Schemes
April 26, 2024, 10:50 PM

RnR

Rumble and Ramble (RnR)

Scheme #1017, Viewed 3646 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Scheme Rate
4.6 / 5
Total Members Voted: 5
Acronym: RnR
Name: Rumble and Ramble (RnR)
Type: Battle
Submitted by: Ukraine Xrayez

Download this scheme:
Downloaded 647 time(s).
Example replays: Downloaded 704 time(s)

Time: May 27, 2013, 05:01 PM
Description:
RnR - Hybrid of Hysteria, BnG, Roper and Elite. You have 6 seconds per turn, retreat from land is 3 seconds, retreat from rope is 6 seconds as well. No jetpack (compared to Aerial or Hysteria), but you have Rope! And your BnG skills of course.

This scheme is what I really always wanted from W:A - artillery, fast turns, not so much of tactics and risky close combat battles - rope attacks  ;)

    Settings:
    • 4 worms per team.
      • 3 on mutual agreement
    • Play on open random generated maps -
      • preferably semi-complex/complex ones, without bridges
      • slighlty edited maps are allowed in order to open up closed parts of the map
      • mapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height
    • Manual placement is enabled
      • Auto placement on mutual agreement
    • Health and weapon crates may occure
      • Health crates: 2,5%
      • Weapon crates: 2.5%

    Rules:
    • Rope knocking is allowed
    • Blocking is allowed
    • Skipwalking is not allowed - violator must to skip his next turn
    • Everything else is allowed

    Some non-standard weapon's power and stuff:
    Spoiler! View

        [ ] - standard value

    Mortar:

           Power       kind of ★★★★★★       [★★★]
           Number of clusters       7       [5]
           Maximum injury       30 hp       [15 hp]
           Crater diameter       61 pixels       [35 pixels]

    Battle Axe:

           Power       ★★★★★       [★★★]
           Maximum injury       75%       [50%]

    Ninja Rope:

           Power       ★★       [★★★]
           Angle       45°       [90°]

    Holy Hand Grenade:

           Power       ★       [★★★]
           Maximum injury       80 hp       [100 hp]
           Crater diameter       161 pixels       [199 pixels]



    Banana Bomb (in crates):

           Power       kind of ★       [★★★]
           Number of clusters       3       [5]
           Maximum injury       52 hp       [75 hp]
           Crater diameter       97 pixels       [147 pixels]       just like

    Mad Cows (in crates):

           Power       kind of ★       [★★★]
           Number of cows       3       [3]
           Maximum injury       52 hp       [75 hp]
           Crater diameter       97 pixels       [147 pixels]       just like

    Crate probability:
    Spoiler! View

    For some reason TUS doesn't want to show crate probability when the chance of weapon is lower than 10% (it's 2,5% for weapons and 2,5% for health crates)

    [/list]
    Scheme game options
    Game options
    100
    1
    100%
    Time options
    4
    6
    3
    6
    10
    Crate options
    20
    Sudden death options
    20
    Objects options
    8
    3
    Help
    General options
    Scheme weapons options
    Weapons options
    Help
    Ammo
    Delay
    Power
    Crates
    %
    Jet Pack
    0
    Low Gravity
    Inf
    Fast Walk
    4
    Laser Sight
    0
    Invisibility
    0
    Bazooka
    Inf
    Homing Missile
    0
    Mortar
    1
    Homing Pigeon
    0
    Sheep Launcher
    0
    Grenade
    Inf
    Cluster Bomb
    2
    Banana Bomb
    0
    Battle Axe
    1
    Earth Quake
    0
    Shotgun
    Inf
    Handgun
    Inf
    Uzi
    Inf
    Minigun
    0
    Longbow
    Inf
    Fire Punch
    Inf
    Dragon Ball
    Inf
    Kamikaze
    0
    Suicide Bomber
    0
    Prod
    Inf
    Dynamite
    1
    Mine
    Inf
    Sheep
    0
    Super Sheep
    0
    Mole Bomb
    2
    Air Strike
    0
    Napalm Strike
    0
    Mail Strike
    0
    Mine Strike
    0
    Mole Squadron
    0
    Blow Torch
    3
    Pnuematic Drill
    3
    Girder
    3
    Baseball Bat
    1
    Girder Starter Pack
    0
    Ninja Rope
    Inf
    Bungee
    Inf
    Parachute
    Inf
    Teleport
    1
    Scales of Justice
    0
    Super Banana Bomb
    0
    Holy Hand Grenade
    1
    Flame Thrower
    1
    Sally Army
    0
    MB Bomb
    0
    Petrol Bomb
    4
    Skunk
    1
    Ming Vase
    0
    French Sheep Strike
    0
    Mike's Carpet Bomb
    0
    Mad Cow
    0
    Old Woman
    0
    Concrete Donkey
    0
    Indian's Nuclear Test
    0
    Armageddon
    0
    Skip Go
    0
    Surrender
    0
    Worm Select
    0
    Freeze
    0
    Patsy's Magic Bullet
    0
    Damage x2
    0
    Scheme extended game options
    Scheme extended game options
    No extended options has been modified.
    Help

    Author Topic: Scheme #655, StyleInfinite submitted by franz  (Read 1064 times)

    0 Members and 1 Guest are viewing this topic.

    Offline Korydex

    Scheme #655, StyleInfinite submitted by franz
    « on: January 29, 2014, 11:12 AM »
    Quote
    30 seconds turn time

    fix it pls, makes confusion :)