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Messages - WTF-8

#316
Intermediate Nab Edition 28.0
#317
Quote from: RobOne4 on November 15, 2016, 05:58 PMI am having this issue anyone have the fix?
- Make sure the game is not installed in Program Files or any other places where W:A doesn't have rights to write stuff into its own folder
- delete /User/Teams/WG.WGT and let W:A make new one
- reinstall the game?  just maybe
- Hunt for topic starter, then bash him until he tells the solution

Tips sorted by difficulty
#318
Quote from: Triad on November 15, 2016, 11:08 AMI know you'll say use wkDickComparison and set dick size to low so it'll warn when opponent got huge dong. But this guy's unusual dick structure will bypass it.
lmfao
#319
http://steamcommunity.com/games/327030/announcements/detail/338162413298463082
Oh look, they're releasing pre-order bonus for free and for everyone. I imagine a few "thank you" comments and a huge complaint wave.
#321
Files Comments / Re: File #1064, Rope plop WTF?
November 13, 2016, 11:08 PM
@above
IDK, but it'd be extremely dumb if it was. I hope it'd become a part of default game at some point, because not being available for everyone from the start is the only issue with it, compared to transparent names and black background.
Anyway, it's publically available at http://worms2d.info/Water_color_editor . Though it does have a "can be considered a cheat" warning when enabling (or saving?) transparency.
#322
Files Comments / Re: File #1064, Rope plop WTF?
November 13, 2016, 08:39 PM
lol @ water rise in Roper
we need some sort of inquisition to destroy bs schemes, and their authors as well
#323
Files Comments / Re: File #1060, 8 ppl game
November 09, 2016, 08:17 AM
^
HostingBuggy
#325
Promotion Project / Re: Blacklist script
November 08, 2016, 09:23 PM
yanme, the problem is, not all people have good intentions. Some only join games to troll the shit out of anyone they see, and there's no counter-measures available.

Also, for the most schemes i host, I make a welcome message and manually send it to anyone who I don't know when they join my game. Like this:
rtfm.png
Too sad this only helps in like 5% of cases, maybe less.
#326
latest update, a quick sum of new features, up to 3.6.31.0 (not much has changed since then), a list of active communities and sites about W:A

this should help you getting started again
#327
General discussion / Re: Kami and crates
November 06, 2016, 07:13 PM
Quote from: Albino on November 06, 2016, 05:51 PMwhen you collect a crate there is always a little gap between you and the crate.
Didn't know. Makes sense. The longbow crate looks pretty close though.

and
DidItHit.png
I'm unable to see any sort of a gap there, and yet it was successfully collected for some reason. I guess it's because of health crate's little jumps that make major visual sprite shift without moving its collision mask. Problem solved
#328
General discussion / Kami and crates
November 06, 2016, 02:05 PM


I'm wondering why did it collect one crate and destroy the other crate. In this case I'd expect it to either destroy both crates or collect both crates, and what has it done is just confusing. I haven't found any documentation on Kamikaze's behaviour with crates, so I'll ask it there: what's the logic that determines whether kami would pick up or explode a crate?
#329
Quote from: darKz on November 05, 2016, 04:27 AMIdiot.
That's not how you gain respect.
#330
Quote from: Ryan on November 05, 2016, 12:05 AMThe next stage is skill comparisons.
Quote from: darKz on November 05, 2016, 03:13 AMand tbh Anubis and I would still beat the SHIT out of every newschool player who's posted here even though we haven't played in a year or more
;)