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I thought the friction could be a nice touch so you wouldn't slide as easily when you try to be quick. I have no Issue to reduce it, I would like this scheme to be perfect and for everyone. So I am happy to take feedback into consideration
I'd like to see what you could offer of maps if you choose to pursue it.
Don't change the friction, I liked it, because makes f3 weapons more useful when a worm is not close to a wall. Also as you said you don't have to wait the worms sliding to recover from the fall. Also, it has intermediary values something rarely seen, because usally people use maximum friction. The way the scheme is you can do a very small slide, that's interesting.
Well, I'd like to play this scheme on this map first to have an introductory experience. Playing with you, maybe? I would make a different kind of map but closed like this one (for better roping around), and with special zones for each weapon to attack efficiently with them. I could also make a variation of this scheme implementing concepts of another project scheme of mine I still not released because I still need to test it with people and work on it.