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Messages - StepS

#1171
Heh, wkLocalizer isn't meant to be wkGoogleTranslator, please read carefully before asking :D
Lol Dub-c, fail
#1172
WA Localizer (or wkLocalizer) is a WormKit module, bundled with an editor, which allows you to fully translate W:A (front-end, ingame, etc.). The langpacks are placed in the /Languages/ folder of W:A directory, and can be choosed from the Options menu.

Download:
Installer (1,25 MB) or the archive (1,06 MB)
source code
Download langpacks: list

WKB article - please read before translating!
#1173
General discussion / Re: HusH`rod
August 02, 2011, 08:46 AM
Yes, HusH is weird: you better avoid him 8)
#1174
Quote from: DumbBongChow on July 23, 2011, 09:11 AM
Heh Steps. The newer version of rubberworm is out! See for yourself. :)
http://worms2d.info/Rubberworm
Lol :D :D :D
That was me who updated the page
I don't have much time here to update every page
Lol
#1175
General discussion / New RubberWorm! 0.0.1.17
July 23, 2011, 10:09 AM
This is a thread about RubberWorm which is currently being developed by Kawoosh (KMZ).
The latest stable version is 0.0.1.17 (15 August 2013).

Download

To do:

  • [!]Versioning of rubberworm replays and remote rubberworm check
  • [!]New command which will force starting of the next turn even if there are weapons, flames or worms flying around the map (/ndbt)
  • A /save command to save the current scheme with the entered features
  • All of the remaining LaserFix features if possible
  • A feature to extend the maximum worm health to 2 bytes
  • Being able to check if the client has RubberWorm or not (by typing /v).
  • A non-breaking invisibility feature
  • Weapons jumping out from crates while those get exploded
  • Make the camera not stay immobile after /usw (this is the default behavior of the game)
  • A frontend option for editing RubberWorm settings.
  • Once you type the command in the lobby, you will see the notification that it was enabled. done
  • Custom rope knocking (like in WormNET channels - 0 - off, 5 - normal, 10 - extra. Currently presents only in #TestStuff channel of StepS' WormNET server, also in Direct IP games) done
  • Extend the grenade and other weapons' selectable fuse to 9 done
  • Non-limit, fully unlocked TestStuff. done
  • wkTrastulloPerAtrox features to be inside done
  • 3-weapons unlock (Indian Nuclear Test, Earth Quake and Armageddon) to be used with sdet. done
Short version history:

