Hey, just want to know how to edit the game called resource.dat, and where are game sprites located, to change those..
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#17
Promotion Project / Re: Worms: Battle Frontier (A concept idea for Worms: Armageddon)
January 16, 2017, 08:58 PM
This project seems interesting, how do you plan to add new misisons?? will use project x?? or will only change in game default ones, if you want can check my mission editor for the task..
#18
Promotion Project / Re: A Spiritual Successor to W:A
November 06, 2016, 01:57 AM
Keep work up, this deserves more attention..
#19
Files / Re: Worms Armageddon Mission Editor (WIP) V12 is here!!!
November 06, 2016, 01:55 AMQuote from: Storm2 on September 24, 2016, 11:16 AM
I'm late I know, but finally the damn thing works for me!
Never is late, good to know it, do you know how to use..
#20
Promotion Project / Worms HTML5 by CiaranMcCann
June 20, 2016, 09:47 PM
Hi, have you tried this game version, is really interesting, and have made good progress, also the most important is open source and can be edited for customization.
http://www.ciaranmccann.me/wormsjs/
http://www.ciaranmccann.me/wormsjs/
#21
General discussion / Re: How to create new terrain types, if possible?
June 20, 2016, 12:55 AM
Where to donwload mapGEN i just got broken links from worms wiki.
#22
Maps / Re: New - Hardcore missions
June 20, 2016, 12:52 AM
Hardcore Mission 4: https://www.tus-wa.com/files/file-971
Cool as Ice.
-Added 1 more enemy.
-Removed 5 weapons crate for handgun, uzi, girder, homing, bungee.
Cool as Ice.
-Added 1 more enemy.
-Removed 5 weapons crate for handgun, uzi, girder, homing, bungee.
#23
General discussion / Re: How to create new terrain types, if possible?
June 12, 2016, 08:00 PM
Yes, good work with that Tetris Terrain, my firts intend was to include some Worms World Party missing terrains into the game, also think update will needed adding some WWP features..
#24
General discussion / How to create new terrain types, if possible?
June 12, 2016, 12:53 AM
Hi, i was thinking about customize WA, and got the idea related to create new terrain types, do you know if this is possible in the game engine, and how to do it??
#25
Maps / Re: How to make texturized BIT maps?
June 12, 2016, 12:47 AM
Use any tools for Map creation, with tileset options, like The Architect
#26
Maps / Re: New - Hardcore missions
May 23, 2016, 12:50 AM
Mission 3: All Quiet in the Library. https://www.tus-wa.com/files/file-962
-Changed to 4 ally worms only.
-Less weapons and ammo, removed rope.
-5 minutes round.
-Changed to 4 ally worms only.
-Less weapons and ammo, removed rope.
-5 minutes round.
#27
Files / Re: Worms Armageddon Mission Editor (WIP) V12 is here!!!
May 23, 2016, 12:47 AMQuote from: vesuvio on May 09, 2016, 06:24 AM
thats beautifull nice work
It could create basic mission map, not with events, if you find any bug please post image about it.
#28
Maps / Re: New - Hardcore missions
May 15, 2016, 01:16 AM
Mission 2: Operation Market Garden. https://www.tus-wa.com/files/file-960
-Added more enemies.
-Ally team has 1 worm only.
-Less weapons.
-Health crate probability 20.
-Added more enemies.
-Ally team has 1 worm only.
-Less weapons.
-Health crate probability 20.
#29
Maps / Re: New - Hardcore missions
May 10, 2016, 01:50 AMQuote from: vesuvio on May 09, 2016, 06:21 AM
good there was this mission creator for even multiplayer missions but it did not work!! what about that ?
That tool will not continue developtment becuase lack of support, but here you can test missions modded with that tool, so my plan is to make missions with higher difficulty, and different gameplay.
#30
Maps / New - Hardcore missions
May 09, 2016, 12:53 AM
Im creating this post to show my progress and the development of Hardcore missions mod, for now i will focus on increasing gameplay experience and difficulty. After more missions could be changed.
All changes will be made based on walktrough guide.
http://worms2d.info/Mission_walkthrough_(Worms_Armageddon)#Mission_1_-_Pumpkin_Problems
Mission 1: Pumpkings Problems. https://www.tus-wa.com/files/file-954/
-Added more enemies.
-Split enemies into 2 teams.
-Removed rope.
All changes will be made based on walktrough guide.
http://worms2d.info/Mission_walkthrough_(Worms_Armageddon)#Mission_1_-_Pumpkin_Problems
Mission 1: Pumpkings Problems. https://www.tus-wa.com/files/file-954/
-Added more enemies.
-Split enemies into 2 teams.
-Removed rope.