Schemes
May 02, 2024, 06:11 PM

Capture the Flag scheme

Scheme #4499, Viewed 612 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F7
F10
F12
Scheme Rate
Not rated yet
Acronym: Capture the Flag scheme
Name:
Type: Battle
Submitted by: Hungary Lupastic

Download this scheme:
Downloaded 158 time(s).
Example replays: Downloaded 45 time(s)

Time: May 01, 2022, 01:05 PM
Description:

Capture the Flag is a land/battle scheme where (on a specific CTF designed map) you and your opponent both have a base, and in your base, a flag or multiple flags. The goal is to get to your opponent's base and destroy his flag/s. There are 2 ways to win in this scheme: either destroy the enemy's flag, or the entire team of the enemy. There are custom maps specifically made for this scheme. There is one "rule" in CTF: teleport all your worms to your base which is usually indicated with a "start" word either at the left or right side of the map. Girder-blocking worms are allowed, as well as blocking/defending your own flag at your base. Give the enemy a hard time reaching it. ;) You have 4 girders to do so.

-4 worms per player (in 1v1) in 2v2: 2 worms per player
-No crates falling, no hazards on the map
-The flag/flags in your opponent's base need to be destroyed completely (damaging it is not enough)
-Certain utilities like: low gravity, parachute, bungee, invisibility, fast walk are disabled due to them being sometimes too OP and broken - they would also make this scheme very luck based with wind and such. You need to rely only on your jumping, walking, battle racing skills while invading the enemy's base :)


Example maps to play this scheme on:
https://www.wmdb.org/28096
https://www.wmdb.org/32645
https://www.wmdb.org/13800
https://www.wmdb.org/690

And much more on: https://www.wmdb.org/maps Search for the "ctf" keyword in the searchbar
Scheme game options
Game options
125
9
100%
Time options
120
20
3
10
10
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
4
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
4
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
4
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
4
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #4497, Team17 scheme submitted by Lupastic  (Read 143 times)

0 Members and 1 Guest are viewing this topic.

Online FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 916
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Scheme #4497, Team17 scheme submitted by Lupastic
« on: May 01, 2022, 10:28 PM »
I understand your points about excess of girders in Team17, luck factor, dynamic playtime and all, but one of the most unique things about Team17 is exactly the fact that you need to deal with a shitty weapon and often you have to use it in a beautiful way. I always admired the few schemes that really make people use these weapons, such as Lex's Dabble and Fidget, Team17, Boom for Weapons, Drive for Weapons, Board Game, Wormopoly Party, Mortal and some others that involve crates.

I would enjoy more a Team17 only with shit weapons, than regular or strong ones.
« Last Edit: May 02, 2022, 01:42 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'