Schemes
May 04, 2024, 05:55 PM

Fort Architects

Scheme #3667, Viewed 1327 Time(s)

Basic Information
Summary
Util.
F3
F4
F7
F12
Crate probability
16.3%
13.1%
13.1%
9.8%
9.8%
6.5%
6.5%
6.5%
3.2%
3.2%
3.2%
3.2%
3.2%
1.6%
Scheme Rate
2.5 / 5
Total Members Voted: 2
Acronym: Fort Architects
Name:
Type: Battle, Rubberworm
Submitted by: Lithuania TBikelis

Download this scheme:
Downloaded 310 time(s).

Time: January 04, 2021, 08:52 AM
Description:
My heavy variation of the fort building scheme. This time with big modifications to make the scheme more fun, cooperative and balanced while still keeping the tension. 2 teams start at the bottom of the map on 2 big platforms where they build their fort/base with girders and collect crates. Version 3.8+ is required for this scheme.
Setup:
Players: 6 player 3 vs 3 game or 4 player 2 vs 2 game.
Worms: 3 vs 3 game - 2 per player, 2 vs 2 game - 3 per player.
Map: Specially designed map here.
Rules (game start):
At the start of the game, when teleporting, the 2 teams distribute 2 of the available platforms in the map. One team teleports on one platform and the other team teleports on the other platform.
Things you should know before playing:
  • There's a 10 turn delay for weapons (excluding prod and girders). That means that in the first 10 turns all crates will contain girders. After the 10 turns, other weapons will start showing up in crates.
  • A game usually lasts for about an hour.
Enjoy  :)
Scheme game options
Game options
120
1
100%
Time options
1
30
3
3
0
Crate options
25
Sudden death options
5
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
2
Invisibility
1
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
Inf
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
9
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind Bias
50
Petrol Turn Decay
0.89998
Petrol Touch Decay
20
Maximum flamelet count
9999
Maximum crate count on map at once
2
Sudden Death disables Worm Select
Undetermined Crates
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Circular Aim
Anti-lock Aim
Girder Radius Assist
RubberWorm crate rate
2
RubberWorm remember weapons
Help

Author Topic: Scheme #4250, inf0 submitted by idro90  (Read 437 times)

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