Heh, wkLocalizer isn't meant to be wkGoogleTranslator, please read carefully before asking 
Lol Dub-c, fail

Lol Dub-c, fail
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Quote from: DumbBongChow on July 23, 2011, 09:11 AMLol
Heh Steps. The newer version of rubberworm is out! See for yourself.
http://worms2d.info/Rubberworm
QuoteQ: You've said that this is a new WormKit, but why do I see something like "dsound.dll"?
A: To make WA loading modules itself, a DLL file which had the same name as one of the WA's required DLLs was needed. Usually this file is located in system32 folder, but here it's also used as a module loader.
Q: Will it affect the stability of modules somehow?
A: Nope.
Q: Will this way work under Linux?
A: Partially. As it's known for now, modules (such as RubberWorm) which don't use Windows APIs will work under linux.
It is the madCHook library that has some incompatibilities with Linux, CyberShadow has started a rewrite of it to further support Linux, here is the current file and source code. Note that it's still unfinished and is written on Delphi, but any contribution to the project will be appreciated.
Q: Will this allow me to watch replays, to do stuff with them or to use WebSnoop?
A: Yes, but you should use the installer, because it associates replays and URLs back to WA.exe (in case you messed the associations up).
Q: Omg, really?
A: Yes. Just run WA.exe.
Q: Can I temporarily disable WormKitDS?
A: Yes, you need to run WA.exe with /nowk command-line parameter.
If you used the installer, then just navigate to WA's executable/shortcut, then hold Shift and right-click it; the option "Run WA without WormKit" will appear. To play a replay without WormKit, just right-click it and choose the corresponding option.
Q: Oh, and what if I run my old WormKit.exe while having a new WormKitDS?
A: Nothing. The priority is given only to the one. The fast installer deletes WormKit.exe and edits registry back to WA.exe.
Q: When I run the game, a message "This module is no more needed..." pops up!
A: Please delete wkPathOverride.
Q: When I run the game, a message "Bad module: ..." pops up!
A: This message means that the current WormKit module is corrupted, has an unproprietary function in its code or doesn't seem to be a valid module. Consult the module developer.
Q: Now I got the intro screen again! How can I get rid of it?
A: Turn it off again in Advanced options menu. This is a known issue if you're not using the installer.
Q: Will this way work for WWP or Worms 2?
A: The loader will work, but most of WormKit modules are written specifically to work with W:A code only.
Quote from: Ramone on April 17, 2011, 11:01 PMAt first he have pissed me off when he have sent me (and the rest of #worms irc channel) a link which f@#!s up your browser, blocks your computer and play U some rick rolled shit..Man, that's just a joke like one which happens wih everyone. Believe me, I also was rick-rolled
QuoteThat's the thing that you are not supposed to do to other wormers in #worms channel. Or wherever in wormy community. Dot.Quite the opposite - sometimes I see rick-rolling links, even from CyberShadow. Remember, this is just a joke.
QuoteAfter that, when we have played a league game in kaos league, I've kindly asked him to change the map, and instead of that he have used another f@#!ing hack and lighted a bulb instead/for me (in our decider 5th round!) and started a round. That really SUCKED!Lol, which hack? Are you kidding me? When would I do this?