Forums
April 18, 2024, 11:13 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - slawek382

Pages: [1]
1
Maps Comments / Re: Map #15472, Apocalypse by kewlak
« on: June 02, 2015, 12:13 PM »
Yes, all 112 colours are used. Everything made in Gimp with layers of different landscapes from WA screenshots. Don't ask how much time it took :)

2
I've created new scheme in editor in Worms Armageddon while basing on full wormage scheme. I uploaded it to wsdb and it's ok now.

3
1. So it has nothing to do with rubberworm?
2. When i upload my scheme to http://wsdb.fullwormage.com it shows:

Valid scheme file, but some corrections were needed:

    Hazardous objects setting fixed (was 43).
    Fixed crate probability of Jet Pack (was 1).
    Fixed crate probability of Low Gravity (was 1).
    Fixed crate probability of Laser Sight (was 1).
    Fixed crate probability of Fast Walk (was 1).
    Fixed crate probability of Invisibility (was 1).
    Fixed crate probability of Freeze (was 1).

Is this a corruption you are talking about?

4
Hi. Some time ago i hosted game through HostingBuddy and i used scheme uploaded to wsdb (scheme was made in tus-wa.com website). Then few players were immediately desynchronized and they had to turn their rubberworms off to be able play my scheme. I don't know rubberworm, but i've heard that it changes some features in WA like gravity.

My question is: how can i adapt my scheme to be possible to play with rubberworm? I don't want to change any features in my scheme like gravity or whatever rubberworm offers. I only want my friends to be able play my scheme without need to turn their rubberworms off. Is it possible?

5
Maps / HostingBuddy command for bridges ammount
« on: April 26, 2015, 11:58 AM »
...is...? I can't find it anywhere. I know it's !objects # for number of objects on a map, like bananas or apples in case of fruit map. But what about bridges?

6
Maps Comments / Re: Map #15367, more fruits by kewlak
« on: April 20, 2015, 02:34 PM »
Thanks

7
Maps Comments / Re: Map #15353, fruitsnow by kewlak
« on: April 17, 2015, 12:35 PM »
ok, no problem. Just wait for moderator to approve changes

8
Maps / Re: How to make your map be a cavern
« on: April 13, 2015, 06:31 PM »
Thanks mate. That's exactly what i wanted.

9
Maps / Re: How to make your map be a cavern
« on: April 13, 2015, 03:43 PM »
Then i get something like this:
[attachment=1]
(i can't make a screenshot so i made this in paint)

But i want something like this:
[attachment=2]

Do you see borders? I want to make my map to be typical cavern map (with border only on the top), without using #9 option. Is it possible?

My png file looks like this:
[attachment=3]
As you can see it's filled near the borders, so i don't understand why game makes it be island

10
Maps / How to make your map be a cavern
« on: April 13, 2015, 12:13 PM »
Hi again. Well, i have created 3000x3000 map as png file, but every time i choose it in game it appears as island. How and where can i set it to be cavern?

11
Schemes / Re: Own made schemes in HostingBuddy's game
« on: March 30, 2015, 10:45 PM »
Ok. Thanks

12
Schemes / Own made schemes in HostingBuddy's game
« on: March 30, 2015, 07:57 PM »
Is it possible? I mean is there any command for HostingBuddy to activate my scheme (uploaded to this site) while playing in wormnet? I'm new here, so please tell me how can i use my own scheme through HostingBuddy.

Pages: [1]