Schemes
April 26, 2024, 10:03 PM

Space Cows

Scheme #3459, Viewed 1825 Time(s)

Basic Information
Summary
Util.
F11
F12
Crate probability
96.1%
3.8%
Scheme Rate
Not rated yet
Acronym: Space Cows
Name:
Type: Battle, Rubberworm
Submitted by: Lithuania TBikelis

Download this scheme:
Downloaded 200 time(s).
Example replays: Downloaded 163 time(s)

Time: October 16, 2020, 07:03 PM
Description:
Better scheme description is available on WKB (thanks to FoxHound)



This is a fast paced cow shopping scheme where cows fly along the wind. Scheme involves accurate aim. Version 3.8+ is required for this scheme.
Setup:
Players: from 2 to 6 players (check extra notes if 2 players).
Worms: 3 worms per player.
Map: bulky 2 island map (kinda like a roper map) with max objects (10) and no girders (1). -Hell, -forest, art, gulf and desert themes highly recommended. Map example:

Extra notes: for a longer game, you may want to set everyone's team handicap option to "+". The option adds max health to the team's worms.
Things you should know before playing:
  • Antisink is on
  • The further you're on the left side of the map, the bigger the amount of wind will come to the right side. The further you're on the right side of the map, the bigger the amount of wind will come to the left side. Check here for more info about wind
  • You are able to launch up to 10 cows (0 key launches 10)
  • Cows will fly through the air instead of walk on the ground (they start walking on the ground only when absolute surface is reached). Cow flying direction and descending speed depends on the wind
  • ` key selects the jetpack and F11 key selects the cows
Enjoy :)


Scheme game options
Game options
255
1
Time options
10
20
1
1
0
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
3
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
117
Wind Bias
100
Gravity
0.10001
Terrain Friction
0.00000
Explosions push all objects
Maximum projectile speed
0.00000
Pause timer while firing
Block roofing
Block everywhere
RubberWorm air viscosity
0.08000
RubberWorm wind influence
1.00000
RubberWorm crate rate
5
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #1988, Power Prodder 2016 submitted by `mb7  (Read 726 times)

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Offline FoxHound

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Scheme #1988, Power Prodder 2016 submitted by `mb7
« on: October 11, 2020, 05:30 AM »
This scheme has no Old Woman. The description says it has. There is an inconsistency there. Also, is this an update of the original Power Prodder scheme or a variation? This is not clear.

EDIT: I realized I was confused the time I was writing this, because I was thinking about the 2016 scheme as if it were the old scheme. That explains why I was not understanding the TUS description of the scheme. The description is correct, there is nothing wrong with it. This scheme added Old Woman to it, the old scheme didn't have grannies.
« Last Edit: January 04, 2021, 08:31 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'