Schemes
March 19, 2024, 10:03 AM

Darts

Scheme #745, Viewed 10975 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Scheme Rate
2.92 / 5
Total Members Voted: 14
Acronym: Darts
Name:
Type: Other
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 2796 time(s).
Example replays: Downloaded 1462 time(s)

Time: July 26, 2012, 03:48 PM
Description:
Invented & Created by SiD.



Whoever hosts MUST type /rs in the gamelobby to activate RacingStuff, or else the worms won't be able to land in same spots on the dartboard.



Rules & Gameplay:


Teleport worms to start platform.


Activate low gravity by selecting it from the weapons menu or by pressing ` AKA the console key.


Select rope by selecting it from the weapons menu or pressing F8.


Attach rope to wall, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.


Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.


While the worm is flying towards the dartboard, press space to stop drilling BEFORE reaching the dartboard. (This is so far ONLY required on the "Classic" Darts map, made by "SiD")


Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.


Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.


*If any players worms are knocked off the target board, their scores still count*


To the victor, the spoils!



What happens when your worm is spiked:



*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Donna would receive 6 points and Gaz would receive 0 points.




*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.

Players must try to be as honest as possible when judging "spiked" worms.


The Rebound Rule:


If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

For example:

If you rebound off the target between 3 and 5, your score is 3.
If you rebound off the target between 1 and 0, your score is 0.

0 = Water/Miss/0

*On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay*

Example of a rebound on Darts "Classic":



Example of a rebound on Wings Of Beauty:



Example of a rebound on Cour Darts:





Maps allowed in Free League Darts - https://www.tus-wa.com/maps/mappack-167/


*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #745, Darts submitted by Komito  (Read 10666 times)

0 Members and 1 Guest are viewing this topic.

Offline Hurz

Scheme #745, Darts submitted by Komito
« on: April 21, 2013, 05:04 PM »
so this is some change.
so far evrybody played it like that: first pic: gaz gets 3 points.
2nd pic: janet gets 3, worm 6 gets 10.
good to know that according to give it to the masses this wont count anymore :o

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #1 on: April 21, 2013, 05:16 PM »
You are kinda right and kinda wrong there Hurz:

Logically speaking, if Donna gets 6 and not 9, why would Gaz get 3 instead of 0? I have deducted points from people, including myself, for landing on the 0/xx points, in Tours/Tournaments.

I basically use the same logic to determine the worm stuck next to the bullseye, from the way we always scored, no part of that worms body(that counts) is actually on the bullseye.

We need a concrete method of explaining it from now on, and that's what these updated rules provides.

I hope that explains it :)

Offline Husk

Re: Scheme #745, Darts submitted by Komito
« Reply #2 on: April 21, 2013, 05:21 PM »
really? a map pack telling what we can play in freeleague? imo if any1 makes any map that resembles darts as it is known in our community, it being or not being in said map pack shouldn't matter if it can played as freeleague darts.

it's like if u came up with shopper and whoever updates shopper to scheme database, keeps a map pack of shopper maps and if a map is not there it can't be played. that's a bit radical.

I'm gonna link MI to this topic and hopefully we get this straight
« Last Edit: April 21, 2013, 05:25 PM by Husk »

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #3 on: April 21, 2013, 05:23 PM »
Husk, players can still play any Darts map, if they both agree, the reason why we decided on this is because some maps are extremely difficult and have too much luck involved.

We are trying to keep this scheme as skill-based as possible, I consulted MI before doing this of course.

We are also in the process of coming up with a solution to these other maps, and fixing certain maps so they can be included in this mappack.

Also please bare in mind, these rules etc are not permanent, they could be updated in future after many people play and give feedback.
« Last Edit: February 20, 2015, 01:17 PM by Komito »

Offline Husk

Re: Scheme #745, Darts submitted by Komito
« Reply #4 on: April 21, 2013, 05:24 PM »
hmmm that sounds reasonable xD

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #5 on: April 21, 2013, 05:26 PM »
Please, by all means, anyone with any questions, or suggestions, feel free to speak your mind !

