Schemes
May 02, 2024, 04:58 PM

Zalupa

AdelZalupa

Scheme #4393, Viewed 843 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
6.3%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
1.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
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?!?%
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?!?%
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?!?%
?!?%
?!?%
?!?%
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?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Zalupa
Name: AdelZalupa
Type: Battle
Submitted by: Russian Federation penisoida

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
  • Please note that special weapons are on, it means that the game forces value 1 on each one of the special weapons' crate probability no matter what value has been given specifically.
Download this scheme:
Downloaded 95 time(s).

Time: March 11, 2022, 03:48 PM
Scheme game options
Game options
100
2
100%
Time options
30
60
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #3817, TS submitted by Kradie  (Read 1347 times)

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Offline Lupastic

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Scheme #3817, TS submitted by Kradie
« on: April 04, 2021, 12:03 PM »
nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics

Offline Kradie

Re: Scheme #3817, TS submitted by Kradie
« Reply #1 on: April 04, 2021, 02:36 PM »
nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics
Indeed. I made this back in 2016 with rubberworm. I hosted the scheme a couple of time and gained mixed feedback from people's experience with it. Some loved the Idea, and some found it utterly confusing. Understandably so, even to this day people find it confusing at times. So I try my best to be as clear as I can, but even as much clear I want to be, some people may still misunderstand the rules. So because of this, I am thinking to have another take on this scheme in which there are no rules. This would be referred to as ''TeleShopper Free''.

The only reason why I am reintroducing TeleShopper scheme to the community, is because I was reminded of my version by another worms player by the name Royal, who host a scheme titled ''Teleporting 3.8''. Royal's version is based on the same concept as TeleShoper with a couple of differences like indestructible island, and attack from each crates.

I am glad that there are alternative of this scheme already. Both are really nice scheme, and need some recognition!
« Last Edit: April 04, 2021, 02:39 PM by Kradie »
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Offline Monata

Re: Scheme #3817, TS submitted by Kradie
« Reply #2 on: February 18, 2022, 09:54 PM »
nice scheme, high five to the person who developed this, smart : >
is it yours, Kradie? much love ♥

for me, I prefer playing it with the 1 shot way, not the multi-shot way, but newbie/and casual players will always prefer doing the multi-shooting sadly..
I usually make this "rule" clear before a match, and there are always numerous cow'ing situations happening all the time anyway, where players are missing their first shots after a crate grab, and they still do a 2nd and 3rd shot, because THEY ARE SO F*CKING EAGER TO KILL THE DAMN WORM (and they know they should stop after a failed attempt) :D and by the time they could skip their turns after a cow, game is already over, because it's not that hard to kill 2-3 worms in a row with the spamming tactics
Indeed. I made this back in 2016 with rubberworm. I hosted the scheme a couple of time and gained mixed feedback from people's experience with it. Some loved the Idea, and some found it utterly confusing. Understandably so, even to this day people find it confusing at times. So I try my best to be as clear as I can, but even as much clear I want to be, some people may still misunderstand the rules. So because of this, I am thinking to have another take on this scheme in which there are no rules. This would be referred to as ''TeleShopper Free''.

The only reason why I am reintroducing TeleShopper scheme to the community, is because I was reminded of my version by another worms player by the name Royal, who host a scheme titled ''Teleporting 3.8''. Royal's version is based on the same concept as TeleShoper with a couple of differences like indestructible island, and attack from each crates.

I am glad that there are alternative of this scheme already. Both are really nice scheme, and need some recognition!

It's interesting to learn more about the history of a scheme :D I remember playing this with royal as well, I don't remember the difference in the rules though but I remember it being fun and since I didn't know a lot of schemes back then I just assumed that this scheme was actually a popular one.

Offline Lupastic

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Re: Scheme #3817, TS submitted by Kradie
« Reply #3 on: February 18, 2022, 10:01 PM »
It's interesting to learn more about the history of a scheme :D I remember playing this with royal as well, I don't remember the difference in the rules though but I remember it being fun and since I didn't know a lot of schemes back then I just assumed that this scheme was actually a popular one.

royal's version was always played on complex island intermediate maps, where the terrain was destructible, and you had bananas, air strike, blow torch, etc.. you could even block other worms with girders (while being anchored to the ground) it was terrible and unplayable in my opinion : ] if memory serves well, that was the first original invention of this scheme

Offline FoxHound

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Re: Scheme #3817, TS submitted by Kradie
« Reply #4 on: February 20, 2022, 08:45 PM »
I wrote the history about Teleport Shopper schemes on Teleporting article (Similar ideas section). I might have to update now.

Royal used to play Teleporting a lot along with sbs, so the scheme you are talking might be Teleporting, or maybe it is a variation he made. I didn't find Royal's scheme published around TUS or other websites.

There was a scheme before Kradie with the same concept that participated of Worms Scheme Contest around 2010. sbs told me that there was a scheme different than the one by Kradie being played on WormNET when he created Teleporting. However, I believe Kradie's scheme probably made the concept more popular by the time, since his scheme is the oldest scheme of the type that can be downloaded on a worms site (because WSC is only available as archive now).

I think that it is nice that Echiko is promoting (along with Lupastic) the concept again in a cup, but I think that wouldn't hurt much to cite the previous schemes that were inspired on to make this new one called Apparition. By the way, the art of the cup is amazing as expected.
« Last Edit: February 20, 2022, 09:01 PM by FoxHound »
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Offline Lupastic

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Re: Scheme #3817, TS submitted by Kradie
« Reply #5 on: February 20, 2022, 10:47 PM »
I remember how much I preferred playing teleport shopper the 1 shotting way a year ago or so, and called everyone else a noob who played the multi-shooting way ::) But with multiple shots it's actually more skillful and everyone prefers this way.