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Topics - debilius

#1
Tech Support / delay on weapon
June 15, 2025, 12:37 PM
in 3.8 added delay for crates

in this replay 2min 55 sec i loot a skunk but he have delay(in scheme to this time he cant have delay i think)
#2
Schemes / schemes for Hosting buddy
May 27, 2025, 09:39 AM
1)One of everything
2)Sheeper
3)Arrow race
4)quickdraw
5)Banana Zone
6)Drown Syndrome
#3
Tech Support / wkterrainsync Divide by zero
May 14, 2025, 06:00 PM
when i choose worms2 map with mission game is crash with error, and next i cant open without single player menu(with schemes and maps) same when i try generate map with 1.3x and etc

#4
i download 5 times on first i been member then four times i guest lol
#5
Schemes / dezmatch rules ideas list
April 03, 2025, 08:59 AM
i partically use google translate and gote worse then i indeed(this no translate)) you can create rules based on this


setZero - 10 cows and 0 granades

MaxPowerShot -

TP+heal - tp only on heal crates(this i have in 1 scheme)

LG+usi - inspired the rest of the ideas

2x+minigan - analog to the rule above(I usually put power 14 or 15)

F5+bungee - another example of combo weapons

invisibe+F9 - only f9 form inv no ropes griders

Animals after rope knocking -

Air Griders - use grider on max height

WaterLG - use all weapons as airstrike and homming missle maximally at the bottom of the map (except teleport) and together with LG (I like this idea!)

clusterLG -

DownBounceGranade - granade shot down.

skimrule - all weapons must skim(or attack trough water or after skim?)

:bazooka mortar,granade,cluster bomb,bananes,holy granade,petrol,bow
Update**
Only Jump attack -
Right weapon - for destr WFW use weapon for worm stay on weapon(Like if he stay on ship you choose sheep) if he on rope you also can use rope touch weapons
BackStab -
allOnRope -

end update**
evryturn(EVT) - use weapon every turn(like bungee or girder if multishot is available)

Finish with weapon - example: only bungee(or axe).

Barrel attack - example: use all sammons from the barrel.

Banzai - use lowest hp worm, kill 1 worm every turn

don't put mines on worm -

Drumpunch - instead of skip blow up barrel with fure punch for cows

cowbullet - magic bullet use on cow worm
#6
2 version
5 sec mines, 6 and 8 retreat time
choose worm dont end
down bat do 124 dmg

You can set skunk and axe power to 5 if you want

Gameplay more close to teststuff mod
Paradise - THeDoGG