English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - TheKomodo

#16
Quote from: rUNaW4y on April 03, 2025, 07:31 AM
Quote from: TheKomodo on April 02, 2025, 10:12 PMStart with 8 or 12?

I would suggest waiting for 12 players joining at least.

I am happy to wait, it could take a while though.
#17
Start with 8 or 12?
#18
Quote from: Kradie on April 01, 2025, 03:50 PM
Quote from: TheKomodo on April 01, 2025, 02:31 PMWow Corujao, you believe cheaters should die? That's a bit harsh.

I think cheaters should be severely punished but I don't believe they should die, you've taken that a bit too far Corujao.
For a while I thought you shared such thoughts. I am glad I am no longer confused.  ;D

No, I said cheaters are scum and should be severely punished and permenantly banned, I didn't say they should die. That's what Corujao said.
#19
Wow Corujao, you believe cheaters should die? That's a bit harsh.

I think cheaters should be severely punished but I don't believe they should die, you've taken that a bit too far Corujao.
#20
Quote from: angus on March 31, 2025, 10:44 PMI just got angry because you said Shtaket cheat.
So how he cheat?

I said Shtaket cheated because he did in fact cheat. It was confirmed by CyberShadow, you can read more here:

https://www.tus-wa.com/forums/announcements/(reminder)-using-any-kind-of-aids-is-forbidden-on-tus-37291/

What we know for sure, 100%, is that Shtaket cheated, however developers won't share HOW they caught the cheaters because if they shared that information it would only help cheaters hide the fact that they are cheating.

Rumor has it though, that Shtaket was using scripts/macros, the same thing Corujao uses except Shtaket was using it more subtly, but still got caught.

I don't understand angus why you get angry at me for helping to catch cheaters?
#21
Quote from: XanKriegor on March 31, 2025, 12:25 PMWhould be good to mention it in plain text.

It is:



Quote from: XanKriegor on March 31, 2025, 12:25 PMAlso there is no example replay for the scheme.

I don't feel like it needs an example, the description is efficient enough.


#22
Quote from: XanKriegor on March 31, 2025, 09:38 AMSo if the Cop starts the round, he should skip?

Whoever has first turn will teleport into the Robber side.

Robber has first turn.
#23
Quote from: FoxHound on March 31, 2025, 12:19 AMOh, so the intention was to use the 5 seconds of retreat time provided by the zook only, hmmm... That actually gives the cop more advantage, I think, because the map is very long. I forgot about the retreat time.

Yes, that's the main concept/gimmick of this scheme and why the map is designed the way it is.

The map can be completed in 8-10 turns if you're a good roper, with 40 seconds turns. The robber is one whole turn ahead, which means if the Cop ropes good, he can reach the starting point(even a little further) of the Robber on their first turn.

The idea is that, if both players rope equally well and fast without mistakes, it should take about 8 turns for the Cop to reach the Robber if they use the zook efficiently and get those extra 5 seconds(8x5s=40s).

This is why it's Best of 3 as well, so both players get to play both sides, and if both win as Cop or both win as Robber, they will have a 3rd decider where they both start from the Cop position, both being able to fire the bazooka.

It's actually really fun!
#24
Quote from: FoxHound on March 30, 2025, 11:43 PMI already wrote a bit about it on Runaway article, since it is a very similar scheme and has the same name as the author of the map, but I will write a full article about it, especially after the cup results.

I didn't write the full article because I'm without my WiFi connection working now, so I'm using the 4.5G of my smartphone. When I fix this, I might be able to play again. I'm considering to join this cup as it's a new cool map and a different scheme, although it's almost the same as BRR, but the Robber has advantage in the beginning, I think it's harder for the cop to reach the robber and zook it.

Never even knew that existed, but such is life, everything is a copy anyway! :D

Quote from: FoxHound on March 30, 2025, 11:43 PMBy the way, I think unlimited health is harder to visualize if the zook hit or not, I would put zero % of fall damage and a very small amount of health (maybe 1HP). It would be nicer, I think.

EDIT:  Oh wait, now I got it, it has unlimited health because the game doesn't end if the Robber is damaged. The zook can be used all the time to push the robber back, right?

Ah crap... Actually thought the zook had zero damage, that's a mistake there but let's just leave the damage on and call it a feature lol.

Batty rope is on anyway so you can hang from the ceilings/walls making it more difficult to hit with zook, let's see how people use this I'm curious, might be a good thing!

If people complain enough, I'll just edit the scheme and make the zook zero damage.

#28
Came up with this idea a while back based on the Cops n Robbers fruit machine here in UK, asked rUNaW4y to make the map, and honestly what a map he's made!

Hope you all enjoy!

Special thanks to rUNaW4y for designing the map and images for the Cup, including the medals!
#29
Kradie filled me in on what angus said so I'll just leave this here.

I showed Deadcode exactly how I play BnG and he wrote this in the Discord channel:



The funny thing is, counting sprites is the only thing I've never bothered to do in BnG because my methods were always more accurate and useful anyway. But I do pay attention to the sprite and how the worm looks.

I measure my BnG based on full screen lengths because I play with 1152x864 resolution and always try to start off with a 3s grenade aimed at a full length screen because the worm and cursor has a distinct(to me) visual look so it's easy to tell if it's right. To get to that position I always move my cursor right to where it should go and have a really good eye for telling if that's correct.

Every shot I do, is based on that full screen distance, if the worm is closer or further than a full screen the aim is a little bit less or little bit more. I've put about 15k+ hours into BnG alone and because this game is based on incremental movements that all "slot" into place like a cogwheel it's pretty easy to tell your aim instinctually. If I miss, then it's usually only off by 1 or 2 notches at the most. So even if you aren't a counter in BnG like barman, Mablak, anubis, stylez, Darkz etc, it's not rocket science to realize your aim is off by the smallest amount you can move the crosshair.

Notch - The smallest movement possible.
Notching - Moving the cursor notch by notch.
Counting - Knowing that it takes X amount of notches to hit a worm based on the difference in distance between you and that worm and then "notching" to that position. THIS is the style that most players hate and are against.

Everybody notches and everybody is a notcher, but there are very few players who are counters.

But when someone says "They are a notcher!" they usually mean they are a counter. Counters are the players people usually hate playing against not people who naturally move in notches because it's impossible not to that's just how the game works.

The most important thing is knowing what type of shot to use, and being able to re-adjust if you miss.

The most controversial thing I ever did in BnG was apparently putting my thumb on the screen to re-aim.

I can say with pride that I've never cheated in BnG and grateful enough that a developer was there to defend me.

@angus It's nice to see your true colours though, one less person to give a fk about.
#30
Could you put a description about this scheme please?

What does it offer and how does it differ compared to the TUS Fort scheme?