with the rising popularity of custom made terrains and even a guide to creating them, I think that tus should implement a new file type "custom terrain"
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#2
Schemes Comments / Re: Scheme #3459, Space Cows submitted by TBikelis
December 06, 2020, 09:42 AMQuote from: FoxHound on December 05, 2020, 10:05 PMthank you for the info and your feedback. so disabling or enabling the "objects pushed by explosions" feature doesn't really ruin the scheme. I just thought that the scheme would be a bit too chaotic and unbalanced if cows would fly everywhere from other cow explosions and hit unwanted targets, or the exact opposite. however, for some people this may just make the scheme more fun
This is an error that happens with all scheme downloads on WKB. However they work with some browsers, for example, I cannot download using Chrome, but if I click using Firefox it works. Your scheme is very creative by the way. I hosted it in Anything goes at least 2 times and had fun playing. One thing I wonder is why you decided not to turn on "objects are pushed by explosions" feature, probably you have a reason for that. I want to test the scheme with this feature later, not sure if it is good or not to the scheme. The scheme is very nice the way it is, though.
#3
Schemes Comments / Re: Scheme #3459, Space Cows submitted by TBikelis
December 05, 2020, 07:22 PM
1 more thing... the download button doesn't seem to work https://worms2d.info/images/f/f7/Space_Cows.wsc
#4
Schemes Comments / Re: Scheme #3459, Space Cows submitted by TBikelis
December 05, 2020, 03:20 PM
thanks FoxHound. also thank you for fixing my poor english

#6
Bug Report / Re: bug?
August 22, 2020, 09:02 PM
you mean what i did previously? I reset the sudden death worm damage per turn setting to it's original value (5), then on the health cures poison setting I selected the original option (cure all worms in team) and then on the blood level setting I reset the older value (0) to it's original value (255). that's it
#7
Bug Report / Re: bug?
August 21, 2020, 09:36 AM
GODDAMNIT

I removed some useless extended scheme options in the TUS scheme editor then saved the changes. after that, the rubberworm bounciness setting reset to 0.. again
I removed some useless extended scheme options in the TUS scheme editor then saved the changes. after that, the rubberworm bounciness setting reset to 0.. again
#8
Bug Report / Re: bug?
August 20, 2020, 11:29 AMhuh, it worked this time strangely. well thank you for the scheme reload then.
btw i was using chrome and tried loading the scheme the dragging way and the file select way
#9
Bug Report / Re: bug?
August 19, 2020, 03:39 PM
ugh what

neither the rubberworm bounciness setting value changed
neither the rubberworm bounciness setting value changed
#10
Bug Report / [SOLVED] bug?
August 19, 2020, 08:28 AMTUS seems to ignore the rubberworm bounciness setting
#11
Schemes Comments / Scheme #3356, PLINKO! submitted by TBikelis
August 18, 2020, 08:50 PMBUG FIXED, NO NEED TO DOWNLOAD FROM WSDB ANYMORE
this scheme had the rubberworm bounciness set to 0.9, but when I posted it to TUS it got reset to 0 value. even when I edited the scheme in the TUS scheme editor the value would reset to 0 when I would save the changes. idk if this is a bug or did I do something wrong. WSDB seemed to handle the scheme fine so here's the download link for the WSDB scheme - https://wsdb.fullwormage.com/11522
#12
Maps Comments / Map #18217, Gettin Over Tower by mastershake
August 15, 2020, 09:01 AM
got over it. nice work
#13
Maps Comments / Re: Map #18190, PLINKO! by TBikelis
August 02, 2020, 04:29 PM
no, this is nothing like mine madness. it's more like a BnA. but it's still way different from it
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