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Messages - Triad

#391
General discussion / Re: Fall Calculator (module)
August 17, 2019, 06:28 PM
Minimap idea is actually brilliant, it'll be even more like racing!

Thinking about it, I got a weird idea. Bear with me:

1) Randomly generate a Big RR with Legion's BRRG.
2) 2v2 teams, but only one from each group will be racer, other one will be co-pilot.
3) TTRR scheme, preferably with ldet like Sensei's challenges so you'll have to finish a map ot one sitting.
4) Co-pilots will give racers pace notes, by looking a preview print of map or smth, like in Rally Races.
5) We got Big Rope Rally!
#392
Oof bl  :( I hope you got well and feeling better now ExZo
#393
Alright guys, tell me whenever you're ready. I'll leave my snooper on whenever I'm on PC. My snooper nick is `UC-Triad-dS`
#394
If you ever look for a replacement for Kaleu, I can take his place.
#395
Schemes / Re: Parachute in Rope Based Schemes
August 16, 2019, 11:50 PM
[deleted]
#396
General discussion / Re: Fall Calculator (module)
August 16, 2019, 11:44 PM
Unrelated to your request, but I gotta ask out of curiosity. Isn't this kinda like hand holding, training mode kind of stuff that you despised in the chute thread? I mean, this is basically like racing lines in racing games. With racing lines, the game tells you when you should hit the brake, with this it will tell you when you should hit the rope. We all know racing lines are considered as training aid, so why you're in favor of such things even though you were really passionate about no chutes in the other thread?

Don't get me wrong, I am not against your idea. I am just curious of your reasoning behind this compared to chute.
#397
Off Topic / Re: Condom in sexual activities
August 16, 2019, 11:57 AM
I agree that condoms are not a great option especially for long term relationships. For LTRs, get her a Copper IUD, it's the best option. For casuals (not one night stands, but hooking up with a female friend or acquaintance), get her pills. And if you are still paranoid, keep pulling out even when she has IUD/pills and you'll never have to worry about unexpected pregnancies.

For random hookups though, use condoms please.
#398
General discussion / Re: Unlimited teams?
August 16, 2019, 11:41 AM
Imagine waiting 47 turns for your next move.
#399
Schemes / Re: help playing own scheme
August 15, 2019, 01:09 PM
Upload it here: https://wsdb.fullwormage.com/

Then host something with Hostingbuddy. Let's say your scheme's ID is 9555. To load your scheme, you would just type " !wsdb 9555 " and it'll load it.
#400
Off Topic / Re: Condom in sexual activities
August 14, 2019, 10:44 AM
f@#!in hell LMAO

Thread of the year
#401
You delivered really quickly! Thanks. :)
#402
Thanks, can you also bring WUM Scottish to WA?
#403
Schemes / Re: Parachute in Rope Based Schemes
August 06, 2019, 01:00 PM
Quote from: lalo on August 05, 2019, 10:52 PM
Kradie has never been a revelant roper or player, why would anyone waste time discussing what is the better way to improve roping with a nobody lol.

Quote from: Anubis on July 29, 2019, 09:48 PM
Ah, the good old you have to be a cook to judge food. I can boil eggs!
#404
Schemes / Re: Parachute in Rope Based Schemes
August 03, 2019, 04:57 PM
I see your point regarding no chute. Honestly, no chute itself doesn't sound that bad to me since it doesn't have any other purpose in Big RR other than saving your ass. But I disagree with your points regarding play styles. Playing risky isn't really bad. It will force you to rope more faster and after awhile you'll start doing less mistakes. Having no chute may force players to always err on the side of caution and force them to have a  slower run overall. The fake safety of chute (since it doesn't always save you) give players an opportunity to leave their comfort zone. But I guess individual experiences may vary and not everyone might have the same experience as I did, so I give you the benefit of doubt.

I guess my main beef is with zooks. I am just not really comfortable with the idea of zooks. I always preferred Big RR to be pure racing like TTRR, with no weapons. Obviously using zook efficiently requires skills, I just don't think it should have a place in Big RR, or any weapon for that matter.

Quote from: Kradie on August 03, 2019, 02:41 PM
I didn't take this personal at all quite the contrary, I am glad :)
I am glad too. :) Keep the discussions flowing.
#405
Schemes / Re: Parachute in Rope Based Schemes
August 03, 2019, 12:49 PM
No offense Kradie, and don't take it personally, but in my personal opinion Big ZaR RR is the dumbest ZaR variant or Big RR variant I have ever seen yet.

So Big RR is almost completely luck free scheme, right? There are two minor things preventing it to be 100% luck free. One of them is parachute. Since wind value is always random, it adds a certain luck element. But there are some stuff to consider: First, it becomes a more welcoming scheme for beginners. They can fail but if they have parachute they still have chance to keep going. I mean if you are good, people won't catch you just because they got a parachute. You know Sensei's TT Big RR Challies, right? I think they are great way to compete Big RR offline and really welcomes everyone. They have parachute AND ldet module, where your turn never ends even if you fail. Does that make noobs beat pros? Nope. Just take a look at winners in challenges list. Nonentity won every challenge he participated. Parachute or even ldet won't change the outcome. So why make things difficult for beginners in a game that is already losing player base every year? I personally improved my roping mostly by playing big rr with ldet like sensei's scheme back in the day. We had similar challenges with an identical scheme in UC site. Since it was beginner friendly, it attracted more people and those people improved themselves thanks to it.

Second thing about parachute, wind value might be random but they don't bring significant luck. Not to mention, when 3.8 eventually arrives, we'll have option to set a default wind value, which will remove this luck factor for good.

Now, the other luck factor in the current Big RR schemes are bananas. There are certain times (for example during a long fly or a fall) where throwing a nana right at optimal time is not really possible. For that reason, I always use no nana 40 sec scheme in funners and always suggest to play this way in competitive games. And your idea is replace it with a f@#!in zook? A weapon that adds even more luck factor since it's affected by wind. Completely ridiculous.

Quote from: Kaleu on August 03, 2019, 12:35 AM
My opinion is, there's more skill and strategy involving rope knocking (high fall pile, hide etc), than trying to don't lose your turn playing with half speed plus great chances to end up panicking with a self hit zook lol.
This statement is limited to battle rope schemes. Racing schemes are argueable.
I completely agree, parachute is definitely a must for battle rope schemes.

Quote from: WTF-8 on August 03, 2019, 06:30 AM
I'd miss lazy falls
Yes, I also sometimes do this deliberately to save time. ;D