Schemes
April 26, 2024, 03:18 PM

DARK M0LE PR0JECT

Every weapon makes you happy!

Scheme #4248, Viewed 947 Time(s)

Basic Information
Summary
Util.
F4
F5
F7
F8
F12
Crate probability
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
0.5%
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Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: DARK M0LE PR0JECT
Name: Every weapon makes you happy!
Type: Battle
Submitted by: Mexico Zalo the moler

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 188 time(s).
Example replays: Downloaded 195 time(s)

Time: December 28, 2021, 01:34 PM
Description:

Main changes from TUS scheme:

Less Powerful:

Banana Bomb Junior -270 hp
(suicide attack -250 hp, exploded above -75/-150 hp)

Cluster Bomb Junior -142 hp
(suicide attack -108 hp, exploded above -40 hp)

Green Granade Junior -56 hp

More Powerful:
Dragon Ball & Firepunch -60 hp
Mine -56 hp
Homing Missile -54 hp

New Weapons:
Freeze (deleted Mortar)
Pistol "Desert Eagle" -60 hp (deleted Uzi)

Freeze - used to protect your worms at the end of the map from Cluster Attack or Plop. If you find it, use it only in desperation or else your enemy might put Mine or Petrol Bomb on your frozen worm and punish you

Upgraded Pistol - an amazing tool for opening your worm from a tight block, You can just shoot a ceiling above you and almost never hurt your worm, while still tearing off big parts of wall. Each shot can actually contain a worm inside of it. It would be a missed opportunity if it wasn't added to the scheme.

• 4 worms per team - 200 hp each • All games can be either Bo3 or Bo5 •

FAQ
1. What's the purpose of Freeze in this scheme?
- It will greatly contribute to the strategy and the fresh feeling of the scheme. We already have a trolling utility (Worm Select) that allows you to backstab the opponent before he can defend himself, and it showed on many occasions how it adds to the complexity of your decisions. I admit that I hated it back in 2014, when Mycy kept using it against me and I had to be prepared for more situations. I needed to get better at predicting the incoming use of it in order to appreciate it. Freeze is just another side of the coin and instead gives you the 2nd chance to stay alive. You can find 2 weapons to punish Frozen worms: Mine & Petrol Bomb. If you have none of these, you'd better hide, open your other worm or get some crates.

2. Should Mine really be -56 hp instead of -47 hp?
Mine is used as a tool to:
- punish the frozen worm
- block the enemies who can't be blocked with a girder (Freeze can do that too)
It doesn't replace the role of a dynamite since the dynamite is still stronger and doesn't need to be close to the enemy worm. Unlike green granade, Mine can be placed on the top of the target to make him fly upwards.

3. Is this scheme an experiment or an actual upgrade to the TUS scheme
I made fresh but still safe changes to this scheme. Before these changes Homing Missile (-45 hp) was used less frequently than once per 10 matches(!!!). By making all the skill-based weapons finally competitive, and by introducing a new strategic element to the game - Freeze, I don't see any reason for this scheme not to become TUS' official one some day. I keep collecting feedback from my friends on what they would like to see and why.


Trivia:
While TUS scheme is by far more superior to Hosting Buddy's one, many people still had to shrug off finding weaker weapons than their opponents. As a result, many people still wanted to fix TUS scheme. Warg's scheme gave all weapons standard power (shotgun 2x25hp, granades 45hp, etc). The problem was that while it was quite fair, the game was way too slow, too forgiving, since you could always climb up from all those small explosions.

Mycy wanted to fix TUS scheme by removing Bananas and Clusters (1/2 of OP weapons). The problem was that whoever found the other 1/2 of OP weapons (Shotgun, Green Granade, Holy Granade) was bound to win, since much weaker weapons on average would be found in crates from now on, and these 3 weapons had the capacity of trapping the enemy very deep down, with no way of climbing up even with LG. In many cases these weapons would be even more deadly than Clusters, and the trapped worms would have nothing to throw to the guy above them.

FMA wanted to fix it by removing 1/2 of the weak weapons, which, in my opinion, turned the game into a blood-thristy race for crates, since they were all much more likely to be clusters, shotguns and bananas. It was very apparent in my last games with Mazinger in which I had 2x Banana, 5x cluster and I didn't need to worry about anything. Upon taking 6 crates, the game stopped requiring tactics or skills to use the weaker weapons. Mole attacks lost their significance as well. By limiting the variety of weapons, you also make the game more linear, endlessly prioritising collecting crates.

I knew that the probability to find all the weapons must stay identical to original TUS scheme. Mortar spawns are now simply just replaced with Freeze, probability of finding everything else stays the same. Firepunch/Dragon Ball are upgraded from -45hp to -60hp, still allowing you to send the enemy airborne, or down the tunnel. Mine is upgraded from -47 hp to -56 hp. -50 hp Uzi transformed into -60 hp Pistol allowing you to open any wall around you, while still finishing off your enemy. Because Homing Missile was only -45 dmg, it was used on average in 1 out of 10 matches. Now it's -54 hp, finally being close to Aqua Sheep. All weapons can now co-exist, being all a valid threat.
Scheme game options
Game options
200
2
100%
Time options
5
45
8
8
5
Crate options
25
Sudden death options
13
Objects options
6
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
1
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
1
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
9
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Worm Selection doesn't end Hot Seat
Help

Author Topic: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO  (Read 666 times)

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Offline Lupastic

Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« on: August 29, 2022, 12:00 PM »
I started to use this scheme more often when I host mole shopper recently, I like that there is no cluster bomb and banana bullshit, the usual stuff which makes mole shopper luck based and idiotic sometimes. Everything is well thought out here, shit weapons are powered up, OP weapons are nerfed. There are still some things obviously that would never really make mole shopper to be among my favorite schemes, like infinite ammo of girders and very slow 5 pixels water-rise. This might only goes against my personal liking of course :D I change those, having 7 ammo of girders (like in Team17) and normal level 2 waterrise is the way for me to make it enjoyable and less slow and monotonous ^^ Otherwise, this scheme is better than most mole shopper schemes on TUS, AND better than hostingbuddy's mole.

Offline Zalo the moler

Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« Reply #1 on: August 29, 2022, 03:29 PM »
Considering the growing fanbase in the Hungarian parts of the world, I decided to put 9 girders max (not infinite number), and flood speed was changed from 5 pixels per turn to 13 pixels per turn (260% of its original speed).

I must agree with Lupa, that taking into account all the scheme changes (making weapons almost equal), there are very few reasons now to hide forever under the ground, or to block the enemy endlessly. If somebody is really desperate, he/she can just use Freeze.
« Last Edit: August 29, 2022, 03:49 PM by GonZaLO »

Offline Lupastic

Re: Scheme #4248, DARK M0LE PR0JECT submitted by GonZaLO
« Reply #2 on: August 29, 2022, 04:44 PM »
godbless :-* now it's almost close to perfect mole