Acronym: jattamediate
Name: jattaman's intermediate
Type: Battle
Submitted by:
jattaman
- Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 46 time(s).
Example replays: 
Downloaded 19 time(s)
Time: February 07, 2023, 09:11 PM
Description:
Hello
Jattamediate in comparison with the original:- helps unlucky positioned teams while keeping random placement
- encourages long-range and saving ropes more
- has more valuable crates
- balances weapons
- removes glitches(including flame dissapearing)
- moves team specials to inventory and crates
- changes sudden death to a less lucky one (nuke - 10 poison dmg per turn, health create cures one worm only)
- has bit less time to move, a bit more to think
How helping unlucky teams is done:
- Select worm doesn't end after moving a worm, letting you manage whole team in the turn you decide to use it.
- 1 turn delay on many weapons.
- 3 short jetpacks to help get to safety.
Inventory changes summary for readability:
cluster bomb 1*
mortar 2*
shotgun 2*
ropes (x2) 2*
flamethrower (x1 at start) 1*
skunk 4* +1
mole (1x at start) 15*
-1 parachute, +2 bungees
+3 blowtorch, +3 drill
+1 teleport
-1 girder
Sheep 4*(none at start)
bazooka 4*
grenade 4*
homing missile 4*
Utilities:
jetpack (x3) 9*
+3 fast walk
+1 laser sight
+1 low gravity
Rules:
You can decide
.
Please do good etiquette: e.g. don't leave ffa or teams mid-round if you made a bad turn. It ruins rest of the game for others.Mini presentation of new featuresUse tools and first turn partial pacifism to reposition your worms.
Use tools and first turn partial pacifism to reposition your worms.
Short jetpack can be useful.
Flamethrower has 1 power, but can be used for example to punish tunnel rats.
Testing and updating from time to time, any suggestions and ideas are welcome.
I would like to do more stuff(like setting utility crates), but there are limitations in the scheme editor. Maybe one day.
Explanation behind some of the ideas:
- shotgun 22 dmg: I always thought that shotgun overshadows other weapons, like it's cousin Uzi. Seeing players trying to get perfect 50 also slows down the game considerably.
Other schemes- one that is a clone of above, but sets crates to 0 for those who like less luck:
https://www.tus-wa.com/schemes/scheme-5028/- one that is as close to original as possible, but with (in my opinion) essential balance changes and kicking out glitches:
https://www.tus-wa.com/schemes/scheme-5030/- one that has less changes than this one, feels more like original, easier to introduce
https://www.tus-wa.com/schemes/scheme-5035/