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Messages - StepS

#436
Open the graphics folder. There, you will see "smlfont2.bmp", "medfont2.bmp", and "bigfont2.bmp". Edit them to what you need, but make sure to always stay with the original palette.
#437
A new update has been released: 0.6.0.0.

  • D3D9Wnd is now fully version-independent. This means that it will work on any future version of W:A that supports Direct3D 9 (but still requires at least 3.7 or newer, as older versions don't have Direct3D 9) without having to wait for me to update the module.
  • You can now load D3D9Wnd with any wormkit module loader, not only the built-in option of the game.
  • Implemented fix for the long-living W:A crash when you press Ctrl+Alt+Del, Win+L or get an UAC pop-up  on Vista and newer (thanks to Deadcode for the solution; the fix will also be available in the next W:A update).
  • Added a FancyStartup option for the frontend initialization. With this setting, W:A will start up translucent, quickly becoming opaque.
  • The module will now set W:A's process DPI-aware. This resolves clipping/stretching/blurriness/mouse issues that come out of the DPI virtualization system in Vista and newer (especially important for Windows 8.1 users who use a DPI scaling value other than 100% and 125%).
  • The Fullscreen frontend mode will now use native fullscreen.
  • The module will now only start activity after the Direct3D 9 interface creation, related to which the check for DirectDraw/Direct3D7 is now done in a better way, as well as a lot of other things.
  • Assisted Vsync no longer makes the game laggy when the game's height is taller than your primary monitor's height, therefore it won't be auto-disabled now.
  • You should no longer see an empty mouse cursor when returning to frontend from the game with Hardware Cursors enabled and unpinning being used prior to the return.
  • Mouse clipping will now correctly work when running Stretched/Centered/Custom frontend with wkSuperFrontend module.
  • Previously you could see a black rectangle for a split second when W:A's frontend was starting up. Technically now it's done in the best way though it may feel a little bit unusual for people who got accustomed to it already.
  • Many optimizations and improvements.
  • Added a secret feature.
0.6.0.3: minor transparency/FancyStartup fixes
0.6.0.4: FancyStartup will not appear in replays now
0.6.0.5: Fixes for the in-game camera movements when wkSuperFrontend's large frontend is active.
0.6.0.6: Added a FullscreenAlternative option. This is the artificial (non-exclusive) fullscreen that was in the module prior to 0.6.0.0 (but has since been improved a bit). This is useful to eliminate various exclusive fullscreen issues such as Windows 7 Aero multi-monitor flickering issues. Note: this setting takes priority over the vanilla Fullscreen.
0.6.0.7: Changed the way the D3DDevice9 Present hook works. This solves compatibility with all other apps that hook rendering, such as Fraps.
0.6.0.8: Minor fixes to the module's exiting phase.
0.6.0.9: The module will now check if the fullscreen resolution required for frontend is supported by the system. In case of a failure, a warning will be shown, telling the details, and the module will then switch to windowed mode. This is for both standard and alternative fullscreen modes. Useful to determine whether a CreateDevice failure in unmodified game was actually a screen mode switch failure.

Coming soon:

  • Ability to resize the in-game window: I have already done this for Worms 2 (see the video | download), and almost finished for W:A, though it won't be progressive at first (it's best to keep it as is, when the resizing stops only).
  • Alt+Enter support: this will have multiple variations. In the first mode, pressing Alt+Enter would switch between exclusive fullscreen and windowed mode display; in the second mode, Alt+Enter would stretch/shrink the window; and in the third mode Alt+Enter would take advantage of the aforementioned window resizing, expanding the borderless windowed display to the whole desktop resolution.
  • A "proper" frontend window that you can move.
  • Multi-monitor improvements.
  • Some other things.
#438
Quote from: Prince_Egypt on May 22, 2014, 12:52 PMthat things use space my ram My PC very slow when i open Wheat snooper
Have anyidea do close it ?
if there's a control panel for your audio codecs, please disable them for Wheat Snooper. Possibly right-click on one of those icons and find where it can be configured.
#439
Quote from: Joschi on May 22, 2014, 08:06 AMWhat has that to do with the new version of TWS? As I saied, my hosts normally always worked.
It may have to do with your ISP, for example if it assigned you a new hostname that is over 35 characters long. Simply host a game and then open WebSnoop to see that everything is fine. It's a bug of W:A.
Please check your hostname and its length online. There's no way that no one can see your host besides you other than the said bug of the game.

