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Messages - WTF-8

#421
How about an optional switch between newer titles' realistic bounces and W:A's illogical bounces, if so many people got used to them? Like the MIN/MAX bounce thing on grenades.


@Lex
Spoiler! View
It's extremely immature to comment on something you didn't even bother to look at. Nobody is complaining about post lenght; it's about a person making 2-3 (or even more) posts in a row while he could just edit his previous post.
Imagine this: I look at number of posts in a topic and see it increased by 4 since last time I checked it. I expect those posts to be a part of a discussion, and decide to look at them. Then I find out that all those posts are made by the same person, and each post is consistent of a large quote and a "plus 1" phrase. Do you get this feeling?
#422
Quote from: Aerox on June 01, 2016, 10:51 AMI refuse to debate with anyone on this subject unless they are incredibly good at roping AND incredibly good at intermediate.
Aerox, proof us that you are incredibly good at roping AND incredibly good at intermediate/standart in both W:A and newer games, then we may listen to you.
#423
Komito, Aerox, you do realize that the most of W:A's depth come from countless glitches and physics weirdness? "add more depth into next Worms games" sounds much like "add more glitches" in this context
#424
Quote from: Komito on June 01, 2016, 12:13 AMFrom my experience in #Worms, nothing ever happens, at any one time you can bet like 75% of users are AFK.
for as long as anyone who decide to talk would get banned, not much activity can be achieved
#425
Quote from: Gabriel on May 31, 2016, 01:40 AMor you can just ignore him?
Why force everyone to ignore a specific player, if a mute would do that automatically? just asking
#426
guys
what the hell did we do to this topic... ?
#427
Leagues Complaints / Re: Lukz Avoiding
May 30, 2016, 03:42 PM
Quote from: Sbaffo on May 30, 2016, 02:04 PMi spammed him:

(User) 29/05/2016 19:44:38 Sbaffo`: tus?
(User) 29/05/2016 19:50:21 Sbaffo`: tus?
(User) 29/05/2016 19:50:22 Sbaffo`: tus?
(User) 29/05/2016 19:50:22 Sbaffo`: tus?
(User) 29/05/2016 19:50:22 Sbaffo`: tus?
(User) 29/05/2016 19:50:22 Sbaffo`: tus?
(User) 29/05/2016 19:50:23 Sbaffo`: tus?
(User) 29/05/2016 19:50:23 Sbaffo`: tus?
(User) 29/05/2016 19:50:23 Sbaffo`: tus?
(User) 29/05/2016 19:50:23 Sbaffo`: tus?
(User) 29/05/2016 19:50:23 Sbaffo`: tus?
(User) 29/05/2016 19:50:24 Sbaffo`: tus?
(User) 29/05/2016 19:50:24 Sbaffo`: tus?
(User) 29/05/2016 19:50:24 Sbaffo`: tus?
(User) 29/05/2016 19:50:24 Sbaffo`: tus?
(User) 29/05/2016 19:50:24 Sbaffo`: tus?
(User) 29/05/2016 19:50:25 Sbaffo`: tus?
(User) 29/05/2016 19:50:25 Sbaffo`: tus?
(User) 29/05/2016 19:50:25 Sbaffo`: tus?
(User) 29/05/2016 19:50:25 Sbaffo`: tus?
What was you trying to achieve by flooding someone like that? Imagine some random nab coming in #AG and start flooding you like that, how much happy would you be?
if I was Lukz, I'd start avoiding you too
#428
Files Comments / Re: File #699, rope bug demo
May 28, 2016, 06:05 AM
^ I've seen this one used in TTRR to get high speed vertically up
#429
Files Comments / Re: File #699, rope bug demo
May 28, 2016, 02:53 AM
sock, try again
QuoteDescription:
Notice rope freezes position for 2/3 frames during 3rd swing under wall.
#430
lol komo
Spoiler! View
#431
Off Topic / Re: Nice stuff / Script for game
May 26, 2016, 09:34 PM
Looks like this would do nothing but shit the chat. When I spotted the "script" word, I thought you would share some cool cheats, not this annoying capsfloodshit :l
#432
huh? Would your sponsors let you close it?
#433
Quote from: Jonno_Team17 on May 23, 2016, 08:18 AMThere's more than 1 type of Ninja Rope in Worms W.M.D.
Lemme guess, a rope and a bungee?
Or rather, a W:A rope and a W:Rel rope
#434
Quote from: Komito on May 23, 2016, 07:06 AM
Quote from: lalo on May 23, 2016, 12:36 AMWhere's Hogs of War, Dave?  :D
That's a Playstation emulation ;)
not necessarily, it was released for PC too http://en.wikipedia.org/wiki/Hogs_of_War
but I'd choose emulation, cuz in PC version AI forgot how to move around
#435
Quote from: skunk3 on May 19, 2016, 05:18 PMReloaded is the best example I can think of when it comes to shitty UI
How about bloody red text on dark blue background in W:A's WormNET browser?
[attachment=2]
Or the Back button, which changes its size and position from screen to screen.
(That's mostly the problem of frontend; I don't have much against W:A's in-game interface, except that it lacks a few damn important features such as an indicator of current weapon)

