Windows 7, it doesn't happen on Vista and 8. You may enable "Disable desktop composition" in the compatibility settings of WA.exe, OR install my D3D9Wnd, which will not only solve your problem, but also allow you to run the game in windowed mode and spanned across your multiple monitors, so your game area is expanded to two monitors! Like this.
#510
General discussion / Re: wkSnow - get the snow back in the game
December 25, 2013, 11:06 PMQuote from: Peja on December 25, 2013, 11:05 PMyou want an wkAntiSnow? But its only one time in the year. but yes I can do that
if you want to do something nice tell em how to remove this damm snow xD anyway gj