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Messages - franz

#1531
Leagues Playoffs / TEL season 2 playoffs
March 01, 2011, 11:21 PM
https://www.tus-wa.com/leagues/TEL-playoffs/?s=2

Round1 deadline: Sunday, March 20th
Round2 deadline: Sunday, April 10th
Final deadline: Sunday, May 1st


no excuses. if only one player is making a lot of effort to finish playoff games, that player will likely advance. if both players make poor effort to finish playoff games, BOTH sides will likely get kicked out.
#1533
I hope MonkeyIsland can give his input  :)
#1534
Leagues Playoffs / Re: playoff is not fair!!!
March 01, 2011, 10:11 PM
Quote from: Almog on March 01, 2011, 09:52 PM
what's the new system?

the foundation is similar: seasonal rating still resets to 1000. overall rating still carries over every season.

only now, your seasonal rating has the chance to jump much higher at season starts. your 1000 season rating acts like it's the only rating you have, and you gain points comparing that season rating vs your opponent's overall rating. likewise, your opponent's 1000 season rating acts alone, and they win/lose points comparing that season rating vs your own overall rating.

in this way, the overall rating acts only as a "skill meter." it determines how many points YOU win/lose from their overall rating, and it determines how many points THEY win/lose from your overall rating. so points won/lost on both sides will often not be the same amount. then behind all this, the overall rating goes up/down as normal as the current system we have now, so seasonal rating doesn't affect that change in overall rating.

not confusing I hope
#1535
*BUMP*

Is there just not enough support to try these new rules?

Was hoping this could have been used for the upcoming playoffs starting tonight, but if not, I'm still going to keep defending this. Even if it's not used now, I'll campaign this for the next playoffs..
#1536
Leagues Playoffs / Re: playoff is not fair!!!
March 01, 2011, 08:44 PM
Quote from: Random00 on March 01, 2011, 07:21 PM
Quote from: chakkman on March 01, 2011, 03:37 PM
He reached the number of games required to be qualified for playing the po's, his win-loss ratio is 82.11% with 78 games won and 17 games lost, so why on earth wouldn't he deserve to be in the playoffs?

because he proved in season 15 and season 16 that he doesnt care too much about playoffs at all.... I think there should be something done about this..

you know my opinion: 20 days per playoff round, absolutely no excuses allowed. kick out people wasting people's time.
#1537
Leagues Playoffs / Re: playoff is not fair!!!
March 01, 2011, 02:27 PM
 :P titio, many actually think like I do, that zippo is a really good all-round player, but since his attitude annoys everyone.. no one wants to give him the respect he might deserve if he were less annoying.

BoNuS, the current season gives playoff spots like this:
#1 seed, #3 seed, #5 seed, #7 seed go to the top 4 in SEASON RATING
#2 seed, #4 seed, #6 seed, #8 seed go to the top 4 in OVERALL RATING

zippo has the highest overall rating and 80+ games, so he gets the #2 seed.

all this changes next season though -> new system.
#1538
Leagues Playoffs / Re: playoff is not fair!!!
March 01, 2011, 01:48 PM
playoffs/standings system changes tomorrow for future seasons, hopefully for better.

even still, zippo is a very good player, and # of games -> playing more games than anyone, does not mean you deserve a playoff spot more than anyone. (what if you play 200+ games vs very low ranked?)

under current system, zippo did enough to deserve a playoff spot because he has a very strong history in overall rating -> and he proved he can play 80+ games without dropping that overall rating.
#1539
are you even sure daina needed this johnny? wouldn't daina have #8 seed without this win?  daina's overall rating would be right below yours johnny, so you'd be 6th and daina 8th.
#1540
Your example is so extreme, I'm sorry. There are so many variables in each game, it's crazy to just accept your super simplified story. Do I really need to mention them?

What about hides that are exposed to partial attacks from above/behind land? Even "impossible" crates can easily turn into partial attacks through land (I've tried to do this with my newer maps, making nearly every hide open to partial attacks). Did both players really hide perfectly? Did both players really attack perfectly too? Did you ever think the players might hide differently if there are really that many impossible crates? Maybe they hide closer to the escape route?

Your story has way too many assumptions, and really it just sounds like a fairy tale. Show me a cold hard replay, and we can talk then. These stories really don't prove anything.


Quote from: Komito on February 27, 2011, 09:26 AM
You are right, by roping your best you increase your chances, but what good is roping your best if you are obviously getting impossible or next to impossible crates so many turns while the opponent gets crates so easy and they take a HUGE lead, which you can only really come back from if they start getting hard crates too and can't handle them.

maybe because this is super highly unlikely? unless you want to take the effort and bother to find even a single replay, this never even happens as often as you make it sound!
#1541
Quote from: Guaton on February 27, 2011, 08:38 AM
i havent watched crash and zippo replays , but considering their roping skills , it was a siimilar thing 

i just hate when some1 less skilled than other one start to give himself some credit cos he won a roper or another scheme based on luck ...

hey come on.. from what I've seen of Sniper's roping, he is a decent player. no he isn't better than Artic, but you don't have to bring him down just because he's happy winning some games vs some really good pro's.

if I remember the replay correctly, I believe the same thing happened in the zippo game -> zippo made some mistakes, and sniper played solid enough to win. maybe you thought Sniper was trying to sound like he is now better than all these pro's, but he knows what happened in all these games. without his opponent's mistakes, he most likely wouldn't have won. he also knows that these were only single games.
#1542
Hard crates in ropers are not there to be annoying, but to be challenging. They encourage you to attempt roping fast and do a great turn. If you're too slow in that attempt or the crate really is impossible, you're encouraged to collect and hide safely. Also worth noting: you don't always have to hide in the deepest/hardest spot -> In fact, hiding in a spot that allows for a speedy escape is a skill that seems to go underutilized.

Komo, you seem to misunderstand my "defense". My main point has always been the same -> Crates practically never decide games. Player performance and ultimately mistakes decide games wayy more (easily 95%+).

Playing on an easy map is fine if you really want to (I'll play any map btw), but realize that it removes an aspect of ropers that's there to test players under pressure. You can tell a lot about a player by how he reacts to crates. If you can handle all crates by staying calm and continuing to rope your best, you increase your chances of winning a lot more than someone who complains and likely ropes poorly. In this, you can see how one's mental approach can easily hurt or help your chances.
#1543
sniper had some nice turns, and some good knocking. give him credit ;d

though artic really hurt his chances early with some big mistakes. he should feel lucky it was that close at the end ;x

"cr8 raping" is still just an excuse
#1545
Nothing wrong with hiding on top, but it's normal to feel frustrated. why? if they hide on top, it means you messed up somewhere. since you messed up, you naturally want every chance to make a comeback.. and hiding on top reduces that chance.

solution isn't to complain about hiding on top, but to play your best the whole game.. even if they start hiding on top. I've seen hide on top'ers lose games because the other didn't quit -> so keep playing, even if they go on top. and hey, even if you lose, at least you didn't quit, and there's always next game  ;)