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Scheme #1017
RnR
Rumble and Ramble (RnR)
Scheme #1017, Viewed 3646 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Scheme Rate
4.6 / 5
Total Members Voted: 5
Acronym:
RnR
Name:
Rumble and Ramble (RnR)
Type:
Battle
Submitted by:
Xrayez
Download this scheme:
Downloaded 647 time(s).
30 members and about 617 guests have downloaded this scheme.
Xrayez
May 27, 2013, 06:06 PM
Spoon_head
May 29, 2013, 06:27 PM
Rage
May 30, 2013, 11:00 AM
Hussar
June 03, 2013, 11:00 AM
dencyk
June 03, 2013, 12:10 PM
Prince_Egypt
June 03, 2013, 03:45 PM
Phanton
June 04, 2013, 07:34 PM
Zemaitis
June 08, 2013, 12:38 PM
Husk
June 08, 2013, 04:37 PM
Worm_gamer
June 08, 2013, 04:52 PM
VoK
June 08, 2013, 06:57 PM
Dmitry
June 10, 2013, 12:31 PM
HHC
June 16, 2013, 01:00 PM
Вэлс
January 16, 2014, 12:21 AM
LeTotalKiller
January 17, 2014, 07:43 PM
j0hny
January 19, 2014, 10:11 AM
MeTonaTOR
January 23, 2014, 05:06 PM
Gabriel
February 20, 2014, 07:10 PM
Ytrojan
January 15, 2015, 12:41 AM
spleen17
February 13, 2016, 01:39 PM
mae
March 05, 2016, 04:30 AM
Street
March 08, 2016, 12:52 PM
h3oCharles
March 18, 2016, 01:39 PM
WTF-8
March 30, 2016, 12:52 AM
Sensei
May 09, 2016, 09:02 PM
Swist
January 28, 2017, 09:58 PM
Lupastic
July 19, 2022, 11:24 AM
FoxHound
June 12, 2023, 01:09 AM
Example replays:
Downloaded 704 time(s)
Time:
May 27, 2013, 05:01 PM
Description:
RnR
- Hybrid of Hysteria, BnG, Roper and Elite. You have 6 seconds per turn, retreat from land is 3 seconds, retreat from rope is 6 seconds as well. No jetpack (compared to
Aerial
or
Hysteria
), but you have Rope! And your BnG skills of course.
This scheme is what I really always wanted from W:A - artillery, fast turns, not so much of tactics and risky close combat battles - rope attacks
Settings:
4 worms per team.
3 on mutual agreement
Play on open random generated maps -
preferably semi-complex/complex ones, without bridges
slighlty edited maps are allowed in order to open up closed parts of the map
mapGEN island maps are fine as long as they're not greater than 3000px in width and 800px in height
Manual placement is enabled
Auto placement on mutual agreement
Health and weapon crates may occure
Health crates: 2,5%
Weapon crates: 2.5%
Rules:
Rope knocking is allowed
Blocking is allowed
Skipwalking is
not
allowed -
violator must to skip his next turn
Everything else is allowed
Some non-standard weapon's power and stuff:
Spoiler!
View
[ ] - standard value
Mortar:
Power
kind of ★★★★★★
[★★★]
Number of clusters
7
[5]
Maximum injury
30 hp
[15 hp]
Crater diameter
61 pixels
[35 pixels]
Battle Axe:
Power
★★★★★
[★★★]
Maximum injury
75%
[50%]
Ninja Rope:
Power
★★
[★★★]
Angle
45°
[90°]
Holy Hand Grenade:
Power
★
[★★★]
Maximum injury
80 hp
[100 hp]
Crater diameter
161 pixels
[199 pixels]
Banana Bomb (in crates):
Power
kind of ★
[★★★]
Number of clusters
3
[5]
Maximum injury
52 hp
[75 hp]
Crater diameter
97 pixels
[147 pixels]
just like
Mad Cows (in crates):
Power
kind of ★
[★★★]
Number of cows
3
[3]
Maximum injury
52 hp
[75 hp]
Crater diameter
97 pixels
[147 pixels]
just like
Crate probability:
Spoiler!
View
For some reason TUS doesn't want to show crate probability when the chance of weapon is lower than 10% (it's 2,5% for weapons and 2,5% for health crates)
[/list]
Scheme game options
Game options
100
1
100%
Time options
4
6
3
6
10
Crate options
20
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
Inf
4
0
0
Inf
0
1
0
0
Inf
2
0
1
0
Inf
Inf
Inf
0
Inf
Inf
Inf
0
0
Inf
1
Inf
0
0
2
0
0
0
0
0
3
3
3
1
0
Inf
Inf
Inf
1
0
0
1
1
0
0
4
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
8
0
30
0
0
0
0
0
0
0
0
0
0
0
0
4
40
0
0
40
40
40
40
0
0
0
2
0
0
0
0
0
0
40
8
0
30
40
0
4
30
40
40
8
8
40
30
40
0
0
0
0
40
0
30
3
3
3
3
3
3
15
3
1
3
3
12
5
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
2
3
3
3
1
1
1
3
1
1
3
3
1
1
1
12
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
4
10.66%
0
0%
1
2.66%
0
0%
3
8%
1
2.66%
3
8%
0
???
0
0%
0
0%
0
0%
3
8%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
2
5.33%
0
0%
2
5.33%
0
0%
3
8%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
1
2.66%
4
10.66%
0
???
0
???
4
10.66%
2
5.33%
0
???
0
???
0
???
2
5.33%
2
5.33%
0
???
0
???
0
???
0
0%
0
0%
0
1.33%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #655, StyleInfinite submitted by franz (Read 1064 times)
0 Members and 1 Guest are viewing this topic.
Korydex
TU$ Support
Hero Member
Russian Federation
TdC clan
Posts: 1,870
Scheme #655, StyleInfinite submitted by franz
«
on:
January 29, 2014, 11:12 AM »
Quote
30 seconds turn time
fix it pls, makes confusion
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Scheme #1017