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Announcements / Re: Worms Armageddon v3.8 Released
« on: July 16, 2020, 07:50 PM »
Thanks for all your hard work Deadcode and everybody
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One more day, gentlemen.just to make sure, is this deadline for my game, or just the remaining groups?
No goom around yet...
Sat 4am to 3pm CT
Sun 4am to 6pm CT
Haha. You said lot of times you don't want to give out that discord link in public.
But as soon as I shouted out other server, you seem to changed longterm opinion, goom!
Doesn't matter tho, as long wormers are interested in doing some voice and games.
Community is probably smallest since 1999, so we could make official W:A discord where everyone should transfer instead of dividing for no reason. MI should put image hyperlink on visible spot in TUS and ppl will join, for sure.
Links for the various W:A Discord groups?
This might be considered as cheat, I hope they don't, nice module.
Will zero lengh file work too? Or it gotta have WAV header and shit?
\DATA\User\Fanfare\ ; CD audio, use wkFileOverride (unless Steam version)
\DATA\User\Speech\ ; wkFileOverride (same as above)
\DATA\Wav\Effects\ ; NO file needed, can remove/rename existing to mute
\FESfx\ ; silent.wav file -required- (frontend error)
Front-end sound samples failed to load.
Try reinstalling the game.
anyone else disabled cough*.wav?
The most irritating sound in worms is a map full of sick worms.
Download goom's file six times, rename it as "cough1.wav", "cough2.wav",...., "cough6.wav" , replace it all on the folder directory. Problem solved.
Anytime, glad to help. I disabled 'typing' noise as well.nice nice
Anytime, glad to help. I disabled 'typing' noise as well.nice nice