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Team17

Team17

Scheme #1040, Viewed 4923 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
7%
7%
6.8%
6.8%
6.8%
6.2%
5.3%
5.3%
5.3%
5.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
2.8%
2.8%
1.2%
1.2%
1.2%
0.6%
0.6%
0.6%
0.6%
0.6%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4.33 / 5
Total Members Voted: 6
Acronym: Team17
Name: Team17
Type: Battle
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 2396 time(s).

Time: June 17, 2013, 04:44 PM
Description:
Team17 is played usually on a dual layer cavern map. The default map size is 1920x696. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms.

The turn time is 45 seconds. The idea is to collect weapons from crates and kill the opponent. Players have worm select until Sudden Death (SD) begins. During SD the water level rises and worms lose health.

Rules:

No rope knocking (includes bungee)
*If you knock a worm, you are NOT allowed to attack that worm until that worm has had a chance to move (before SD the victim gets one turn to move). If there is a big change in the game due to a knock, the game will be void or given to the victim.

No going on the roof
*If a player goes on the roof (the indestructible border), the game either needs to be restarted or void (victim's choice). If a player wins the game because of roofing, the victim gets the win.

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
1
Grenade
1
Cluster Bomb
0
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
4
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
1
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
5
Pnuematic Drill
5
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
3
Homing Missile
14
Mortar
39
Homing Pigeon
14
Sheep Launcher
45
Grenade
3
Cluster Bomb
3
Banana Bomb
39
Battle Axe
18
Earth Quake
0
Shotgun
3
Handgun
39
Uzi
3
Minigun
18
Longbow
18
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
45
Mine
3
Sheep
45
Super Sheep
14
Mole Bomb
39
Air Strike
54
Napalm Strike
54
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
39
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
6
Flame Thrower
58
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
3
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
5
Old Woman
58
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

0 Members and 1 Guest are viewing this topic.

Korydex

Might be kind of late, but is it just me or delay doesn't actually do anything and you can still use explosives if you pick them on first turn?

Chelsea


Korydex

It's pretty ridiculous then, for half of year noone even reported that... I think MI should edit experimental season result topic then, leaving just rope knocking crossed out there. Also delete this scheme and mark old one as classic league.

MonkeyIsland

Quote from: Hokage on December 22, 2013, 07:42 AM
It's pretty ridiculous then, for half of year noone even reported that... I think MI should edit experimental season result topic then, leaving just rope knocking crossed out there. Also delete this scheme and mark old one as classic league.

I don't why it doesn't work, I thought it must. Except the added delays, this scheme is identical to the previous one.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Korydex

Quote from: MonkeyIsland on December 22, 2013, 01:27 PM
Quote from: Hokage on December 22, 2013, 07:42 AM
It's pretty ridiculous then, for half of year noone even reported that... I think MI should edit experimental season result topic then, leaving just rope knocking crossed out there. Also delete this scheme and mark old one as classic league.

I don't why it doesn't work, I thought it must. Except the added delays, this scheme is identical to the previous one.

I guess delay affects only the stuff you have in your weaponry at start then.

Korydex

so there's still a chance to get ws in current scheme?

Xrayez

Quote from: Hokage on January 31, 2014, 09:37 AM
so there's still a chance to get ws in current scheme?

You can only increasingly minimize the chance of picking up crate with ws, all schemes with crates will contain ws.
For instance, if you set 0% chance to each weapon's crate probability, WS' probability will be 100%  :)

Korydex

Quote from: Xrayez on January 31, 2014, 10:52 AM
Quote from: Hokage on January 31, 2014, 09:37 AM
so there's still a chance to get ws in current scheme?

You can only increasingly minimize the chance of picking up crate with ws, all schemes with crates will contain ws.
For instance, if you set 0% chance to each weapon's crate probability, WS' probability will be 100%  :)
oh right.. tho i didnt see a ws in a while ;d