Symmetrical maps are less balanced because you can just copy opponents position and shots for starters. If they miss, but you see it's close, you can copy it and hit it and know it will work. This is my biggest problem with it among a few. Even if they hit you, you can copy their shot for revenge if you weren't pushed enough. I don't like being able to copy my opponents shot like that.
One could say, but what about Forts? Well, this ain't Forts and you don't have 4 worms or all those other strong weapons so it's a lot different when it requires pixel perfect precision for BnG which is more challenging than any other artillery scheme.
Although I admit, symmetrical maps do look nice, they are less practically challenging and more predictable... They are for less experienced players imo. Though they are fun for fun I guess, but for competitive matches, you're insane lol.
One could say, but what about Forts? Well, this ain't Forts and you don't have 4 worms or all those other strong weapons so it's a lot different when it requires pixel perfect precision for BnG which is more challenging than any other artillery scheme.
Although I admit, symmetrical maps do look nice, they are less practically challenging and more predictable... They are for less experienced players imo. Though they are fun for fun I guess, but for competitive matches, you're insane lol.