Schemes
October 27, 2020, 06:18 PM

Space Cows

Scheme #3459, Viewed 78 Time(s)

Basic Information
Summary
Util.
F11
F12
Crate probability
96.1%
3.8%
Scheme Rate
Not rated yet
Acronym: Space Cows
Name:
Type: Battle
Submitted by: Lithuania TBikelis

Download this scheme:
Downloaded 9 time(s).
0 members and about 9 guests have downloaded this scheme.
Example replays: Downloaded 6 time(s)

Time: October 16, 2020, 07:03 PM
Description:
This is a fast paced cow shopping scheme where cows fly along the wind. Scheme involves accurate aim. 3.8 patch is required for this scheme.
Setup:
Players: from 2 to 6 players (check extra notes if 2 players).
Worms: 3 worms per player.
Map: 2 island map (basically a roper map) with max objects (10) and no girders (1). Hell, forest, art and desert themes highly recommended. Map example:

Extra notes: for a longer game, press once the health crate for all teams. The health crate then should display a + on it. The crate is next to the worm amount bar.
Things you should know before playing:
  • Antisink is on
  • The further you're on the left side of the map, the bigger the amount of wind will come to the right side. The further you're on the right side of the map, the bigger the amount of wind will come to the left side. Standing on the middle of the map will result in bare minimum and sometimes even no wind. Check here for more info about wind
  • You can launch from 1 to 10 cows with number keys (0 key launches 10)
  • Cows will fly trough the air instead of being dropped on the ground. Cow flying direction and descending speed depends on the wind so always check the wind before launching the cows
  • ` key selects the jetpack and F11 key selects the cows
Enjoy :)


Scheme game options
Game options
255
1
Time options
10
20
1
1
0
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
3
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0
Scheme extended game options
Scheme extended game options
Wind
117
Wind Bias
100
Gravity
0.10001
Terrain Friction
0.00000
Explosions push all objects
Maximum projectile speed
0.00000
Pause timer while firing
Block roofing
Block everywhere
RubberWorm air viscosity
0.08000
RubberWorm wind influence
1.00000
RubberWorm crate rate
5
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

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