Schemes
April 26, 2024, 07:42 AM

w2rope

No Crate Rules Roping

Scheme #303, Viewed 2149 Time(s)

Basic Information
Summary
F1
F2
F5
F8
F12
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: w2rope
Name: No Crate Rules Roping
Type: Other
Submitted by: United States avirex

Download this scheme:
Downloaded 598 time(s).

Time: July 16, 2010, 09:51 PM
Description:
13 second turn time
5 second retreat
4 star zook power (as far as i know it does 51 damage****)
standard mines, and nades
1 instant mine on map (just to add some spice- optional)
25hp health crates
No cr8 rules!!  NONE... ZILCH
Scheme game options
Game options
255
2
148%
Time options
30
13
5
5
10
Crate options
23
Sudden death options
Objects options
1
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1017, RnR submitted by Xrayez  (Read 3627 times)

0 Members and 1 Guest are viewing this topic.

Offline Hussar

Scheme #1017, RnR submitted by Xrayez
« on: June 10, 2013, 08:43 AM »
Xrayez, u have tu put tele placement at start, it will be fully competentive scheme when u will ad this. When ppl would discover this scheme and learn how to play it could be add for league :)

i ll give u a replay with teleplacement.

Offline Xrayez

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #1 on: June 10, 2013, 09:06 AM »
Yes, I was going to do that from the start but some of my testers didn't like it xD, I guess I can put tele placement  8) But after the cup will be finished

Offline Peja

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #2 on: June 10, 2013, 09:14 AM »
well this shit is damm funny, great scheme. btw is it true you created it total drunk?

Offline Xrayez

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #3 on: June 10, 2013, 09:21 AM »
well this shit is damm funny, great scheme. btw is it true you created it total drunk?

Thanks, lol, I just was nothing left to do, and was sad about tus hysteria nowadays, so I managed to create this scheme xD

Offline Hussar

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #4 on: June 10, 2013, 10:20 AM »
change description, there is only 2 clusters, and Holy have less power.

Offline Xrayez

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #5 on: June 10, 2013, 10:24 AM »
change description, there is only 2 clusters, and Holy have less power.

Clusters and Cluster Bomb have different meanings ; )

Offline Worm_gamer

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #6 on: June 10, 2013, 10:42 AM »
Rly cool scheme  8)
I'd rather be hated for who I am, than loved for who I am not.
Kurt Cobain




[sK`Alien`nlF] speed is like cocaine
[`bfw`pizzasheet] speed is like meth
[sK`Alien`nlF] dunno how meth is
[`bfw`pizzasheet] its like speed
[sK`Alien`nlF] lol

Offline Husk

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #7 on: June 10, 2013, 04:07 PM »
gotta keep in mind that clusters r 5 star

Offline Xrayez

Re: Scheme #1017, RnR submitted by Xrayez
« Reply #8 on: December 17, 2013, 05:56 PM »
Changelog

Gameplay:
  • 6 seconds per turn instead of 5 seconds now
  • 8 ropes - enough for entire game untill SD starts (Why not inf? Because, for instance, you can hide in the really long tunnel made with blowtorch and go back and forward without any risk to be hit with really long rope ... and it's not the only bad thing about it, tested) (problem solved)
    Infinite amount of ropes, 2 shots, 45 degree shooting (as in elite)
  • Manual placement (auto placement on mutual agreement)
  • 3 or 4 worms per team (4 by default, 3 on mutual agreement
New weapons:
  • Mortar (Real one! Kind of 5 stars power)
  • Banana Bomb (in crates now) (don't worry, not so powered)
  • Battle Axe
  • Handgun, Uzi, Minigun, Bow
  • Mole
  • Flamethrower
  • Mad Cow (in crates)
  • Old Woman (in crates)
  • Skunk
Crates:
  • Health crates (2,5%, 20hp)
  • Weapon crates (2,5%)

Those are the main changes, cup will be hosted soon cup #1 is hosted  :)
« Last Edit: February 14, 2016, 10:09 AM by Xrayez »