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Darts

Darts (with permanent LG, antisink and phased worms)

Scheme #1137, Viewed 328 Time(s)

Basic Information
Summary
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Darts
Name: Darts (with permanent LG, antisink and phased worms)
Type: Other
Submitted by:

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 199 time(s).

Time: September 12, 2013, 06:56 PM
Description:
An updated version of the original Darts scheme that takes advantage of extended game options that came with the 3.8 update.

To the victor, the spoils!



Rules & Gameplay:

  • Teleport worms to start platform.
  • Select rope by selecting it from the weapons menu or pressing F8.
  • Attach rope to designated area, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.
  • Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.
  • Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.
  • Sudden death begins in the event of a draw for 1st place; players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.
:-\ IMPORTANT :-\
  • If any players worms are knocked off the target board, their scores still count.
  • Not all Darts maps are allowed to be used in the TUS Free League. You can find the allowed maps here: https://www.tus-wa.com/maps/mappack-167/

    • Other maps can only be played if all players agree.
  • Some maps have unique rules, these maps have a unique description within their map description, so be sure to double-check the description section of the map beforehand.


What happens when your worm is spiked:

  • When judging, the worms tail does not count, only the part outlined in RED.
  • Players must try to be as honest as possible when judging "spiked" worms.


In the image above, Donna would receive 6 points and Gaz would receive 0 points.




In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.



The Rebound Rule:

  • If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

    • If you rebound off the target between 3 and 5, your score is 3.
    • If you rebound off the target between 1 and 0 (i.e. Water/Miss/0), your score is 0.
  • On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay.

Example of a rebound on Darts "Classic":


Example of a rebound on Wings Of Beauty:


Example of a rebound on Cour Darts:
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
1
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
255
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.12000
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help