Schemes
April 26, 2024, 04:54 AM

Team17 roofless

Scheme #2255, Viewed 1872 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
4.1%
3%
3%
2%
2%
2%
2%
2%
0.6%
0.5%
Scheme Rate
Not rated yet
Acronym: Team17 roofless
Name:
Type: Battle
Submitted by: Finland Senator

Download this scheme:
Downloaded 500 time(s).
Example replays: Downloaded 272 time(s)

Time: December 31, 2016, 12:18 PM
Description:
This Team17 scheme is supposed to be played on a dual layer cavern map without the indestructible roof*. Going on top of the map is allowed. Super weapons are disabled and most weapons have equal chance to occur in crates.

Rules:
- No rope knocking (including bungee knocks)


*Right click the border icon to disable border
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #5368, chutegame submitted by Albino  (Read 1183 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Re: Scheme #5368, chutegame submitted by Albino
« Reply #15 on: December 08, 2023, 07:04 PM »
ok now I kinda understand why there is the no-blocking rule (leave 1 way open) after I have played a random match with the famous Rafal :D
blocking the start area should also be forbidden (as well as blocking around the finish)
Game attached

Offline Albino

Re: Scheme #5368, chutegame submitted by Albino
« Reply #16 on: December 08, 2023, 10:53 PM »
Visually good looking and elaborate maps but there are way too many objects on those maps if you ask to me. It's almost impossible to contact to ground when you fall down. I would only recommend the first map (mirage saloon) for proper gameplay. Or did I miss something there?

For the blocking thing, I did not find it necessary at first but after watching this game, maybe I should mention about it, under no trapping rule. Also, I should add something like "use teleport only for going back to start" because I just realised that, people like him would try to tele forward. :D Did you forgot to mention about rules? Or Rafal is just being Rafal? :P

Imo don't rush for the cup, play the scheme for a while if you like it and decide what to do after some time.
« Last Edit: December 08, 2023, 10:55 PM by Albino »

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #5368, chutegame submitted by Albino
« Reply #17 on: December 09, 2023, 09:21 PM »
I remember deadcode made some maps where some terrain is destructible and some not, that would be good here.

I think you are talking about IndiMask, a module made by Plutonic. There are some different schemes and maps that explore this module around wormNET. I will reunite them all one day.



Now Parachute Game has an article on WKB: https://worms2d.info/Parachute_Game
« Last Edit: December 09, 2023, 10:27 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Albino

Re: Scheme #5368, chutegame submitted by Albino
« Reply #18 on: December 10, 2023, 10:56 AM »
Great job FoxHound! I added it to description. And I made minor update on the rules.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
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  • Posts: 910
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    • My Worms Knowledge Base page
Re: Scheme #5368, chutegame submitted by Albino
« Reply #19 on: December 10, 2023, 01:07 PM »
Great job FoxHound! I added it to description. And I made minor update on the rules.

Thank you. I updated the rules you just updated on the wiki too. By the way, the article is not mine. It's a wiki afterall. I only initiated the article, other people are free to edit it.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'