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Topics - jattaman

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1
Schemes / Rubberworm crate rate setting
« on: February 28, 2023, 08:30 AM »
I'm sorry if this was explained somewhere already.

How does the extended scheme setting for crate rate in Rubberworm section works exactly?

Let's say I have 30% for a weapon crate, 0% utility, 20% health crate, 50% no crate. What will happen if I activate this option with value 2?

2
Schemes / Setting utility probability
« on: February 26, 2023, 11:41 AM »
I have problems setting utilities probabilities. Setting crates works great, but whatever i do with utitlities' 'package' or '%' settings, I still have the same utility % after I save the scheme.

3
Schemes / More fine tuning?
« on: February 24, 2023, 10:45 AM »
I was wondering is there a way to make some of these ideas in some sort of editor and upload it to the tus for people to play using hosting buddy.

- fine tune quantity of things in crates(for example 2 instead 3 ropes)
- fine tune how weapons behave

4
It would be useful to ban some users when hosting when kicking is not enough. There are some trolls that spam teams, enter just to insult players etc.

5
Schemes / Jattamediate
« on: February 15, 2023, 08:50 PM »
Hello
I want to present to you, the jattamediate scheme, an intermediate clone, that, among other things, makes unlucky teams a bit less unlucky, without resorting to manual placement  :)https://www.tus-wa.com/schemes/scheme-4959/

One perhaps unique balance change, is nerfing shotgun to 22 dmg - I always found watching teams carefully dishing out 25 dmg any range, to be a bit boring to watch and overshadowing other weapons.

I was inspired by elite, pro themes in nerfing ropes. Alas, not everyone(including myself) is comfortable with elite and pro time limits. My clone, is still, well on intermediate level of play  ;).

Special thanks to Kaleu creator of Freemediate, I wouldn't realize there is a select worm feature in worms that lets you mantain select worm "power" after moving your worm without encountering the scheme.

Any feedback is much appreciated.

6
General discussion / Favourite sudden death/ending
« on: February 14, 2023, 02:10 PM »
Hello
Not sure if this is the right section, wanted to see what is the players favourite ending. Aside from the question, do you think that some of them are more fair than others?

7
Schemes / Weapon balance ideas for intermediate?
« on: February 12, 2023, 10:18 AM »
Hello
I'm not knowledgable about worm history, but did Intermediate stay the same throughout all the years?
I started playing online and people seem to play the same exact thing I've seen on my first copy of game on PSX.

Or did community introduce some balanced schemes, but they never beat the original in popularity?

I know that later there were Pro and Elite schemes that nerfed cluster bomb,(and oddly Pro has grenade buffed, anyone know why?), but from my experience noone wants to play them since they introduce worm placement and people don't have time for that.

8
Hello
I'm trying to make intermediate scheme, that avoids water killing at the begining. I find it to be a bit boring and sometimes a bit unfair for team that got a team almost wiped out instantly  :D. I want to achieve this without worm placement.
I also want less mobility(to make throwing/bazzoka and positioning a bit more important), like in Pro or Elite and try to make weapons balanced.

I'm not very experienced in the game. Is there a intermediate clone already that has some of these aims? I found freemediate so far, it has good idea on how to cover your worms.


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