But please, keep it clean !

Offline Hurz

Re: Scheme #745, Darts submitted by Komito
« Reply #6 on: April 21, 2013, 09:01 PM »
You are kinda right and kinda wrong there Hurz:

Logically speaking, if Donna gets 6 and not 9, why would Gaz get 3 instead of 0? I have deducted points from people, including myself, for landing on the 0/xx points, in Tours/Tournaments.

I basically use the same logic to determine the worm stuck next to the bullseye, from the way we always scored, no part of that worms body(that counts) is actually on the bullseye.

We need a concrete method of explaining it from now on, and that's what these updated rules provides.

I hope that explains it :)

i agree & ye i see the point and as i said for wider use its just logic to set those rules. i just mentioned that we havent scored all the time like this, sure its np to do from now on.

Offline DENnis

Re: Scheme #745, Darts submitted by Komito
« Reply #7 on: April 22, 2013, 04:37 PM »
My original idea is to play on a SURF-Darts map.
 
I remember a lot of style surf shopper games where other freestylers and me were doing that drill surfs to attack worms at the other shore side ((that safe place close to water) because it would be too lame and easy to plop them from there with a normal weapon attack). One shore could be replaced with a dartboard, the map should not be too small and the surf space must be high enough for good surf variations. It won't be easy to surf onto the bullseye (because I remember it wasn't always easy to attack the worms with a drillsurf) but the fun-factor will be extremly high!

I have no photoshop installed here on my new PC yet, but if some people like my idea I'll create an original SURF-Darts map soon :-* If someone is a pro in graphic design and want to create a map like that a bit faster I'll be there to test your map with you.

Okay, now my mind and me are feeling free :D rime time :-*



Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #8 on: November 05, 2015, 02:16 PM »
*THIS SCHEME HAS BEEN UPDATED*

Drill has been set to 0 power, this prevents worms from being drilled off the starting platform, as well as making sure all worms on the target platform will maintain their position incase any shots need to be checked.

Thanks to Sensei for making the updated scheme.


Offline XanKriegor

Re: Scheme #745, Darts submitted by Komito
« Reply #9 on: November 22, 2015, 01:33 PM »
Should HostingBuddy's scheme be updated too?

Offline Sensei

Re: Scheme #745, Darts submitted by Komito
« Reply #10 on: November 22, 2015, 02:26 PM »
HB Darts scheme should get fixed too. When newcomers type "!map", random pick would only go through 4-5 maps from wmdb. And there's actually hundreds of them..

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #11 on: November 22, 2015, 04:23 PM »
HB Darts scheme should get fixed too. When newcomers type "!map", random pick would only go through 4-5 maps from wmdb. And there's actually hundreds of them..

It's the same with Big RR, it chooses the same maps over and over, and constantly picks maps that aren't even proper Big RR maps.

I wish I could go through WMDB manually selecting maps for HB.

Offline Hurz

Re: Scheme #745, Darts submitted by Komito
« Reply #12 on: November 22, 2015, 05:52 PM »
http://worms2d.info/HostingBuddy#Map.2Fscheme_commands

Quote
wmdb <map number>
    Downloads and sends a map from WMDB.
    You must specify the map number (from the URL).

Offline Sensei

Re: Scheme #745, Darts submitted by Komito
« Reply #13 on: November 22, 2015, 07:47 PM »
!wmdb + number is not common knowledge among newcomers. And it's annoying to go on wmdb to find maps when there is !map command for random picks. In shopper it works well, tho.

Offline Triad

Re: Scheme #745, Darts submitted by Komito
« Reply #14 on: November 22, 2015, 08:10 PM »
It would be nice if HB randomly picked a map from Komo's mappack instead WMDB. Should be possible.