Schemes
April 19, 2019, 07:16 PM

LS

Lucky Strike

Scheme #2779, Viewed 180 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F5
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
100%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: LS
Name: Lucky Strike
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 22 time(s).
0 members and about 22 guests have downloaded this scheme.
Example replays: Downloaded 18 time(s)

Time: April 02, 2019, 09:51 PM
Description:
Introduction
Lucky Strike is a luck/tactical based scheme. Where player's worm's name corresponds to the weapon inventory of the scheme in which they must use at the best of their ability. The game randomly picks a worm for the player to use. So it is up to the player's creativity to progress attack.

Getting started
You make a team, the name of it can be whatever, but the worm's name cannot.
Here are the worm's name; Bazooka, Grenade, Mine, Sheep, Petrol, Shotgun, Bow, & Worm Select.
When you host, both players must have 8 worms each.

Rules
Name Before Attack (NBA)
- Read your worm's name before attacking. If it says Bazooka, you must only use that weapon.
Worm Select
- Worm Select acts like a Chess Queen. You can use any weapons including worm select with WS.
- Only Worm Select can use WS.
Maps
- Any random maps is fine.

If you break a rule, you must skip. So e.g while parachuting and you accidentally drop a mine, that's a rule breaking.

Settings
Crate drops
- Teleport contains in all weapon crates
- Utility drops as well

You can look at the scheme settings here on tus.

Please view the replay files that is provided here for a better impression, & understanding of the scheme.

Special thanks to Csongi & Nuta for helping & testing the scheme.

Feedback & critique of the scheme is very much welcomed.

Thank you, and have fun!

Update: 1 girder added, 1 extra teleport added.

Scheme game options
Game options
100
1
67
Time options
10
30
3
5
10
Crate options
10
Sudden death options
20
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
Inf
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
2
Bungee
0
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #2779, LS submitted by Kradie  (Read 193 times)

0 Members and 1 Guest are viewing this topic.

Offline rU`

Scheme #2779, LS submitted by Kradie
« on: April 02, 2019, 10:02 PM »
Looks good.

Offline Kradie

Re: Scheme #2779, LS submitted by Kradie
« Reply #1 on: April 13, 2019, 05:12 PM »
Looks good.

Thanks man. I just wish more could give this underrated scheme a fair chance.

Offline Magnus

Re: Scheme #2779, LS submitted by Kradie
« Reply #2 on: April 15, 2019, 03:16 PM »
I’ve played this scheme a few times already and have found it a very fun. Maybe there might still be room for some improvement.

I’ve encountered situations in which you might end up stuck with, for example, a Mine worm where you can’t reach the enemy to attack it in the end due to the fact you have very little amount of supplies for climbing, but I think this is also a key part of the strategy of this scheme: to give priority in protecting your best pieces as you can. And as its author says, it’s a scheme made to push your skills with different kinds of weapons, so it doesn’t matter where you are; you must try you best with whatever weapon you currently have.

I also felt the lack of girders for making bridges, but these could also be used for blocking, and if they were added, it could easily mislead this scheme’s grace, so I’d say it wouldn’t be a good idea.

But one negative aspect I did notice is that this scheme doesn’t play well in any random map as you can see in this example:



So yeah, having 3 worms stuck in that right corner when you only have 1 teleport and very weak climbing supplies, yeah this game was a no-go for my opponent. In order to fix that, I just make sure I select a previewed map in which has no tiny caves like that, but large enough ones, where a battlefield can be developed and it doesn’t have more than 1 wall separating the worms within from the main area of the map. I guess a notice/warning like that could be mentioned in the scheme’s description.