Schemes
June 25, 2019, 11:01 AM

ZS

Zar Surfer

Scheme #2774, Viewed 166 Time(s)

Basic Information
Summary
F1
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: ZS
Name: Zar Surfer
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 84 time(s).
Example replays: Downloaded 30 time(s)

Time: March 29, 2019, 10:17 PM
Description:
Zar Surf Roper, is a Zar roper scheme with added surf rule. Inspired by Surf Shopper.

Explaining map & surfing
Maps must be floating over sinkable water. Players must give themselves enough momentum & speed for nice and accurate surf. To surf; give your worm a sharp & hard swing close & equal to the water surface, or kick from bottom wall and release. While you are surfing, press ENTER to fire rope, this only applies when bouncing on water. Bouncing on water, refers to skimming, players must commit to 2 skims in any direction. E.g, you skim 1 time, and save yourself, and do the other skim shortly after. You are free to do more than 2 skims, 1 skim is a cow. Also this is important, when your turn begins, aim slightly up with rope by using arrow up. This makes it easier to attach rope while skimming on water.

The rules & Scheme Settings
ACTIVATE /TS IN HOST ROOM.
4 worms per team if 1vs1, 3 worms if more.
Surf & skim 2 times in whatever direction.
CBA - Crate Before Attack.
AFR - Attack From Rope.
KTL - Kill The Leader, only if Free For All.
w2w = Touch both border walls during Sudden death.
Blocking is not allowed.
Firebombing is allowed.
17 second turn time.
5 second retreat time.
Instant mines, including dud mines.
Destructible terrain ON.
No chutes, zook and rope only.
Mine-knocking (shooting at a mine from rope so it falls on a player) is allowed without cba, so long as the zook itself doesn't do any damage.

Thanks to doc & Dennis for testing and helping out with the scheme.

The learning curve of Zar Surf might irritate & discourage some, but to overcome it's prestige design & challenge holds great reward.

Scheme feedback & critique is welcomed.

Scheme might receive update(s) based on feedback.

DOWNLOAD LINK FOR MAP & SCHEME
https://www.mediafire.com/file/mahrqy5fho3nsk9/Zar_Surfer_Map_Pack.rar/file

ZaR Community
https://www.tus-wa.com/groups/ZaR/

Scheme game options
Game options
180
1
67
Time options
5
17
0
5
5
Crate options
15
Sudden death options
Objects options
5
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #2774, ZS submitted by Kradie  (Read 163 times)

0 Members and 1 Guest are viewing this topic.

Offline DENnis

Scheme #2774, ZS submitted by Kradie
« on: March 30, 2019, 12:21 AM »
Zurf <3  :-*

You're welcome. Testing together was a lot of fun, thank you, too !┬ĚD