Acronym: 80normal
Name: 80 HP tournament special
Type: Battle
Submitted by:
Dario
Download this scheme:
Downloaded 467 time(s).
DarioApril 23, 2021, 12:55 PM
LedanMay 01, 2021, 03:42 PM
h3oCharlesMay 01, 2021, 04:03 PM
AlbusMay 01, 2021, 05:23 PM
CrespoMay 01, 2021, 06:00 PM
RunMay 08, 2021, 07:55 AM
TheKomodoMay 15, 2021, 04:07 PM
MustachioMay 18, 2021, 08:05 PM
Seco241297May 27, 2021, 04:39 AM
JoelMay 29, 2021, 02:20 PM
VoKMay 29, 2021, 03:10 PM
djongadorJune 20, 2021, 12:22 AM
RafkaJuly 28, 2021, 01:04 PM
MemoxJuly 28, 2021, 06:53 PM
LeoricAugust 01, 2021, 03:06 PM
King-GizzardAugust 23, 2021, 12:09 PM
sockSeptember 01, 2021, 07:09 PM
CarmineSeptember 20, 2021, 05:29 PM
SenatorSeptember 20, 2021, 06:54 PM
NivmanSeptember 21, 2021, 07:29 PM
ThousonSeptember 26, 2021, 10:04 PM
FreeSeptember 27, 2021, 12:34 PM
XX99December 17, 2021, 08:46 PM
DoctorAndonutsFebruary 19, 2022, 02:51 AM
TheRandomSurfboardSeptember 02, 2022, 02:05 AM
Time: April 23, 2021, 12:55 PM
Description:
Rules:Better played in bo3 or more games. 8 worms. Each round you can choose only one type of special/team weapon to use: pigeons (x2), sheep launcher (x1), aqua-sheep (x1), holy hand grenade (x1), flamethrower (x1), cows (x2) or old woman (x1). Moles do not count as special weapon. In different rounds you can use different special weapons. If in one round you use more than one type of special weapon, you lose the round.
Highlights80 hitpoints:It makes round shorter, also makes it more rewarding to pile/reposition enemy worms with weapons that cause less than 50 damage. Raises the relevance of BnG skills above the "why didn't I just rope and shotgun?" level. Turns holy hand grenade and flamethrower into reliable killers.
Balanced team weapons:All team weapons are available, but you are only allowed to use one kind in each round. Moles are considered a regular weapon, not a team weapon, you have 3 of them and their power is 5. Cows and HHG have a delay of 3 turns, pigeons a delay of two, and flamethrower, old woman, sheep launcher and supersheep a delay of 0. Supersheep is also now an aqua sheep. Old Woman and Sheep Launcher power is 4.
Dyna/sheep with 1 turn delay:Reduces a bit the effect of first turn piles. Makes Old Woman or Sheep Launcher a decent choice if you really need to blast that first-turn pile, at the expense of having used your team weapon in the first turn.
Nuke SD (25hp/turn) at 10 minutes with high water rise: Reduces the impact of who gets the first sudden death turn and opens a new branch of tactical thinking, now water rise can be used more often as a killer. Also makes rounds a lot shorter. Turns of less than 1 second still reduce the time left until SD.
4 ropes: Balances the fact that 80 hitpoints makes it easier to kill worms, increases the relevance of BnG skills and encourages the use of long range team weapons (pigeons, super sheep, holy hand grenade).
2 shotguns:Forces players to look for more creative ways to cause 50 damage if 50 damage is really needed.
35s turn time with 10 seconds hot-seat:makes rounds more dynamic, but it also gives more strategic players the time they need to plan ahead
Rope roll-drops: Enables using weapons with the enter key between rope swings or after detaching from bungee. This includes weapons that you can normally use while roping and also the ones usable while jumping. This opens a whole new set of possibilities where the action happens between rope swings, it may be particularly interesting for dropping animals. It also means that long bungee flights are useful now, since you can open the parachute at any point during the flight to avoid losing control of your worm