Schemes
March 29, 2024, 01:40 PM

Supersheeper Cup Scheme

Supersheeper for SS Cup 2021

Scheme #4147, Viewed 636 Time(s)

Basic Information
Summary
Util.
F5
F8
F12
Scheme Rate
Not rated yet
Acronym: Supersheeper Cup Scheme
Name: Supersheeper for SS Cup 2021
Type: Battle
Submitted by: Italy Echiko

Download this scheme:
Downloaded 237 time(s).
Example replays: Downloaded 80 time(s)

Time: October 17, 2021, 11:41 AM
Description:
Supersheeper scheme for Supersheeper Cup 2021
Link for the cup: https://www.tus-wa.com/cups/cup-1140/

  • Worms are anchored on the map (no walking and jumping).
  • 8 worms
  • 150 HP for worms
  • Normal worm order/rotation
  • Worms are randomly positioned on the maps, no teleports with spawns
  • The number of victories is set to Best of 7 on the cup, but obviously if you play only Bo3 or Bo5 with your opponent, set it on 3 or 5, and play only the amount of your required matches.
  • Map order will be the following (for bo3, bo5, bo7): Island - Island - Cave - Island - Island - Cave - Island - Island - Cave (and so on... 2 islands first, followed by a cave always)
  • 12 sec turntime
  • 5 min roundtime
  • Sudden death: nuclear strike\5 HP loss every turn \20 pixel (medium) level 2 water rise per turn
  • Hot-seat gametime is 10 sec (Turndelay)
  • 10 hazards (mines and oil drums) on the map, landmine fuse is INSTANT (0 sec), no dud mines
  • Health crates will fall with 100% chance on the map, crate energy is 35 HP
  • Weaponcrates are disabled (utility too)
  • 7 ammo of teleports (for escapes, for unlucky positioning)
  • 3 ammo of select worms (for unlucky positioning, for bad spawns)
  • 3 ammo of low gravities (for big fly 😉 )
  • In cave maps, it is allowed to fly beyond the borders.
  • There are no rules in this scheme. Telecowing and telesuiciding are also allowed
  • Aquasheep is not allowed for the cup (it's called SUPERsheeper after all  ;))

Scheme game options
Game options
150
7
100%
Time options
5
12
5
5
10
Crate options
35
Sudden death options
20
Objects options
10
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
3
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
7
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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