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Author Topic: wxw on psp  (Read 952 times)

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Offline StepS

wxw on psp
« on: November 21, 2012, 09:22 PM »
had a boring day again and decided to make this video.
it shows a wxw and a shopper on PSP using the W:A colour maps (maps conversion method found by MEDVED)

Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Prankster

Re: wxw on psp
« Reply #1 on: November 21, 2012, 09:32 PM »
I rope the same on PC.

Offline philie

Re: wxw on psp
« Reply #2 on: November 21, 2012, 11:31 PM »
roping to takeaway, not bad.

Offline Drumstick

Re: wxw on psp
« Reply #3 on: November 22, 2012, 12:17 AM »
Did i see the wwp map glitch on that shoppa? left part of map missing.

Offline Husk

Re: wxw on psp
« Reply #4 on: November 22, 2012, 01:46 PM »
Did i see the wwp map glitch on that shoppa? left part of map missing.

u can find it at the right hand side of map =P just like in wwp
« Last Edit: November 22, 2012, 01:48 PM by Husk »

Offline StepS

Re: wxw on psp
« Reply #5 on: November 22, 2012, 02:06 PM »
Did i see the wwp map glitch on that shoppa? left part of map missing.

no, there is no such glitch on PSX version since it simply doesn't have BIT support, and the map glitch was only in BIT maps.
the used map was scaled down to like 2 times (don't remember the exact size...)
perhaps medved just cut down some parts, or either it's the downscale effect
« Last Edit: November 22, 2012, 02:14 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline HHC

Re: wxw on psp
« Reply #6 on: November 22, 2012, 03:16 PM »
Hey steps, can you get a list of the schemes for that game?

Like Jon Skeet's PS WA list:
http://www.yoda.arachsys.com/worms/wa/psxschemes.cgi

My Aerial scheme is also based on the PS version (although fully changed and pimped).

Maybe your psx version of wwp has some scheme ideas that could be nice  :)

Offline StepS

Re: wxw on psp
« Reply #7 on: November 23, 2012, 04:30 PM »
it has all of W:A schemes, plus the following:
  • 1 shot 1 kill
  • Drops Only
  • Energy or Enemy
  • For Fun
  • Health Bonanza
  • No Retreat

Missing these from W:A, are they actually the selectable schemes?
  • "Bonus" (1-7)
  • "Mission"

also "Tankxz" is actually "Tankz" here.

i'll investigate more
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline HHC

Re: wxw on psp
« Reply #8 on: November 23, 2012, 04:43 PM »
yeah please do Steps, it's already enough just to give the basic idea of each scheme  :)

I hope to one day release those console schemes as WA ones, totally upgraded and messed with of course, but yeah to stay true to the basic idea behind them.