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Messages - francot514

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1
Files / Re: WA Super Editor- Advanced game setup
« on: July 01, 2017, 07:36 PM »
btw, how does it work with multiplayer?

I havent checked with multiplayer, i think should not work because desyncs

2
Files / Re: WA Super Editor- Advanced schemes
« on: June 13, 2017, 07:50 PM »

I haven't tried this tool but it sounds like a trainer. In other words it modifies the memory of the game while it is running. It is not designed to replace SchemeEddy or RubberWorm.

Is not like a simple trainer, it does save options changes as schemes, and can load game default values to alter missions, or game modes options. Its similar to Fiddler.

3
wkSuperFrontend is for enlarging the menus. For windowed mode, you're looking for wkD3D9Wnd. https://www.tus-wa.com/forums/worms-armageddon/d3d9wnd-a-native-direct3d-9-based-windowed-mode-and-multi-monitor-support-19063/
By the way they're compatible.

This cause some problems to me while running, i will try booth compatibility.

4
Files / Re: WA Super Editor- Advanced schemes
« on: June 12, 2017, 08:38 PM »
either way it doesnt seem to work properly. charles told me earlier today that the schemes cant load and the features are buggy

It does work without problem, run as admin after WA started, and before starting any game match. Do options-Game scan, modify values and do options-Execute.

5
Files / Re: WA Super Editor- Advanced schemes
« on: June 11, 2017, 07:46 PM »

on the image you posted, i see wind, friction, sdet and ldet options. are those rubberworm functions or not?

Yes it does have similarities with rubber worm and do can use other extra options, but is not a scheme editor, is a game memory editor based on Fiddler.

6
Files / Re: WA Super Editor- Advanced schemes
« on: June 10, 2017, 08:32 PM »
Example.

VS cpu quick match.

-Weapons dont end turn.
-God mode.
-Indestructible terrain.


7
Files / WA Super Editor- Advanced game setup
« on: June 10, 2017, 08:30 PM »
Hi, want to share my latest project for a few time ago i wasnt able to show until now.

Super Editor Allow to modify game basic and advanced game options, without the need of change scheme, you can use in Quick Game, Mission, or multiplayer matches.

How to use

-To use it be sure to have in WA game folder.
-Run as admin and do game scan. (game must be opened)
-Configure options and do execute to save changes in game memory space.

Download: https://www.tus-wa.com/files/file-1209


8
How to turn windowed mode using this?

9
This is a bad joke or is for real?

10
General discussion / Re: WORMS KNOWLEDGE TEST
« on: February 17, 2017, 07:49 PM »
Seems like a fun idea, still need some more interesting questions about engine bugs or tricks...

11
Off Topic / Re: Hedgewars on steam greenlight!
« on: February 17, 2017, 07:47 PM »
This game is just inspired by Worms Armageddon, but it does have many unique features and a customizable engine that can allow does things like in Project X and other.

12
Off Topic / Hedgewars on steam greenlight!
« on: February 15, 2017, 08:53 PM »
Hey guys, if you like Worms, this is the chance to have an interesting clone, vote for the game and support us on steam!



http://steamcommunity.com/sharedfiles/filedetails/?id=864705500

13
General discussion / Re: Editing weapons values like Worms 2??
« on: February 11, 2017, 07:35 PM »
Yes, i do know PX, but the scripting is not so user friendly, and was thinking for something more updated to fit with latest version..

14
General discussion / Editing weapons values like Worms 2??
« on: February 10, 2017, 09:37 PM »
Hey, i want to ask if anyone know about how to edit the default weapons values like in Worms 2 editor, where you can change variables like Wind response, cluster amount, and weapon timer..

15
General discussion / Re: How to edit resources.dat?? sprites?
« on: January 29, 2017, 07:49 PM »
So what is this resources.dat file about, wanted to change some weapons sprites and data, where to find that..

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