Schemes
May 02, 2024, 06:10 PM

TC CUP

TheCompany.pl Cup Scheme

Scheme #1022, Viewed 1193 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
8.8%
8.8%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
2.2%
?!?%
?!?%
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?!?%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
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?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: TC CUP
Name: TheCompany.pl Cup Scheme
Type: Battle
Submitted by: Poland HardyTC

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 447 time(s).

Time: June 03, 2013, 11:45 AM
Description:
This is modiffed TC scheme specially for TC Cup. It's normal game with super weapons (available after 6-9 turns).

Changes:

Worm Places Selection
Weapons reset in new round.

PS: Super weapons like donkey is enabled in crates.
Scheme game options
Game options
100
2
100%
Time options
15
45
5
5
5
Crate options
25
Sudden death options
20
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
2
Invisibility
1
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
1
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
3
Earth Quake
1
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
1
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
Inf
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
1
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
5
Pnuematic Drill
3
Girder
2
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1041, TTRR Ultimate submitted by Xrayez  (Read 1860 times)

0 Members and 1 Guest are viewing this topic.

Offline Xrayez

Scheme #1041, TTRR Ultimate submitted by Xrayez
« on: June 19, 2013, 11:23 AM »
With this scheme I started to play TTRR more lol

Online Triad

Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
« Reply #1 on: June 19, 2013, 11:44 AM »
reminds me RRC (Rope Race Challenge) scheme from UC site :D there is big rr challenges in UC, with a ttrr scheme include sdet, fdpt, ldet etc to play all map in one turn.



Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
« Reply #2 on: June 19, 2013, 02:41 PM »
Using /ldet (Loss of control doesn't end turn) is highly not recommended in ttrr practising! Because your brain gets used to failing without loosing a turn, and you'll loose this feel when you are afraid of fail. This makes your reaction slower and you slowly loose the chute reflex
All other seems okay, antisink is good too.

Offline Xrayez

Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
« Reply #3 on: June 19, 2013, 03:11 PM »
Quote
In case you want modify scheme's properties:
I predicted this one  :D
And if someone wants to be pro, then he need to be self-disciplined (not to fail i mean) IMHO  8)
« Last Edit: June 19, 2013, 03:14 PM by Xrayez »

Offline Gore33

Re: Scheme #1041, TTRR Ultimate submitted by Xrayez
« Reply #4 on: June 22, 2013, 03:54 PM »
That is frickin' awesome!   :'(
Gore00lol has a joke.
So. See it above! >:)