Schemes
April 28, 2024, 07:49 AM

drown

Drown Syndrome

Scheme #1907, Viewed 1577 Time(s)

Basic Information
Summary
F1
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Scheme Rate
Not rated yet
Acronym: drown
Name: Drown Syndrome
Type: Battle, Rubberworm
Submitted by: Germany Hurz

Download this scheme:
Downloaded 831 time(s).
Example replays: Downloaded 138 time(s)

Time: January 24, 2016, 01:33 AM
Description:
http://worms2d.info/Drown_Syndrome

we found out using 16 worms/player for 1v1 works best, 16/team for 2v2. 1v1v1 works with 10 worms/player.
use to play it bo5 open-open-cave-cave-open, need pretty complex maps. if fail to fit all worms on map just /afk and autotele.

fire wont harm you, fall and boom does.
Scheme game options
Game options
3
100%
Time options
6
66
6
6
6
Crate options
25
Sudden death options
13
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
6
Homing Missile
6
Mortar
6
Homing Pigeon
0
Sheep Launcher
0
Grenade
6
Cluster Bomb
6
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
6
Handgun
0
Uzi
0
Minigun
6
Longbow
6
Fire Punch
6
Dragon Ball
6
Kamikaze
0
Suicide Bomber
0
Prod
6
Dynamite
0
Mine
6
Sheep
0
Super Sheep
0
Mole Bomb
6
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
6
Pnuematic Drill
6
Girder
6
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
6
Sally Army
0
MB Bomb
0
Petrol Bomb
6
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1938, W2B submitted by Kradie  (Read 4386 times)

0 Members and 1 Guest are viewing this topic.

Offline Kradie

Re: Scheme #1938, W2B submitted by Kradie
« Reply #15 on: February 12, 2016, 11:56 AM »
The maps need more work, rather than churning out map after map spend time perfecting one with a better design. Be a bit more Steve Jobs, you can't get the numbers till you have a product.

The maps are rushed I admit to that. But they are also a demonstration of what this scheme have to offer.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline Xrayez

Re: Scheme #1938, W2B submitted by Kradie
« Reply #16 on: February 12, 2016, 03:22 PM »
I was shocked when I saw a very low scheme rate. This is outrageous! I'm one of the first testers of w2b and I can honestly say that this scheme is far more fun than regular wxw, it even becomes more like roper.

Kradie, perhaps you didn't think this through by not uploading example replays as soon as you uploaded the scheme.

Damn you, haters!  :D

Btw, the scheme is not designed to replace classic schemes.

Offline Sensei

Re: Scheme #1938, W2B submitted by Kradie
« Reply #17 on: February 12, 2016, 03:40 PM »
Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.
« Last Edit: February 12, 2016, 03:42 PM by Sensei »

Offline Kradie

Re: Scheme #1938, W2B submitted by Kradie
« Reply #18 on: February 12, 2016, 04:02 PM »
I was shocked when I saw a very low scheme rate. This is outrageous! I'm one of the first testers of w2b and I can honestly say that this scheme is far more fun than regular wxw, it even becomes more like roper.

Kradie, perhaps you didn't think this through by not uploading example replays as soon as you uploaded the scheme.

Damn you, haters!  :D

Btw, the scheme is not designed to replace classic schemes.

Thanks buddy! Cheers ^^

I am sorry that I chose not to include a replay. I will try and upload one soon.

Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.

Some maps have fat floors although borders works as well.

As Mr Rayez stated, it is not meant to replace anything. This scheme can be a lot of timeless fun if people actually gave some attention to it.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline spleen17

Re: Scheme #1938, W2B submitted by Kradie
« Reply #19 on: February 12, 2016, 04:25 PM »
Scheme would be better with undestroyable parts on sides and bottom. At least 3/4 of bottom should be unplopable.

I'm glad he choose to add chute and 2 more weapons tho. Zook only was unplayable. Scheme is great for few funners per day. Not more - not less.

EDIT: Or instead of using wkIndyMask, maybe put borders on all sides. But i guess without any plops it would be quite boring.

If there are no plops then the game takes forever. 15-20min games is how it should be, not 35-40.

Offline Kradie

Re: Scheme #1938, W2B submitted by Kradie
« Reply #20 on: February 12, 2016, 05:33 PM »
Attention everyone! Replay has now been added!
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline XanKriegor

Re: Scheme #1938, W2B submitted by Kradie
« Reply #21 on: February 13, 2016, 05:31 PM »
IndiMask version of first map.