Schemes
May 02, 2024, 07:44 AM

FAA

Forts after Armageddon

Scheme #4114, Viewed 677 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F9
F10
F11
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: FAA
Name: Forts after Armageddon
Type: Battle
Submitted by: Russian Federation SIBASA

Download this scheme:
Downloaded 263 time(s).

Time: September 19, 2021, 02:36 AM
Description:
- Map for this scheme: https://www.tus-wa.com/maps/map-18894/
- Each team uses Armageddon on the first turn
- After the Armageddons, you have two turns to protect your fort.( Use Girder Starter Pack)
- Do not invade enemy fort.

- 4 worms per team (1vs1); 2 worms for (2vs2 or 3vs3).
Scheme game options
Game options
150
1
100%
Time options
15
30
5
10
5
Crate options
25
Sudden death options
5
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
6
Low Gravity
6
Fast Walk
Inf
Laser Sight
4
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
6
Homing Pigeon
0
Sheep Launcher
2
Grenade
Inf
Cluster Bomb
4
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
6
Handgun
0
Uzi
0
Minigun
2
Longbow
6
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
6
Baseball Bat
0
Girder Starter Pack
2
Ninja Rope
6
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
6
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
1
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #2764, Big Zar RR submitted by Kradie  (Read 1421 times)

0 Members and 1 Guest are viewing this topic.

Offline Kradie

Scheme #2764, Big Zar RR submitted by Kradie
« on: August 17, 2020, 06:21 PM »
Big ZAR RR is updated for 3.8. No wind, Batty & RS.

Racing Stuff was not present before due to limitation of older version of Worms Armageddon.
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Offline Kradie

Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #1 on: October 29, 2021, 12:54 PM »
The scheme has been updated: Bazooka doesn't damage worms anymore.

Miss old ZaR RR? Maybe that version can be the Pro version?  ;)
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Offline h3oCharles

Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #2 on: October 29, 2021, 01:19 PM »
zook should be power 6 if you don't want any damage... i think

Offline Kradie

Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #3 on: October 29, 2021, 04:34 PM »
zook should be power 6 if you don't want any damage... i think
It works without that.
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Offline FoxHound

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Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #4 on: October 29, 2021, 06:54 PM »
In my opinion this scheme would be better with power 15 zook.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #5 on: February 19, 2024, 02:33 PM »
BIG ZAR RR has been updated.

Ldet added.
Antisink Added.
Rope-roll drops Added.
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https://discord.gg/zvFwZuAKQB

Offline Kradie

Re: Scheme #2764, Big Zar RR submitted by Kradie
« Reply #6 on: March 07, 2024, 02:16 PM »
LDET is now removed from the official BIG ZAR RR scheme. This is done after careful reconsideration. ZAR RR is all about hardcore roping.

Sorry for the Inconvenience to those effected by the scheme changes earlier.
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