Schemes
May 04, 2024, 02:36 PM

BS

Board Shopper

Scheme #4232, Viewed 1253 Time(s)

Basic Information
Summary
F8
F12
Crate probability
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
4.9%
0.8%
Scheme Rate
Not rated yet
Acronym: BS
Name: Board Shopper
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 180 time(s).
Example replays: Downloaded 110 time(s)

Time: December 21, 2021, 03:18 PM
Description:
Board Shopper is a Shopper and Walk For Weapon variation.

Rules
Collect Crate
Attack From Weapon Symbol
Attack Only From Ground.

Multi Shot is ON.
3 Crates  Spawns.

BIG Thanks to SIBASA for Prototype Map.
BIG Thanks to FoxHound for rekindling Inspiration and motivation.

Check out Spawn for Weapons by SIBASA here, and how Board Shopper came to be.
https://www.tus-wa.com/schemes/scheme-4173/

Scheme settings may change based on more thorough games.

Board Shopper Map Here
https://www.tus-wa.com/maps/map-18960/
Scheme game options
Game options
200
1
100%
Time options
30
30
10
10
15
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Terrain Friction
0.56000
Maximum crate count on map at once
6
Pause timer while firing
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
RubberWorm crate rate
3
Help

Author Topic: Scheme #4232, BS submitted by Kradie  (Read 1214 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4232, BS submitted by Kradie
« on: December 21, 2021, 05:28 PM »
Your scheme looks very creative and funny. I think I would enjoy playing this. Maybe your scheme followed more SIBASA's original intentions (at least on the roping aspect) than Spawn for Weapons (ground scheme) came through to happen. Maybe if SIBASA talked to you first the scheme would take another way. But maybe my shared public idea comment on Spawn for Weapons scheme TUS page influenced you too or maybe the result of our scheme gave you some ideas as well. My name wasn't cited on the scheme description, I don't know why. SIBASA might have influenced you more, but I think I still have a small participation on this whole process of scheme evolution. I'm not your enemy Kradie, we may have opposite political views and I may defend science and vacination as it should be an expected behavior from society, but I think you are an influent personality in WA, and a creative guy who is a scheme maker. You're also responsible for the management of a community called ZAR (Zook and Rope). And thankgod this scheme doesn't have only zooks and ropes, even so schemes with only zooks and ropes are nice too. I made some Only Zook WxWs in the past.

I liked that you said the influences and past schemes you inspired on. I liked the friction, that is not the most extreme value, but it is still very strong, so that minigun becomes more effective and powerful. The good quantity of crates also helps obtaining more ammo and different weapons to use, so it makes it easier to attack someone on the map (if only one crate per turn, the scheme could be too boring).

Good stuff Kradie, perhaps if SIBASA become active again, he might make some maps for this scheme, or even myself, maybe.
« Last Edit: December 21, 2021, 05:36 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Scheme #4232, BS submitted by Kradie
« Reply #1 on: December 21, 2021, 05:44 PM »
I think you should have also mentioned TheMadCharles' AFG Shopper as I believe was the first scheme with this rule (Attack From Ground).
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Scheme #4232, BS submitted by Kradie
« Reply #2 on: December 21, 2021, 05:51 PM »
I think a scheme just like Spawn for Weapons (health crates determining the weapons to use), but played with rope as a Shopper might be made in the future, could be interesting too, because that was the original concept by SIBASA.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4232, BS submitted by Kradie
« Reply #3 on: December 21, 2021, 07:04 PM »
I was ''Not'' Inspired by anyone here. I was simply reminded, and motivated by you and the scheme topic. But then again my Inspiration could had been rekindled so thank you.

Earlier I came out and presented my Idea because of fear of accusation of plagiarized scheme. My original scheme Idea had a rule that states ''Attack from weapon symbol''.- This could be coincidence since I was surprised to see SIBASA's Spawn For Weapons. It looked like Board Shopper, and I had to make sure of the rules were not the same. Still, it seems to share similarities, and I have NO experience to Walk For Weapons anyway. I just think of something and I make it.

 I also confess I never was properly motivated to carry out a proper map for my own Idea, but I seized the moment when I saw SIBASA's map, and hence we are here now. I'd like to see what you could offer of maps if you choose to pursue it.

I thought the friction could be a nice touch so you wouldn't slide as easily when you try to be quick. I have no Issue to reduce it, I would like this scheme to be perfect and for everyone. So I am happy to take feedback into consideration
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Offline FoxHound

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Re: Scheme #4232, BS submitted by Kradie
« Reply #4 on: December 21, 2021, 08:23 PM »
I thought the friction could be a nice touch so you wouldn't slide as easily when you try to be quick. I have no Issue to reduce it, I would like this scheme to be perfect and for everyone. So I am happy to take feedback into consideration

Don't change the friction, I liked it, because makes f3 weapons more useful when a worm is not close to a wall. Also as you said you don't have to wait the worms sliding to recover from the fall. Also, it has intermediary values something rarely seen, because usally people use maximum friction. The way the scheme is you can do a very small slide, that's interesting.

I'd like to see what you could offer of maps if you choose to pursue it.

Well, I'd like to play this scheme on this map first to have an introductory experience. Playing with you, maybe? I would make a different kind of map but closed like this one (for better roping around), and with special zones for each weapon to attack efficiently with them. I could also make a variation of this scheme implementing concepts of another project scheme of mine I still not released because I still need to test it with people and work on it.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4232, BS submitted by Kradie
« Reply #5 on: December 22, 2021, 08:35 AM »
Quote
Don't change the friction, I liked it, because makes f3 weapons more useful when a worm is not close to a wall. Also as you said you don't have to wait the worms sliding to recover from the fall. Also, it has intermediary values something rarely seen, because usally people use maximum friction. The way the scheme is you can do a very small slide, that's interesting.
Alright I pretty much agree with this so I won't make changes. Unless large amount of people start to say otherwise.

Quote
Well, I'd like to play this scheme on this map first to have an introductory experience. Playing with you, maybe? I would make a different kind of map but closed like this one (for better roping around), and with special zones for each weapon to attack efficiently with them. I could also make a variation of this scheme implementing concepts of another project scheme of mine I still not released because I still need to test it with people and work on it.
You can always look for me on WormNET, or here on TUS, so we can arrange a game no problem.

Sometime variation can prove to be more approachable for the community. So I look forward to see what you choose to bring forward.
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Offline FoxHound

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Re: Scheme #4232, BS submitted by Kradie
« Reply #6 on: December 22, 2021, 05:44 PM »
We can play one day then. Ah, I realised this idea already existed now. It was a scheme from Worms Scheme Contest called Shopper for Weapons by Wolverine, a brazilian guy. He didn't upload the scheme to TUS. Although, his scheme (sent around 2009-2010) seems to have no rubber settings and the map is just like regular city shopper maps, with some spots with weapon sprites. I believe the gameplay is not as fun as your 3.8 scheme and probably harder to attack someone. Anyway, new or not, your scheme is taking the concept to live again in WA.
« Last Edit: December 22, 2021, 05:46 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'