Today I've seen how LaTios hosted a game with exactly 35 characters long address, and the numbers of IP in his address didn't even use up the whole 3-character spaces, which means that after reconnecting with a longer IP, he potentially has the chance to run into the said bug of W:A.

Quote from: ZexorZ on May 21, 2014, 09:43 AMGot the same when latios hosted but no one saw his host

Edit: possibly Wheat Snooper previously resolved your IP address out of the hostname, that would prevent the bug of W:A from happening, but now it uses the intact hostname. If not, then this feature will be added later. Still, hopefully the length issue will be fixed in the next W:A update.
#440
Quote from: Sbaffo on May 21, 2014, 06:11 PM
Hello there, i can't see my rank when i use secure logging, could you help me?
did you set up which rank you'd like to use in your TUS profile?
Also here it looks like you didn't log in securely
#441
Is the hostname of your IP over 35 characters long? Unfortunately, it's a bug in W:A: hosts with such long addresses won't appear in W:A.
One of the solutions would be to resolve IP from the hostname received from WormNET, and use the IP instead of the hostname. However W:A hosters will still likely have this problem, unless Force IP is enabled.
#442
On wine, make sure you add dsound.dll to the DLL overrides in winecfg.
This is not for wine: http://www.gog.com/forum/worms_series/plugin_windowed_mode_for_worms_2_improve_windows_8_performance
#443
Yes. Simply install Qt Linguist, and then open "_pt.Portugues.ts" in translations. It's very easy to use. Have fun translating!
#444
Quote from: RIP on May 06, 2014, 08:47 PMConfiguration is not saved
Works just fine for me. Everything related to the configuration files depends on the permissions of files and folders in your system. Therefore it's best to not run it as admin in UAC mode.
#445
Off Topic / Re: what resolution u have?
April 28, 2014, 12:46 PM
1920x1080
#446
This is because the snooper was started as admin, and since WA is the child process, it also is started with admin rights.
Don't listen to anyone telling you to turn off UAC, because that's plain stupid. You don't want your PC to become as insecure as XP, where any misclick could damage the system permanently. It's like sitting as Root in linux, except with very little preventions, yet not enough to keep the system secure.
#447
Files / Re: Great Snooper | Support & Feedbacks
April 05, 2014, 09:12 PM
Quote from: Tomi on April 02, 2014, 01:24 PMHmm probably DropBox is faster :D
don't trust dropbox. If someone downloads about 10 GB of traffic from it within a day (it's easy to abuse), all your links will become invalid for 3 days, and possibly even forever (this bug had happened to me once I posted some file mirrors on a famous forum; I know I could contact them but I won't be bothered about doing that). This is the worst problem of the cloud storage services today, and it clearly shows how much of the information you store there you keep for your own, personal use.
I have about 20GB free on the websites I have, so I could upload it to there.
#448
Tech Support / Re: Running game on VM
April 05, 2014, 12:46 PM
hi. the game's performance will certainly be better if you use Wine. Here's the guide to installing the game on Mac OS X: http://worms2d.info/Installing_WA_on_Mac_OS_X
#449
Tech Support / Re: Fatal Error wormkit modules
April 04, 2014, 02:51 PM
Quote from: j0hny on April 04, 2014, 02:03 PM
Something is wrong with this modules wkD3D9Wnd, after a few minimizations, mouse disappears, the keys do not work, nothing can be done. Remains the only CTRL+ALT+DEL which of course ends
which version is this and where do you see that? did you use Ctrl+G in game?
#450
che / Re: Stepan aka StepS, HB !!!
April 04, 2014, 10:41 AM
Quote from: Husk on April 04, 2014, 09:15 AM
hb shadowstep =P
oh indeed, it's Shadowmoon's birthday as well! (same day and year as me!)
I don't think he visits these forums though...