Schemes
May 10, 2024, 01:25 AM

Darts

Scheme #745, Viewed 11354 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Scheme Rate
2.92 / 5
Total Members Voted: 14
Acronym: Darts
Name:
Type: Other
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 3207 time(s).
Example replays: Downloaded 1510 time(s)

Time: July 26, 2012, 03:48 PM
Description:
Invented & Created by SiD.



Whoever hosts MUST type /rs in the gamelobby to activate RacingStuff, or else the worms won't be able to land in same spots on the dartboard.



Rules & Gameplay:


Teleport worms to start platform.


Activate low gravity by selecting it from the weapons menu or by pressing ` AKA the console key.


Select rope by selecting it from the weapons menu or pressing F8.


Attach rope to wall, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.


Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.


While the worm is flying towards the dartboard, press space to stop drilling BEFORE reaching the dartboard. (This is so far ONLY required on the "Classic" Darts map, made by "SiD")


Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.


Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.


*If any players worms are knocked off the target board, their scores still count*


To the victor, the spoils!



What happens when your worm is spiked:



*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Donna would receive 6 points and Gaz would receive 0 points.




*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.

Players must try to be as honest as possible when judging "spiked" worms.


The Rebound Rule:


If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

For example:

If you rebound off the target between 3 and 5, your score is 3.
If you rebound off the target between 1 and 0, your score is 0.

0 = Water/Miss/0

*On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay*

Example of a rebound on Darts "Classic":



Example of a rebound on Wings Of Beauty:



Example of a rebound on Cour Darts:





Maps allowed in Free League Darts - https://www.tus-wa.com/maps/mappack-167/


*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #5414, Nothing submitted by Danger135  (Read 615 times)

0 Members and 1 Guest are viewing this topic.

Online Lupastic

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Scheme #5414, Nothing submitted by Danger135
« on: January 07, 2024, 07:25 PM »
chitty chatty scheme about football and gambling while being online game?

Online FoxHound

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #1 on: January 08, 2024, 12:22 AM »
Seems the same scheme as Awful: https://www.tus-wa.com/schemes/scheme-1311/
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #2 on: January 08, 2024, 12:24 AM »
so it wasnt even an original idea :c sadge

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #3 on: January 08, 2024, 01:30 AM »
Upload replay

Offline TheWalrus

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #4 on: January 08, 2024, 03:37 AM »
Surrender should not be an option, cowards

Online kirill470

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #5 on: January 08, 2024, 07:09 AM »
Here is an example of a replay. It was truly the most epic game I've ever seen with an unexpected ending.

Offline Big Billy

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #6 on: January 08, 2024, 10:50 AM »
Just seeing worms cheering is quite uplifting.

Offline Danger135

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #7 on: January 08, 2024, 12:22 PM »
But here is really nothing to play (what do you expected?).  :P

That other scheme can be played as AFK war - who will remain longer and do not quit is winner. That can take hours. That is totally different scheme.  8)
123  My teams use this, this, and this soundbanks.

Offline Triad

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #8 on: January 08, 2024, 02:39 PM »
That other scheme can be played as AFK war - who will remain longer and do not quit is winner. That can take hours. That is totally different scheme.  8)
Nice, or we can put two laggers against each other and see who disconnects first.



Offline Korydex

Re: Scheme #5414, Nothing submitted by Danger135
« Reply #9 on: January 08, 2024, 03:16 PM »
Thought it would be a nice coin toss scheme but it seems like the first team in the list will always "win"
« Last Edit: January 08, 2024, 03:21 PM by Korydex »

Offline Danger135

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Re: Scheme #5414, Nothing submitted by Danger135
« Reply #10 on: January 08, 2024, 04:19 PM »
... the first team in the list will always "win"
Sadly I can not change this to random. Usually anyway all quits after first round.  ;D
It is advantage, when you know (and can manage) the winner ahead. :D

edit: replay added
« Last Edit: January 11, 2024, 12:52 PM by Danger135 »
123  My teams use this, this, and this soundbanks.