0.0.1.17: Fixed scheme distribution failure when entering commands by hand in a lobby with more than 2 players. Note: this only affected 3.7.2.1 users.
0.0.1.16_Update: Compatible with both CD and Steam editions. /version command extended to 65535 (top-level byte ''Freeze'' crate probability); the /ts9 alias now points to 297 (3.7.2.1[TestStuff9]). Restored the feature pop-ups and the fix setting removed.
0.0.1.16: Fully fixed fuseex zero, added clarification for "wrong revision" users. You must update, my sir
0.0.1.15: Fixed fuseex jump/hook issue (desynchronization).
0.0.1.13-14: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage to make darker colour scheme work).
0.0.1.10: Added /swat - select worm any time during the turn - let it be mid-air, fall, sliding, or etc. Just press Tab when you wish. If "selectworm" option is enabled in the scheme, swat will be working during the whole game. If "selectworm" option is disabled, you can call swat by using a SelectWorm weapon - this will last till the end of your turn!
0.0.1.9: Added /fuseex - up to 9 seconds selectable fuse of grenades, bananas, madcow herds, etc.
Also kaosmod4 and kaosmod5 by request of DreamTrance,
0.0.1.8: Added:
/speed[value] - speed limit for roping and objects (16 - default, 32 - TS, 255 - unlim (like in ts3))
/ts8 - TS8 aliase command (version164) which can be directly integrated into the scheme file.
These features have been ported from italian wkTrastulloPerAtrox.dll module:
/reaim: auto reaiming at the turn start
/cira: circular aiming (ts-like)
/alp: antilock power (ts-like)
/usw: unlock sdet weapons (armageddon,earthquake,nuketest)
Also, the crateshower can now be used together with craterate.
0.0.1.7: Added /wdca - weapons don't change automatically.
0.0.1.6: Added the /kaosmod2 feature, which was needed for the kaos league. An explanation table is here.
0.0.1.5: Added /ope - all objects are pushed by explosions, like in the one of previous versions. This one doesn't use emulation.
0.0.1.4: Minor rubberbounce fix (at 255 value)
0.0.1.3: Added /flames and /kaosmod features. /flames allows you to increase the limit of persisting flames at the map in the same time.
0.0.1.2: Ported to 3.6.31.0.
0.0.1.1: Fixed zero gravity and black hole; full compatibility (per Kawoosh's words) with the old 3.6.29.0 RubberWorm
0.0.1.0: Greatly improved compatibility with 0.7.32 black hole (some bugs still persisting), added ability to set jetpack using the built-in scheme value, as well as a no-argument /jetpack shortcut for infinite fuel
0.0.0.9: Added blackhole
0.0.0.8: Added gravity, made rubber bounciness reportedly compatible with 0.7.32 (except one issue which got fixed later in 0.0.1.4)
0.0.0.7: Some improvements; rubber bounciness temporarily disabled
0.0.0.6b: Minor fixes in code
0.0.0.6a: Rubber bounciness has been improved (?)
0.0.0.5: Added crateshower
0.0.0.4: Added /show for client lobbies, added first test of rubber bounciness
0.0.0.3: Added viscosity, antisink and wind response.
0.0.0.2: Fixed the non-incrementing crate counter in bottom left. Also fixed incompatibility with pisto's craterate: in pisto's version crates didn't produce any comments during craterate, but Kawoosh added so that one comment is shown per each drop. This has been reverted.
0.0.0.1: Added cratelimit, friction, version override, cratecount and craterate. Enough for playing Kaos.
0.0.0.0: initial build. Supported: sdet, ldet, fdpt and ir. No /help and /show yet.

Note:
The /tellv and /show features work like in LaserFix, you can look the parameters while being a client, and can tell the version with /tellv.
#1176
By some independent tests it has been clarified that this method only works in Windows Vista and Windows 7. You will not see the icons on 2000/XP (I think the same for 98/ME). The way WinRAR is adding his icons to the context menu is more complicated and uses its own key and a DLL file, in which all the data about icons and context menus is stored.
Probably there is something in Vista/7's registry that allows them to read and understand the "Icon" key, if you know where it is, then we get it to work on 2000/XP. Otherwise, no support for them or I will have to learn how is that DLL composed.
#1177
Hello, I present you a new way of loading WormKit modules, made by Kawoosh (KMZ) - WormKitDS. With this method you don't need anymore to run WormKit.exe or to associate everything for it - WA.exe will load modules itself!
The latest stable version is 1.0.0.1 and it's written on C++.
This method has been made some months ago but I was too lazy to post it, so sorry for that:rolleyes:
The HookLib.dll is also not needed anymore.
For Linux users: only some modules which don't use Windows APIs (i.e. RubberWorm and some others) will work under Linux in this way.

Download:

  • Fast installer (it will delete WormKit.exe and reassociate replays/URLs back to WA.exe)
  • Or just the archive with required files to be put into W:A folder (madCHook.dll is for those who don't have WormKit yet)
  • You may get the source code here.
WKB article

Short FAQ:
QuoteQ: You've said that this is a new WormKit, but why do I see something like "dsound.dll"?
A: To make WA loading modules itself, a DLL file which had the same name as one of the WA's required DLLs was needed. Usually this file is located in system32 folder, but here it's also used as a module loader.

Q: Will it affect the stability of modules somehow?
A: Nope.

