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Messages - StepS

#871
General discussion / Re: wxw on psp
November 23, 2012, 04:30 PM
it has all of W:A schemes, plus the following:

  • 1 shot 1 kill
  • Drops Only
  • Energy or Enemy
  • For Fun
  • Health Bonanza
  • No Retreat
Missing these from W:A, are they actually the selectable schemes?

  • "Bonus" (1-7)
  • "Mission"
also "Tankxz" is actually "Tankz" here.

i'll investigate more
#872
General discussion / Re: wxw on psp
November 22, 2012, 02:06 PM
Quote from: Drumstick on November 22, 2012, 12:17 AM
Did i see the wwp map glitch on that shoppa? left part of map missing.

no, there is no such glitch on PSX version since it simply doesn't have BIT support, and the map glitch was only in BIT maps.
the used map was scaled down to like 2 times (don't remember the exact size...)
perhaps medved just cut down some parts, or either it's the downscale effect
#873
General discussion / wxw on psp
November 21, 2012, 09:22 PM
had a boring day again and decided to make this video.
it shows a wxw and a shopper on PSP using the W:A colour maps (maps conversion method found by MEDVED)

#874
General discussion / Re: Resolutions
November 21, 2012, 10:56 AM
Quote from: Statik on November 21, 2012, 10:22 AM
why do you think 1280x960 is better? 1280x1024 have the bigger square (more pixels), and mathematically a square has a bigger square than a rectangle :D (with equal diagonal), but I'd like to have a big wide screen.
well, because we keep aspect ratio 4:3 without stupid stretches or cuts if we want an other resolution
#875
General discussion / Re: Resolutions
November 21, 2012, 09:03 AM
Quote from: Statik on November 21, 2012, 04:57 AM
StepS is young, and wide screens were rare years ago :D
well i had two huge CRTs before, one was 1024x768 and the other was 1280x1024. ye, much of a square, and a damn heavy box but it had 120 Hz  :-* good old times when one is cooler having a bigger refresh rate  8) otherwise it makes eyes bleed.
an LCD later i believe was also 1280x1024, but now it's my grandpa who uses it

but that's actually not a point. 1280x1024 is 5:4, which is more of a square than 4:3. kinda locks you down if you want to keep aspect ratio and select the other one. i wonder why was 5:4 even needed... 1280x960 could go well as 4:3
#876
General discussion / Re: Resolutions
November 20, 2012, 07:02 PM
i have 1366x768.

Quote from: Gabriel on November 19, 2012, 05:08 PM
1280x1024
lol, thats almost a square! (5x4)
#877
General discussion / Re: Rope Burn?
November 17, 2012, 10:48 AM
lol ;D the best WA rope interpretation i think
#878
General discussion / Re: changing resolution in game
November 11, 2012, 04:25 PM
/setres WIDTHxHEIGHT
#879
Tech Support / Re: Problem with monitor
November 11, 2012, 01:44 PM
shift+esc should still work, but the top left corner may silently eat your mouse (only on desktop).
Win+d can also be used. you can try different combinations.

i know a fix for full and normal minimize in frontend, but there's a problem. maximize f@#!s up due to bug in 3.6.31.0. in WWP all is fine. this should be fixed in next update.
#880
Tech Support / Re: Problem with monitor
November 11, 2012, 01:31 PM
i made a wormkit module for you which will resize the frontend window to 1920x1200.
be careful with mouse cursor, keep it on screen to prevent losing it out of sight (moving it to top left angle helps to find it).
there are a few little cases where after playing a match the window will not be immediately resized. that's the Quick CPU, and also repetitive rounds. but once you switch to any other menu, it's gonna be fixed instantly  ;D
remember: this module is just for you and not considered for others' use
#881
Tech Support / Re: Problem with monitor
November 11, 2012, 08:33 AM
Quote from: Maciej on November 10, 2012, 07:39 PM
I use Windowed=0, then I get game screen for whole monitor, looks much better, and minimizes works anyway :) I copied wkprivateCfg file in folder with game but it changed nothing, there are not more resolution to choose ;S
no, you don't choose. you can now write it by yourself into WA.ini using notepad  ;D
do you ever read instructions and readmes? ;D

remember as i said: if the resolution isn't in list, it can be unsupported by monitor.
#882
Tech Support / Re: Problem with monitor
November 10, 2012, 07:29 PM
Quote from: Maciej on November 10, 2012, 10:40 AMI tried to copy 1600x1024 (it's 16x10 as my monitor) to folder with the game

don't do this, it's only for frontend and incompatible with window mode.

you see small worms because you have a very high DPI monitor. pixels are so tight that you can't see some very small details on screen unless you have a good eye. Retina is example.

if you got it working now, delete the frontendresolution module.
for the in-game resolution, you can use wkPrivateCfg to set any resolution you want. keep in mind that only a resolution supported by monitor will actually be in-game, otherwise it'll reset to the nearest one (or a "default" one).
this isn't limitation to the PX "Windowed" option though, and is useful to specify custom window size. To enable PX window, do Windowed=1 in PX.ini.
#883
Tech Support / Re: Problem with monitor
November 10, 2012, 09:56 AM
have you seen readme? install project x, and it will be fixed.
or wait for the next update.
or use this
#884
some of the fails could be potential winners of WSE  ;D
#885
Tech Support / Re: Replays don't work
November 08, 2012, 10:21 PM
Fix has been applied to the next beta update.
Paradise - THeDoGG