Schemes
October 23, 2017, 06:01 AM

Hoops

Hoops

Scheme #2459, Viewed 277 Time(s)

Basic Information
Summary
Util.
F4
F5
F12
Scheme Rate
Not rated yet
Acronym: Hoops
Name: Hoops
Type: Other, Rubberworm
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 27 time(s).

Time: September 11, 2017, 11:34 PM
Description:



















Hoops - Created by SiD

You need Rubberworm to play as the game uses the following mods:

sdet multishot - shot doesn't end turn (sets on nopause automatically)

fdpt no pause - timer doesn't pause while firing

When hosting this game remember to type /boom to activate boomracing.



The aim of the game is to shoot mines into the hoop.

At the start of the game, place your worm on "S"

Each time you make a Hoop, you move onto the next position so it goes like this:

S-1-2-3-4-5-6-7-8-9-F

Once you score on F, you win.

At start of turn you will:

Activate "Low Gravity" (You can use "`" as shortcut key)

During turn you will repeat this combo:

Select "Mine" (F5)
Jump (Backspace / Backspace-Backspace / Backspace-Backspace-Enter / Enter-Enter)
Drop "Mine" (Spacebar)
Select "Dragonball" (F4)
Fire "Dragonball" (Space)

So when your turn begins activate LG, select mine, then do the following combo - Jump-Space-F4-Space - This will make your worm jump, drop the mine, select dragonball, and hit the mine.

If you time it right the mine will successfully go through the hoop!

Example gif:

Scheme game options
Game options
1
Time options
120
20
0
0
10
Crate options
0
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #2421, Realistic Rope Race submitted by SolidSunny954  (Read 196 times)

0 Members and 1 Guest are viewing this topic.

Offline SolidSunny954

wow... you think it's shit?
i played this scheme a lot of times, it's a fun scheme.

Offline Kradie

Re: Scheme #2421, Realistic Rope Race submitted by SolidSunny954
« Reply #1 on: August 09, 2017, 12:41 AM »
Great idea! I like it. It's brutal and punishing. Good job!

Don't mind the haters though.

Offline SolidSunny954

Re: Scheme #2421, Realistic Rope Race submitted by SolidSunny954
« Reply #2 on: August 11, 2017, 11:58 PM »
Great idea! I like it. It's brutal and punishing. Good job!

Don't mind the haters though.

it's based on The difficulty from Black ops 3, Enemy AI Is smart & you take damage 1 time from bullets or explosives, you die.
if you like it, i'm glad. =)