Schemes
May 20, 2024, 08:56 PM

jattamediate

jattaman's intermediate

Scheme #4959, Viewed 591 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Crate probability
16.9%
16.9%
16.9%
13.5%
10.1%
10.1%
6.7%
3.3%
3.3%
1.6%
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Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: jattamediate
Name: jattaman's intermediate
Type: Battle
Submitted by: Poland jattaman

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 141 time(s).
Example replays: Downloaded 55 time(s)

Time: February 07, 2023, 09:11 PM
Description:
Hello

Jattamediate in comparison with the original:

- helps unlucky positioned teams while keeping random placement
- encourages long-range and saving ropes more
- has more valuable crates
- balances weapons
- removes glitches(including flame dissapearing)
- moves team specials to inventory and crates
- changes sudden death to a less lucky one (nuke - 10 poison dmg per turn, health create cures one worm only)
- has bit less time to move, a bit more to think


How helping unlucky teams is done:

- Select worm doesn't end after moving a worm, letting you manage whole team in the turn you decide to use it.
- 1 turn delay on many weapons.
- 3 short jetpacks to help get to safety.

Inventory changes summary for readability:

cluster bomb 1*
mortar 2*
shotgun 2*
ropes (x2) 2*
flamethrower (x1 at start) 1*
skunk 4* +1
mole (1x at start) 15*
-1 parachute, +2 bungees
+3 blowtorch, +3 drill
+1 teleport
-1 girder
Sheep 4*(none at start)
bazooka 4*
grenade 4*
homing missile 4*

Utilities:

jetpack (x3) 9*
+3 fast walk
+1 laser sight
+1 low gravity



Rules:

You can decide :).

Please do good etiquette: e.g. don't leave ffa or teams mid-round if you made a bad turn. It ruins rest of the game for others.


Mini presentation of new features

Use tools and first turn partial pacifism to reposition your worms.



Use tools and first turn partial pacifism to reposition your worms.



Short jetpack can be useful.



Flamethrower has 1 power, but can be used for example to punish tunnel rats.



Testing and updating from time to time, any suggestions and ideas are welcome.
I would like to do more stuff(like setting utility crates), but there are limitations in the scheme editor. Maybe one day.

Explanation behind some of the ideas:

- shotgun 22 dmg: I always thought that shotgun overshadows other weapons, like it's cousin Uzi. Seeing players trying to get perfect 50 also slows down the game considerably.

Other schemes
- one that is a clone of above, but sets crates to 0 for those who like less luck: https://www.tus-wa.com/schemes/scheme-5028/
- one that is as close to original as possible, but with (in my opinion) essential balance changes and kicking out glitches: https://www.tus-wa.com/schemes/scheme-5030/
- one that has less changes than this one, feels more like original, easier to introduce https://www.tus-wa.com/schemes/scheme-5035/
Scheme game options
Game options
100
2
100%
Time options
15
40
3
2
10
Crate options
20
Sudden death options
29
Objects options
12
1
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
3
Low Gravity
2
Fast Walk
3
Laser Sight
1
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
6
Pnuematic Drill
6
Girder
2
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
4
Parachute
1
Teleport
3
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
2
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum flamelet count
1000
Maximum crate count on map at once
10
Sudden Death worm damage per turn
10
Fractional round timer
Health crates cure poison
Cure collecting worm
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Help

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