Quote from: KoreanRedDragon on January 17, 2014, 11:51 AM
they couldn't get the multiplayer working internally so they axed it completely even though it works perfectly fine
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Quote from: KoreanRedDragon on January 17, 2014, 11:51 AM
they couldn't get the multiplayer working internally so they axed it completely even though it works perfectly fine
Quote from: Impossible on January 12, 2014, 02:01 AMthat depends
he is too lazy to make something new
Quote from: Impossible on January 11, 2014, 03:19 PMthanks but anyway I had saved the game just before this bug
hahah, funny bug, I thought I fixed that.
Well I did now, here is version 1.0.1 with this bug fixed: http://rghost.ru/51569900
@Steps Ill send you in pm cheat that gives you 100 bottles of vodka so you dont need to collect them again
Quote from: Doubletime on January 02, 2014, 10:50 AMthose are godmax and tobi puppets in his hands, it's just that the texts are not very visible, could use shadows I think
I really like your avatar Impo : ) You have excellent taste !'
EDIT:How come the captain hook in your image has "Godmax " written on itAre you implying that I am Godmax/Tobi ?
Quote from: Statik on January 02, 2014, 11:39 AMyea we still have no snow this winterQuote from: HHC on December 25, 2013, 11:17 PM
Russians should just open a window though.
I wish you were right >.<
Quote from: sHaDoWMaN on January 01, 2014, 11:42 PMTime ago I really dislike it, but now I almost love it lol. Thanks for it, manthere's a big problem with introducing new sprites. Frontend palette is extremely limited (which is why there's no white space in settings screen), and also which is why the doomsday comets only flew in the main screen. Their palette is messed up otherwise. Even if you modify the .pal files it's still not all so good: various graphics use the stars/spanners palette slots, and depend on them.
Btw, you could do something like little worms spinning instead of stars/ snowflakes? would be fun ^^
Quote from: Kubu-Tsukareta on December 29, 2013, 06:28 AMYes, I have that. That's the reason the frontend is in a corner. I don't know what settings to enable to get a windowed frontend.it is already windowed: it's just borderless. Unfortunately we have to thank Team17 for making a very awkward frontend, in short words, it is impossible to move the frontend's window around because Team17 made it in such an universally stupid way that sticks it to the top left corner. The frontend's window consists of two, or in some extreme cases, even three windows, one of which is a very huge-ass crutch that causes all of these problems. Moving either of these windows will make epicest glitches to both mouse movement and the interface rendering which are not solvable even by the two programmers constantly updating the game for more than a decade with source code access, and we aren't even speaking of enlarging the frontend's bounds. Have you thought why we are still in a 640x480 frontend environment, after all these years?
Quote from: Peja on December 25, 2013, 11:05 PMyou want an wkAntiSnow? But its only one time in the year. but yes I can do that
if you want to do something nice tell em how to remove this damm snow xD anyway gj