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Messages - WTF-8

#346
General discussion / Re: Dedicated to Team17
October 18, 2016, 09:26 AM
Quote from: XanKriegor on October 18, 2016, 04:48 AMI think its speedhack or AHK or both.
hmmm, you speak of it like it's something bad

Quote from: Kaleu on October 18, 2016, 01:18 AMHow to compile these gifs, what tools were used? Skip the frame extracting part.
http://www.google.com/?#newwindow=1&q=gif+maker
anything that can optimize gifs should work fine
#347


nice retreat, thought you would at least TRY to explain what exactly you thought of fd
#348
Files / Re: Great Snooper | 3rd chapter
October 17, 2016, 11:31 PM
I'm not sure if I want to get beeped by random flooders. Plus sometimes people in #Help do actually talk, sometimes for 10+ minutes, that might be annoying if it'd beep all these 10 minutes non-stop. And yet that's much better than nothing.
#349
> Says bullshit
> Says more bullshit
> Blames someone for being hilarious

That's not the way to go.
#350
Files / Re: Great Snooper | 3rd chapter
October 17, 2016, 03:29 PM
Not a flawless solution, see above for a reason
Quote from: WTF-8 on October 17, 2016, 10:59 AMthere's a possibility of a person asking something in another language, or making a typo, or whatever, and none of these would be noticed by Notificator.

But if there's nothing better, it'd probably work
#351
General discussion / Re: Dedicated to Team17
October 17, 2016, 01:37 PM
wannabe rtw.gif
(click to play)
#352
Files / Re: Great Snooper | 3rd chapter
October 17, 2016, 10:59 AM
One more thing to think about: people trying to get help on #Help.
I want GS to notify me of people asking anything, because otherwise it's extremely difficult to notice someone asking for help unless I spend the whole day and night sitting in front of my monitor looking at GS window. Right now the only way to do that is to use Notificator and put a few keywords in it (e.g. "help", "what", "how", "host", "join" etc), but that can interfere with random talks on #AnythingGoes. Then there's a possibility of a person asking something in another language, or making a typo, or whatever, and none of these would be noticed by Notificator.
So, how about something to make GS highlight first (first two? otherwise it'd highlight "hi" way too many times..) phrase said by any person, which would only work on #Help? Perhaps a specific sub-option in Notificator could work.
#353
Quote from: Triad on October 17, 2016, 08:05 AMdamage doesn't effect momentum of worms.
What if a worm was shot with a zook and has no land under him? He'd have to fall anyway... Even shotgun creates small holes, how you gonna apply "damage doesn't affect momentum" there? Not to mention sliding and all that stuff, we'd basically have to live without many cool combos where one worm knocks another one.

I'm pretty sure I did suggest No Lose Of Control at some point, like it was in Worms 4 Mayhem when you enable inf HP (godmode or whatever it was called) - you could get damaged by a mine and then fire shotgun before even landing after that explosion. (if I remember it correctly)
#354


Did you manage to find a non-speed-related type of FD?
#355
wtf @ people talking of fd and "speed damage" like these are different things
#356
Tech Support / Re: Colour problem on Windows 7
October 14, 2016, 11:10 PM
Pink arrows are indeed easier to see, but perhaps they'd be more visible if you'd just use a higher size brush.

Back to the issue, I'm not sure why don't you want to attach a replay. Seeing what exactly exploded there could help.

I'll repeat that only big explosions damage background soil, like dynamite, sheep, holy hand grenade, etc. You can see such explosions near Silvio Santos, below active worm, and one near to the rightmost arrow.
Judging by crater size, all 3 situations marked by arrows (or are there more arrows?) fit into my explanation above - explosions were not strong enough to erase background soil. In situation #1 (from left to right) it probably was an explosive barrel; situation #2 looks like an air strike, and in situation #3 it looks like there was 2 explosions: bazooka/grenade/mine + explosive barrel. Again, none of these are strong enough to do anything to background soil, and therefore it stays there. That is intended and isn't wrong in any way.

background soil.gif
(click to start animation)

Also, as HHC said, some maps do not have background soil at all. And with Project X background soil always stays no matter what.

.:Edit:.  Keep in mind that whether background soil is destroyed or not depends on explosion power itself, NOT on specific weapon. For example, dynamite with 1 star power would not damage background soil, while a power 3 bazooka with double damage effect would sure do. All information above is specific to standart power weapons (3 stars) unless mentioned otherwise.
#357
Tech Support / Re: Colour problem on Windows 7
October 14, 2016, 09:25 PM
I see no arrows there. You sure you've attached the right screenshot?
oh and btw, not all weapons blow up this layer of terrain; only big explosions can do that (only dynamite tier and above). For an instance, standart-powered bazooka can't destroy it, neither can fire.

tl;dr I see no problem here, it looks like intended behavior
#358
Quote from: http://worms2d.info/Fall_DamageAn intentional feature [I personally don't believe this isn't just another bug] added by Team17 prevents fall damage from being applied the first time the worm hits the ground after being hit with an explosion. [...] If you're looking to maximise the damage done with an explosive weapon by having it throw the enemy worm high into the air, you should aim to try and have the worm bounce off of a wall on his way up so that he receives fall damage on the way down.
FDIllustration.png
#359
General discussion / Re: Win 7 or Win 10?
October 11, 2016, 08:41 AM
The only Win10-related problem I can remember is this:
Quote from: http://worms2d.info/Getting_W:A_to_work_on_Windows_8 (and above)Windows 8 no longer supports screen resolutions with colour depths other than "true colour" (24-bit depth or 16,777,216 colours). 8-bit and 16-bit screen resolutions are emulated in software, and the DirectDraw used in Windows 8 results in unusual behaviour or poor performance in certain older games, including Worms Armageddon.
, with a number of solutions available. And those are only actual for PX (W:A 3.6.31.0) users; W:A 3.7.2.1 should work fine.
#360
http://steamcommunity.com/app/327030/discussions/0/343788552545456937/
QuoteHe was using some hack to craft any weapon without crafting ingredients so I fired up Cheat Engine and killed his whole team.

Playing WMD online sounds quite interesting!
Paradise - THeDoGG