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Messages - debilius

#1
Tech Support / Re: delay on weapon
June 15, 2025, 01:00 PM
chute spam+ dont work fire punch

i think FP work only when up high worm
#2
Tech Support / Re: delay on weapon
June 15, 2025, 12:57 PM
1:22 test,  shotgun dont block inventary on graphik
ok this dont show in replay
#3
Tech Support / delay on weapon
June 15, 2025, 12:37 PM
in 3.8 added delay for crates

in this replay 2min 55 sec i loot a skunk but he have delay(in scheme to this time he cant have delay i think)
#4
Schemes / schemes for Hosting buddy
May 27, 2025, 09:39 AM
1)One of everything
2)Sheeper
3)Arrow race
4)quickdraw
5)Banana Zone
6)Drown Syndrome
#5
Tech Support / wkterrainsync Divide by zero
May 14, 2025, 06:00 PM
when i choose worms2 map with mission game is crash with error, and next i cant open without single player menu(with schemes and maps) same when i try generate map with 1.3x and etc

#6
i download 5 times on first i been member then four times i guest lol
#7
Schemes / Re: dezmatch rules ideas list
April 06, 2025, 06:37 PM
Quote from: FoxHound on April 04, 2025, 02:36 PMI liked the ones involving water mainly. It could be a scheme called Pool Party or something, on shallow maps.

i give name for this scheme - Waterforts

about play i very rare test scheme in online when scheme unfinished or 90%+ work done,
in last time a play worms every day and we can try play something, when you play in your time?

Inter^2,Banana and ropes,rwb,troll scheme and maybe i found more schemes

#8
Schemes / Re: dezmatch rules ideas list
April 05, 2025, 07:24 PM
Black Hole+mission file weapons for all teams+wind skim+indimask terrain lol :-X
#9
Schemes / Re: dezmatch rules ideas list
April 05, 2025, 06:43 PM
Quote from: FoxHound on April 04, 2025, 02:36 PMI didn't understand all, but some rules are interesting. I liked the ones involving water mainly. It could be a scheme called Pool Party or something, on shallow maps.

i test and more weapons can plop with wind like ming vase etc, but i cant plop airstrikes becoz need long map
#10
Schemes / Re: dezmatch rules ideas list
April 03, 2025, 09:29 AM
also good maps for schemes

BNA
Forts
KaosMoleShopper
bungee shopper
ChamblerShopper
TubeTrap
BH-BNG
WalkForWeapons
DestrWFW

My MapGEN shablons:https://www.tus-wa.com/profile/debilius/maps/

use HB for free maps then you scheme form wsdb

My schemes and remixes:
PWM(Powermediate)
DM - (intercube)
bananarope
Clicker

for one play scheme:
NuclearGranades
MapDestructor
#11
Schemes / dezmatch rules ideas list
April 03, 2025, 08:59 AM
i partically use google translate and gote worse then i indeed(this no translate)) you can create rules based on this


setZero - 10 cows and 0 granades

MaxPowerShot -

TP+heal - tp only on heal crates(this i have in 1 scheme)

LG+usi - inspired the rest of the ideas

2x+minigan - analog to the rule above(I usually put power 14 or 15)

F5+bungee - another example of combo weapons

invisibe+F9 - only f9 form inv no ropes griders

Animals after rope knocking -

Air Griders - use grider on max height

WaterLG - use all weapons as airstrike and homming missle maximally at the bottom of the map (except teleport) and together with LG (I like this idea!)

clusterLG -

DownBounceGranade - granade shot down.

skimrule - all weapons must skim(or attack trough water or after skim?)

:bazooka mortar,granade,cluster bomb,bananes,holy granade,petrol,bow
Update**
Only Jump attack -
Right weapon - for destr WFW use weapon for worm stay on weapon(Like if he stay on ship you choose sheep) if he on rope you also can use rope touch weapons
BackStab -
allOnRope -

end update**
evryturn(EVT) - use weapon every turn(like bungee or girder if multishot is available)

Finish with weapon - example: only bungee(or axe).

Barrel attack - example: use all sammons from the barrel.

Banzai - use lowest hp worm, kill 1 worm every turn

don't put mines on worm -

Drumpunch - instead of skip blow up barrel with fure punch for cows

cowbullet - magic bullet use on cow worm
#12
Quote from: FoxHound on August 05, 2024, 10:27 PMI

Thanks for the work on WKB
I looked at a lot of schemes from there
I'll upload more schemes soon
1 mine rope race - regular rope race but with 250 mines, I'm now thinking whether to return the indestructible landscape
2 Rope and banana - almost the only schemes that I played online and they were liked by ordinary players, also madness combat too(weapon spam)
3 Clicker - I decided to finish it, only today I'll send a replay now

I also thought about the rules of the schemes
alt-f4 - what if worms choose a specialization at the moment of the first use of a weapon? more convenient than creating a team

my ideas:
phaser - you can only deal damage to worms that you have your back turned to, you can ignore this if your shot is aimed through your worm
Weapons like mag bullets, airstrike, teleport can only be used on your worms

king - 1 worm for 250 hp and 3 for 150,
A fat worm uses everything that does not deal direct damage, 150 hp worms on the contrary, a fat worm skips a turn if it starts next to an enemy worm, if a 250 hp worm dies then the game is lost

Like KTK with a real worm and specialization too
But the rules are too complicated, too much

As for the game, I can find regular replays for some schemes, but more complex schemes can be played
i have +6 hours from yours
By the way, I actually put this flag for fun I wrote the text with Google Translate lol
#13
2 version
5 sec mines, 6 and 8 retreat time
choose worm dont end
down bat do 124 dmg

You can set skunk and axe power to 5 if you want

Gameplay more close to teststuff mod
#14
i create same scheme like your intermediate^2(powermediate 14 power weapons)

You can add 200% wind,fall dmg,rope knocking,all project speed,granade and mine fues,etc