Q: Will this way work under Linux?
A: Partially. As it's known for now, modules (such as RubberWorm) which don't use Windows APIs will work under linux.
It is the madCHook library that has some incompatibilities with Linux, CyberShadow has started a rewrite of it to further support Linux, here is the current file and source code. Note that it's still unfinished and is written on Delphi, but any contribution to the project will be appreciated.

Q: Will this allow me to watch replays, to do stuff with them or to use WebSnoop?
A: Yes, but you should use the installer, because it associates replays and URLs back to WA.exe (in case you messed the associations up).

Q: Omg, really?
A: Yes. Just run WA.exe.

Q: Can I temporarily disable WormKitDS?
A: Yes, you need to run WA.exe with /nowk command-line parameter.
If you used the installer, then just navigate to WA's executable/shortcut, then hold Shift and right-click it; the option "Run WA without WormKit" will appear. To play a replay without WormKit, just right-click it and choose the corresponding option.

Q: Oh, and what if I run my old WormKit.exe while having a new WormKitDS?
A: Nothing. The priority is given only to the one. The fast installer deletes WormKit.exe and edits registry back to WA.exe.

Q: When I run the game, a message "This module is no more needed..." pops up!
A: Please delete wkPathOverride.

Q: When I run the game, a message "Bad module: ..." pops up!
A: This message means that the current WormKit module is corrupted, has an unproprietary function in its code or doesn't seem to be a valid module. Consult the module developer.

Q: Now I got the intro screen again! How can I get rid of it?
A: Turn it off again in Advanced options menu. This is a known issue if you're not using the installer.

Q: Will this way work for WWP or Worms 2?
A: The loader will work, but most of WormKit modules are written specifically to work with W:A code only.
#1178

Hi,
Today I added some icons to the WAgame's context menu.:)
Currently available in my WormKitDS and Rubberworm installers.
Feel free to download and post comments here.:)
Currently only works on Vista and 7.

Thanks to Team17 for the Replay icon, thanks to wmdb.org for the map icon, thanks to SupSuper for the bomb icon, thanks to Joseph North for the video icon, thanks to Yusuke Kamiyamane for the log icon and to CyberShadow for the WormKit icon.
#1179
New RubberWorm version has been released - 0.0.1.8!
>> http://forum.team17.com/showpost.php?p=744784&postcount=33
#1180
General discussion / Re: Best game ever.
June 14, 2011, 01:55 PM
pro flooder detected 8)
#1181
Tech Support / Re: error
June 14, 2011, 09:43 AM
Get it here.
#1182
Quote from: Ramone on April 17, 2011, 11:01 PMAt first he have pissed me off when he have sent me (and the rest of #worms irc channel) a link which f@#!s up your browser, blocks your computer and play U some rick rolled shit..
Man, that's just a joke like one which happens wih everyone. Believe me, I also was rick-rolled :D
QuoteThat's the thing that you are not supposed to do to other wormers in #worms channel. Or wherever in wormy community. Dot.
Quite the opposite - sometimes I see rick-rolling links, even from CyberShadow. Remember, this is just a joke.
QuoteAfter that, when we have played a league game in kaos league, I've kindly asked him to change the map, and instead of that he have used another f@#!ing hack and lighted a bulb instead/for me (in our decider 5th round!) and started a round. That really SUCKED!
Lol, which hack? Are you kidding me? When would I do this?
Btw, it was you who mape off-topic here. Any kind of good sense?
#1183
This bug is very very bad, and we hope we find a reason of it. :(
#1184
TUS Discussion / Re: Android TUS-WA!
March 10, 2011, 10:33 AM
It will be good to port this app to Symbian 9.4 (Touch) or Symbian^3 (they are both compatible in 90% of cases). :D
#1185
Schemes / Re: Kaos Normal
January 15, 2011, 08:33 PM
lacoste, update your post with a new installer for 3.6.31.0:
https://www.tus-wa.com/files/download/file-42-3/

edit: thanks.