Schemes
May 04, 2024, 07:54 PM

BS

Board Shopper

Scheme #4232, Viewed 1258 Time(s)

Basic Information
Summary
F8
F12
Crate probability
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
0.8%
Scheme Rate
Not rated yet
Acronym: BS
Name: Board Shopper
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 180 time(s).
Example replays: Downloaded 110 time(s)

Time: December 21, 2021, 03:18 PM
Description:
Board Shopper is a Shopper and Walk For Weapon variation.

Rules
Collect Crate
Attack From Weapon Symbol
Attack Only From Ground.

Multi Shot is ON.
3 Crates  Spawns.

BIG Thanks to SIBASA for Prototype Map.
BIG Thanks to FoxHound for rekindling Inspiration and motivation.

Check out Spawn for Weapons by SIBASA here, and how Board Shopper came to be.
https://www.tus-wa.com/schemes/scheme-4173/

Scheme settings may change based on more thorough games.

Board Shopper Map Here
https://www.tus-wa.com/maps/map-18960/
Scheme game options
Game options
200
1
100%
Time options
30
30
10
10
15
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Terrain Friction
0.56000
Maximum crate count on map at once
6
Pause timer while firing
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
RubberWorm crate rate
3
Help

Author Topic: Scheme #4173, Spawn for Weapons submitted by SIBASA  (Read 2051 times)

0 Members and 1 Guest are viewing this topic.

Offline SIBASA

Scheme #4173, Spawn for Weapons submitted by SIBASA
« on: October 27, 2021, 01:27 PM »
We present to your attention a new scheme co-produced by SIBASA and FoxHound.

We have carried out many tests and at the moment we have settled on this version that you see. Perhaps in the future we will make adjustments to this scheme, we will definitely inform about it if this happens.

Now we are working on creating new map models, experimenting with different designs.

Offline STRGRN

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #1 on: October 27, 2021, 05:53 PM »
Genius, well done

Offline XanKriegor

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #2 on: October 28, 2021, 12:11 PM »

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Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #3 on: October 28, 2021, 02:54 PM »
Add an example replay?

Offline SIBASA

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #4 on: October 29, 2021, 12:58 PM »
I added a replay of my offline game.

Offline h3oCharles

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #5 on: October 29, 2021, 01:20 PM »
can this be played for any wFw map?

Offline SIBASA

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #6 on: October 29, 2021, 01:55 PM »
can this be played for any wFw map?
This scheme uses specially-designed maps that are completely filled with weapon sprites zones on the entire surface. This is necessary so that the two crates that randomly spawn on the map determine the weapon from which you have to attack.
 wFw maps are not suitable for this.

Quote from: Description of the scheme
At the moment there are several maps with different models:
model1: These maps were the first prototypes for this scheme on which tests were carried out. Not all the weapons that are in the final scheme are present on them. - sFw model1 V1 \ sFw model1 V2 \ sFw model1 V3
model2: The current version of the map, which contains all the weapons that are presented in the scheme. - sFw model2 V1
model3: Slopes, Ladder, Chambers and Tunnels
« Last Edit: October 29, 2021, 01:57 PM by SIBASA »

Offline FoxHound

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Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #7 on: November 01, 2021, 10:56 PM »
Genius, well done

Thank you. The idea came from SIBASA, it is a very interesting idea indeed. Initially the idea was more like a Shopper game, but I thought the crate spawn could be explored in a more tactical way and I added some 3.8 featues to make the scheme more unique and different from the other schemes. Then we feel that the game was a bit repetitive and SIBASA added a rule that turned the gameplay better, although a bit more complicated.

Being sincere I really think this scheme is very enjoying I had a lot of fun testing it playing with myself and with SIBASA. I hope we both have time to play 1vs1 to release a better replay file, but this one SIBASA uploaded shows well enough the way the game is played, although he doesn't use so much the utilities in this replay.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #8 on: November 01, 2021, 11:24 PM »
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)

« Last Edit: November 01, 2021, 11:34 PM by Kradie »
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Offline FoxHound

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Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #9 on: November 02, 2021, 03:10 AM »
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)



I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.

That's a public new idea now.
« Last Edit: November 02, 2021, 03:24 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #10 on: November 02, 2021, 03:44 AM »
So..... Let me get this straight.... If crate lands on a weapon sprite e.g ''Bazooka''. That worm must use bazooka?

Believe it or not, I was working on something similar offline but I never motivated myself to fulfill it. The scheme would be called Board Shopper. The crate spawn and drop would determine what weapon you could use and where you must use it. For example: If the crate landed on grenade sprite/name, you have to attack from that position.

Well I thought I'd share my Idea In case of finger pointing...

I was just surprised that this got made :)



I think your idea would fit better on a Shopper scheme. As you are saying, it looks like a Walk for Weapons where you cannot choose your weapon. You are forced to use the determined weapon and that would limit the game even more. You'd use air strike when the opponent is protected under the terrain. As a Shopper scheme, though you could force the player to collect the crate and attack from that place, but that would require very special map, with tested zones for each weapon, attacking easily any place on the map from that area.

That's a public new idea now.
I have a map saved in PSD format, but I never as I said continued the ambition. I chose to share my I publicly just In case someone would suggest plagiarism. I have no problem that the new Idea is public now. Anyone is free to pursue it if they want.

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.
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Offline SIBASA

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #11 on: November 03, 2021, 08:46 PM »

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.

I have the very first map I created to show the idea to FoxHound, but as he said, it was originally like a shopper. Perhaps it will be useful to you. I attach a file to this message

Offline Kradie

Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #12 on: December 21, 2021, 02:25 PM »

Yeah, a special map is required. Imo such map should allow some space to move where the select weapon is marked, like a tile platform. And the map should not be too complex too.

I have the very first map I created to show the idea to FoxHound, but as he said, it was originally like a shopper. Perhaps it will be useful to you. I attach a file to this message
Wow that's very nice. This map is a scheme itself! Board Shopper is born!
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Offline FoxHound

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Re: Scheme #4173, Spawn for Weapons submitted by SIBASA
« Reply #13 on: December 21, 2021, 05:54 PM »
Wow that's very nice. This map is a scheme itself! Board Shopper is born!

Kradie's scheme: https://www.tus-wa.com/schemes/scheme-4232/
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'