BTW, what was so wrong with Reloaded's UI? Just asking. I played it a few years ago and might not be able to remember everything, but it never hurted my eyes as much as W:A's red text on blue background.

Quote from: skunk3 on May 19, 2016, 05:18 PMW:A is clearly the best Worms game, and one of the primary reasons why is because it was designed as a PC game first and foremost.
Well, that makes some sense, but I'd say that it's more like "other Worms games are even worse compared to today's W:A" than "W:A is better than other Worms games".

Quote from: skunk3 on May 19, 2016, 05:18 PM-fluid animation (it can't look like a cheap flash game of course)
Not entirely sure on that one. In practice, landing animation does nothing except taking away a half of a second of turn time after each jump, and, in my opinion, that makes it more annoying than useful.

Quote from: skunk3 on May 19, 2016, 05:18 PM-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements (This is simple, common sense stuff here.
Adding /anon goes against any sense; it has zero use besides trolling n00bs. Why promote trolling?

Quote from: skunk3 on May 19, 2016, 05:18 PM-lots of terrain styles to choose from
Yup, with a half of them being utter crap practically non-usable due to 2nd soil texture looking almost same as "blown edge" texture, making it diffcult to understand where is empty space and where is land.
[attachment=1]
I'd also like to mention how -Hell theme has a lot of black pixels on its objects (like scythe), which are invisible with background turned off.

quality > quantity

Quote from: skunk3 on May 19, 2016, 05:18 PM-near perfect gameplay mechanics (the 2.5D Worms games are glitchy as hell, and Reloaded has terrible mechanics compared to W:A...
"if Reloaded has many glitches, call it a glitchy game with terrible mechanics. If Armageddon has a crap ton of glitches, call it an awesome game with an almost endless learning curve."
k
To be honest, I can't remember seeing much glitches in Reloaded, and never wanted to scream "IT'S A f@#!ING BUG" to my monitor, unlike in W:A. But again, I never got to play Reloaded online or talk with people more experienced in it, probably I could miss/not notice those glitches.

Quote from: skunk3 on May 19, 2016, 05:18 PM-being able to handicap HP per team + or - while still maintaining the same number of worms [...] (another one of those "if we had it in the nineties, why can't we have it now?" features)
I have never seen it used for anything besides trolling those "hey guys its my first time online" n00bs. Why keep it if it's hardly ever used for good reasons?

Quote from: skunk3 on May 19, 2016, 05:18 PM-team special weapon
I generally like this but only if it's going to have at least a bit of balance. What's the last time you have seen granny or moles used as team weapons? (Excluding n00bs who have no idea what do a half of weapons do)

__________

Quote from: Sensei on May 19, 2016, 11:05 AMAnd yeah, wtf is with 8sec crate drop? Imagine playing kaos. After 8 turns you'll already lost 1 minute just by watching them mofo's parachuting around.
Ever played Worms 3D/Mayhem on fan-made big maps? A single crate could fall for longer than a minute. (Though I wouldn't say that such maps were much playable, but anyway...)
And Team17 just stepped on the same rakes for once again.