25-30 gang 🦍
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#16
General discussion / Re: TTRR / Big RR / Roper / etc players, how old are you?
November 21, 2024, 09:31 AM #17
General discussion / Re: Other media referencing Worms series - WKB page project.
November 13, 2024, 03:27 PM
MUGEN's a fan-game, so that's like finding a Worms-related mod in any other game. I think the article should be limited to more official stuff and it should not include the fan-made stuff.
Also, here's another one:
https://www.reddit.com/r/GamingDetails/comments/opa1b4/in_moving_out_by_team_17_the_vans_plate_says/
Also, here's another one:
https://www.reddit.com/r/GamingDetails/comments/opa1b4/in_moving_out_by_team_17_the_vans_plate_says/
#18
Leagues Playoffs / Re: TRL Season 33 Playoffs
November 13, 2024, 03:21 PM
Both players safely received their prizes from me. Thanks again everyone for the games.

#19
Bug Report / Auto-refresh bugs the player list on 2v2/3v3 cups
November 09, 2024, 01:04 PM
Before auto-refresh, players are counted by teams (there are 10 teams):

After auto-refresh, players are counted individually (there are 16 players):

Very minor bug, but should be reported regardless
After auto-refresh, players are counted individually (there are 16 players):
Very minor bug, but should be reported regardless
#20
Leagues Playoffs / Re: TRL Season 33 Playoffs
November 09, 2024, 12:58 PMQuote from: tita on November 09, 2024, 12:44 AMAe Triad, the steam account of my son is: 386264803aeeee papa tita giving his son an early christmas gift
Ty ae

i added him as a friend, tell him to accept my request
we have to be friends on steam for at least 3 days before I can send anything btw, so he'll have to wait a little bit
#21
Leagues Games Comments / Re: Game #244392, reported by Peja
November 07, 2024, 01:56 PM
based Slam Dunk enjoyers
#22
Leagues Playoffs / Re: TRL Season 33 Playoffs
November 06, 2024, 12:26 PM
GGs boys
PM me your Steam accounts (or any other recipient Steam account of your choice) and I'll add them to gift your prizes

#23
Schemes / Re: AI generation for scheme icons or scheme images (brainstorming)
November 05, 2024, 11:07 AMQuote from: FoxHound on November 05, 2024, 10:39 AMI liked it. You made the icon in 2014? Or recently you edited the scheme's page?Edited it around 2023 I think.
#24
Schemes / Re: AI generation for scheme icons or scheme images (brainstorming)
November 05, 2024, 09:41 AM
Good idea! I actually used an AI image for Wascar: https://www.tus-wa.com/schemes/scheme-1409/
#25
AI Experiments / Re: Triad's AI Experiment #1: Teaching an image model to generate BnG map
November 01, 2024, 02:50 PMQuote from: Impossible on November 01, 2024, 01:54 PMhey Triad, it's nice to see your doing flux lora training.Shit, that's really yours? Impressive work! I guess I'll DM you some questions before I train a new LoRA then.
ask me anything if you're interested in the topic, i can give some tips. i'm actually one of the top researchers in the field. my antiblur lora is the most downloaded lora for flux (800 000 downloads on huggingface)

#27
AI Experiments / Re: Triad's AI Experiment #1: Teaching an image model to generate BnG map
October 25, 2024, 08:33 PM
Don't think it's possible with my specs
#28
AI Experiments / Re: Triad's AI Experiment #1: Teaching an image model to generate BnG map
October 25, 2024, 05:52 PMQuote from: h3oCharles on October 25, 2024, 03:40 PMwider maps?what you mean?
#30
AI Experiments / Re: Triad's AI Experiment #1: Teaching an image model to generate BnG map
October 25, 2024, 10:06 AM
Training the AI on symmetrical maps might be much easier, because you can just use halved BnG maps. You can always mirror them on photoshop later to turn them into full maps.
Since you'll be dealing with 960x720 images rather than 1920x720 images, you can speed up training and map generating times.
Since you'll be dealing with 960x720 images rather than 1920x720 images, you can speed up training and map generating times.